Shen General Guide by Beastyboyy
Champion Build: Shen
| Health | 2987.23 |
| Health Regen | 17.35 |
| Energy | 0 |
| Energy Regen |
| Armor | 194.69 |
| Magic Resist | 60 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 115.25 |
| Attack Speed | 1.027 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 365.18 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 25% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Hey! =]
This is the updated version of my Shen guide from over a year ago. Thanks for checking out my guide.
Please leave comments and suggestions, this is my first guide, I just wanted to help some players out. =] Hope I can!! :D
This is still a work in progress. Leave ideas, comments and questions below. Thanks guys!
Abilities - The Throwdown

vopal blade is a fairly spammable ability. Use this to your advantage. Getting more ability power will increase the damage output.
A Few Uses With Vorpal Blade
-
Harassment
Last hitting minions
Stealing kills -do so with care, team may abuse you-
Stealing enemy jungle buffs - acquire free praise-
Healing up self and team -good for pushing and laning in general-
Slowing -
Simply dealing damage

Who doesn't like absorbing tons of damage?

-Additional Shadow Dash information-
1v1 Fights:
Team Fights
Don't be afraid to grab a single target and bring them back to your team for an easy and highly beneficial kill. This removes one of their champions and gives all teammates who help will get gold. This may start a huge team fight... but they are one down. =]


This is Shen's passive ability. The visual when
Basic Tips
MAP AWARENESS
You can quickly check up on teammates using the function keys.
-
F1: Self
F2: First allied champion listed on left side of the play screen
F3: Second allied champion listed on the left side of the play screen
F4: Third allied champion listed on the left side of the play screen
F5: Fourth allied champion listed on the left side of the play screen
You can also cast
Another way to use your ulti quickly is to use the icons on the minimap itself.
To help with map awareness, inform your team to call for help. Set up something simple yet effective such as having your team ping the "Retreat Ping" twice. The standard hot key for this ping is 'V'. You can also customize this ping. The standard ping is set to 'G'.
DON'T BE SILLY
When using
You can cast
Items/ Spells/ Masteries
Heal is very usefull with
Shen. By taking
Heal you can keep the lane pushing better, combined with
Vorpal Blade. Heal in team fights, and also combine
Stand United to not only shield an allie, but be able to
Shadow Dash the enemies and take them off the dying friend, you can also throw in a kind heal, and possibly turn the losing fight into a great win for you and your team mate. An obvious choice for you preservative types. In 1v1 lanes you have a huuuuge andvantage by taking
Heal because you have more health than they think, and often get first blood, or just a lane advantage, out of the use.
You need this item.
Vorpal Blade will slow single enemies quickly, and
Shadow Dash can be used in fights to slow targets as well. Not forgetting that it gives you health and ability power also, which for shen, are both used to survive better. AP: better shields. HP: ...guess.
With The new masteries there are many different things you can do. I would highly recommend speccing into the defence tree. BUT! Your mastery layout may be more unique to your gameplay. I more highly recommend having an ability power focused AND a tanky mastery so you can try them out, and mold to your team better.
Some players prefer to have additional energy to spend.
Expanded Mind
. Shen is very energy heavy, and having +10 energy is really helpful. You can also go more defense or offence. I occasionally will get
Summoner's Wrath
because I like the additional ability power and damage ignite offers, which is a nice bonus, but you do have to take something else down (usually worth it).
mercury treads If you are facing a team with more than 2 disables. GET THESE! Also make sure you get
Juggernaut
because
If your enemy team is more of a risk with their ability power champions, you will want to trade
Thornmail for
Banshee's Veil. You can also take
Force of Nature. Small changes in every game may need to be made to your build, to accomodate your enemy's team combination. KNOW YOUR ENEMIES!!!
If you are facing a heavy attack damage, or attack speed team, you will want to get
Thornmail earlier, and also remember that
Ki Strike has the cooldown reduced by 2 seconds for every auto attack.
You can take teleport to stay in the action. By having
Teleport and
Stand United you will (basically) be continuously be in battles. Plus you can teleport into fights and quickly
Shadow Dash to turn the tides.
Ninja Vanish!!!
Keep in mind the more ability power you have, the better your
Vorpal Blade,
Feint, and
Stand United will be. But do not get too much ability power that you forget to keep your health and other defenses high enough to match the team you are facing. Also getting more health points will increase the damage done from
Ki Strike
Flash is a great summoner spell to have a quick getaway. You can double this up with [shadow dash] to escape serious situations. Flash can also be used aggressively to initiate with a [shadow dash] or to catch the [ignite] or [vorpal blade] when your target would otherwise escape.
Shadow Dash can be used to get over several walls. If the curser (mouse pointer) is over the wall and still in the range, it is a 'good to go'. If you are running away from foes, don't rush a wall jump, this often leads to failure, and seals your fate: death.
Ghost is another summoner spell able to be selected to get away from battles. Often times using ghost inside, or close to, bush cover will highly increase the safe distance for you to travel. Ghost can also be used to reach teammates in peril.
Once again,
Stand United comes in handy. Since
Shen has a global spell you can use his ult to get out of many situations. Avoid being disabled or moving while chanelling. By barely entering into bush cover and casting
Stand United on the left side icon, you can escape more dangerous situations that would be impossible from visible positions.
Wrapping it up
Other great items to get with Shen includes
Deathfire Grasp, this will give you an additional damaging spell with the item activation, cooldown reduction, and ability power. Be sure to use Deathfire's Active is you get it! Use it earlier also, so it will do maximum damage.
Shen is a MARVELOUS laning partner. He keeps BOTH himself, and his allie healed if Vorpal Blade is used wisely, and can taunt his enemies. If you are facing squishier champions, you may want to level up Shadow Dash (E spell, and taunt) to hold them down so you can quickly destroy them.
Many enemies will not be expecting damage coming from the tank roles, so you can often times catch players off guard, and maybe even have gotten a few of them to start going anti tank builds. There are no champions that are solely tied to a single build. League of Legends is a game, make sure you have fun as much as you can. If you are going to try out a new build, or simply want to mess around with items on any given champion, try playing V.S. AI matches, so you can get a general idea of what is happening with that sort of playstyle.
So
Shadow Dash into the Field of Justice and shred em up!!
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