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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Shemmus (shen/rammus combo team)

Last updated on June 28, 2010
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Team 1

Ability Sequence

2
3
5
7
9
Ability Key Q
13
14
15
17
18
Ability Key W
1
4
8
10
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


NOTE!!!!
This is a work in progress. So don't wonder if there r some wierd things not explained. I also wrote this guide in the mind set that u know the basics of LoL and i don't need to start telling u what all the skills mean or does.




But now, let's get started.
First of both rammus and shen take the taunt to up the chance to get FB. U both go hide in the grass and then u taunt ONE AT THE TIME. Not both at the same time or the whole point in this is lost. If it's a squishy champ. it will go down quite easley, and u both should be well over 50% HP. If his team mate was stupid enough to stand a few meters away and watch his friend die. Flash-taunt him. Shens taunt CD is so lower than rammuses so i recomend u use his last. So that rammus has longer time to recharge.

As the game progresses Shen should harras as much as possible with vorpal blade. But not until it's on rank 2. The damage on rank 1 is to poor to even be mentioned. But on rank 2 it already starts to some good. At any time u both like from lvl 1-5 u can kill the enemy. Atleast if Shen has Flash rdy. Shen flash-taunts the enemy. In that time rammus should have gotten in range to pull his taunt of. If the enemy of some miracle reason still lives, rammus uses the spinn thingy to do some damage and slow him down. This all will happen so fast that the other champ. won't have the speed and variety of skills to stop this killing combo. But at the time u have killed the first one there should only be a few sec CD on Shens dash. So u can taunt the other one and get some more feed.

The reason I have put Sunfire Cape is both heros builds is bcz Shemmus will move together almost all the time, meaning that all sorrounding enemies will get quite much damge per/sec. (160 magic damage/per sec)

Ganking!:
Easy Rammus spinns in, popes ulti. WAIT! where did he pop up from. Oh im dead already :(. Well can u see the picture I was trying to make here??

As said above rammus spinns on a enemy, and that's when shen should calculate when is the best time to make the entrance. When they both r in the middle of the enemies, they will start wacking everything they got at u. Thats when the tornmail really shines. U got such a high armor rating, both of u. That they will hardly do any damage for the next 2sec. Rammus popes his ulti and Shen taunts in one dash as many as pssible and rounds them all up close. After Rammuses ulti stops it's just to frealy pick who u wan't to finnish of and in wich order.

As u probably noticed allready is that shen is more of a support than killing machine here. But HEY! It's a team game:D doesn't matter if rammus get almost all the kills. U both still benfitt of it :D And even if someone else deals the killing blow, u should atleast get a assist cz of the Capes.

At en game rammus has sick armor, what ecuals to damage. And shen has alot of Hp at this point. So u both r almost unkillable and deal a ****load of damage( sry the language:D Shemmus can take towers and push (the Capes again comes in to play) lanes like maniacs at late game.


Hope u liked the build, and plz comment and rate. I will read and concider all comments and new ideas.


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