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Fizz Build Guide by turbotanic23

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author turbotanic23

shark!

turbotanic23 Last updated on July 17, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
3/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Introduction

hello and welcome to the my first build and one thing i could recommend with fizz is finding out all of his tricks before trying to play pvp. take some time to find out the true ability from his Q and his E. all in all just try to harass your enemies and try to poke them.


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Items

With the purchase order of fizz and the combination of the correct runes and masteries you can usually dominate early game as well as having a ton of burst late game. One problem with fizz in early game is that he will always be low on mana if you keep wasting you E on farming, try to save your E incase of a sticky situation. cause you never know what may happen.


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Masteries

my masteries are mainly focused on cooldown reduction and magic penetration, this way if your enemies start to stack magic resist then you have a counter. with good cooldown reduction this allows you to poke more often.


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Summoner Spells

my summoner spells are ignite and ghost mainly for kills on enemies as well as ghost in case your E cant get you a far enough distance from you enemy.


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Skill Sequence

people say that the reason the take urchin strike last in the ablity sequence because apperently it is only good for the on hit effect from you passive bonus on your W. i take it first because that way i can either get past a champion and fall back or it may also catch me up to them and set me up for a certain hit with my E. I always take my E last in the sequence because with this build you will only want it for farming purposes.


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Farming

only use your E for farming late game because you will have low mana and end up having none when ganks come.


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Pros / Cons

PROS: you can escape bad chances of death.
his abilities and be used to save allies.
one thing to remember is that his ultimate can also slow.
CONS: With my build fizz will be fairly squishy and have low mana in early game.
if you get ganked try to avoid a stun if a champion has one, if that happens your as good as dead.


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Summary

fizz is not the easiest champion as he is a little different when it comes to movement.
remember: early game preserve you mana!
fizz's Q isn't just on hit effects.
and burst= victory!