Shen Build Guide by Verydx
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hi, this is my first build i have ever made.
Around lvl 20 - 30 I have been playing Shen, as I never EVER played free rotation champs, after having a few games as him, he is AMAZING I immediately accumulated 3150Ip and bought him.
I reckon Shen is a great tank that can save his team, get some kills of his own and most of all tank. In this build i will be talking about what he is good at, how you should play him and how not to play him, know when to use your ultimate if you and the victim are going to survive.
Pros / Cons
-Nice damage output.
-Great farmer with vorpal.
-Big ult CD (cooldown)
-Big taunt energy cost/CD
I chose all fortitude runes as it is vital Shen can get his carry (laning partner) some crucial kills, with the health, it will keep him sustainable/and be able to take damage as the victim is distracted while the carry is killing him and will allow you to buy a giants belt faster by the sustainability. Here is a quick video of me and a premade friend sharing the kills by me getting the taunt off and running side by side the victim waiting for my carry to get the kill, if the carry cant get the kill, ill just taunt the victim again.
The masteries that I have chosen consist of some balanced tanking as some offence summoner spells. Exhaust is great for saving a team member if you have no energy for taunt, or for 1v1. On the other hand, ghost is excellent for saving comrades and positioning you taunt for you team of carry's so they can get an easy kill.
The items that I have chosen for Shen are a standard tanks build although the Warmog's is something I like to rush so that I can get quite a bit of health and be able to be sustainable and it is also abit of a fear factor as it will get you around to over 2k health making the opposition think twice before double crossing you. Next I get a Force of Nature, because it's got an excellent amount of HP regen as well as some bonus movement speed and some standard magic resist. Following into a Thornmail if they have a heavy DPS team e.g. (gangplank, xin zhao, udyr, master yi, caitlyn, ashe and so on) if they dont have such a bad DPS team, you can just get a banshee's veil and block the incoming abilites say some opposition ult's, ashe arrow, lux ult and so forth. Last, but, not the least a Randuin's Omen, this is an almost perfect item for the team as its active ability slows the opposition aiding your team to victory in one of the last team fights.
The skill sequence that I go is maxing vorpal blade first, while upgrading my feint and shadow dash evenly amongst each other and my ultimate I upgrade at its normal lvl's e.g. 6,11,16, if by chance you are solo laning, I would highly recommend maxing you vorpal, THEN shadow dash so that you can taunt them by the turret, exhaust them and maybe ghost after them and BAM you got your kill or you can just get them low. If you are laning against a DOT enemy (damage over time) e.g. (teemo, twitch and so on) I recommend maxing feint as you can just shield the poison off.
Heal - This is a great item for the team, but I like my slow.
Fortify - Typical Tank item, its great, but for only a few seconds...worth it?
Teleport - Great for getting back to you outpost but, if your that desperate to get back to your tower, ask a comrade to stay there so that you can just ultimate back to them.
Clairvoyance - IMO (in my opinion) This isnt really all that worth it for some map visibility, just get a team mate to get it or just be lucky and have someone already have a move e.g. hawkshot, teemo shrooms and so on.
Clarity - No, Shen doesnt even use mana.
Flash - Seriously, you got a 2-in-1 move, its called shadow dash.
Rally - Hahaha, Just no.
Smite - WE ARE NOT JUNGLING!!!
Ignite - WE ARE A TANK....NOT A KILLER.