Build Guide by takeurlife2
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This build, in my opinion, utilizes what Shaco is made for: destroying squishy carries and supports. The order of items that you build is irelavent to an extent(Of course dont rush IE or something) but these items are what are most effective for downing people. End game, you should be able to 2 hit annoying supports like Soraka or carries like Ashe before their team can react with the yomuu's active and your 40% crit chance.
Please note that this build requires a somewhat "master" shaco user. You cannot commit to something stupid or you WILL die. You have no armor, no health, nothing but your ult and deceive to fall back on should you mess up.
1. Longsword and a health pot.
---- Using these two items you can do a couple things. What I will normally do to start a match is get the RED buff(for its slow and poison effect) using JITBs, then kill a ghast to reach lvl 2 for the Deceive skill. Once you have deceive, go find a kill in one of the lanes. The reason i opt for a longsword rather than an elixir of fortitude is because you simply cant count on a team letting you get your first kill early. They may play defensive and tower hug until all you did is waste 300 gold and a red buff trying to get a gank. With a longsword, at least you get an item to build off of.
2. Upgrade longsword to a Brutalizer, get boots.
---- This step should be pretty self explanatory. Upgrade to Brutalizer for the armor pen and CDR and nab boots for movement. Depending on the match flow, it is sometimes better to opt for a SOTO instead of Brutalizer at this step. If you're getting fed, it's better to keep the snowball rolling and rolling hard. End game, you can always sell the SOTO for a net loss of roughly 200 gold, which really isn't much.
After this step, the build should make sense. You rush more damage and some lifesteal in order to effectively kill. Since you already have roughly 36% crit from your runes, there's no need to rush IE over bloodthirsters or sheen.
Skill description: basically, get JITB just for the red buff, then deceive for a kill or two. Pick up one rank in shiv at lvl 3 just to help you get kills with its slow. After that, rush deceive to level 5, while getting appropriate ranks in your Ult at lvl 6, 11, and 16. After maxing deceive, max shiv, leaving JITB for last.
Rune explanation: The crit damage and CDR per lvl should explain themselves. The reason i opt for a health quint over another crit damage one is because it will help you to survive low lvl against jungle creeps and creeps in lane who draw aggro from attacking champs.
Skill tree: The only thing that isnt really self explanatory is my choice to get the exhaust buff rather than anything else in the first level of attack. My reasoning behind this is that in some matches it is more helpful to opt for exhaust over ignite (example: if there's a twitch) so I spec this way to account for those matches without having to re-spec.