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Build Guide by Ximnis

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Ximnis

Shen the AP Tank

Ximnis Last updated on November 23, 2010
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Ability Sequence

3
14
15
17
18
Ability Key Q
2
5
8
10
13
Ability Key W
1
4
7
9
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 3

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 24

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 3


Items:
Abyssal Scepter: +57 MR, +70 Ability Power UNIQUE Aura: Reduces the Magic Resist of nearby enemy champions by 20. 2650 Gold.
Force of Nature: +76 MR, +40 Health Regen per 5 sec +8% Movement Speed UNIQUE Passive:
Mercury's Treads: +25 MR, UNIQUE Passive: Enhanced Movement 2 Reduces the duration of Movement inhibiting effects by 35%. 1200 Gold.
Guardian Angel: +38 MR, +68 Armor UNIQUE Passive: Revives your Champion upon death, restoring 750 Health and 375 Mana. this effect can only occur once every 5 minutes. 2600 Gold.
Rylai's Crystal Scepter: +80 AP. +550 Health, Passive: Your spell hits slow the target's movement speed by 35% for 2 seconds (15% for multi-target spells). 3105 Gold.
Zhonya's Ring: +120 AP. UNIQUE Passive: Increases AP by 25%. Activate: Places you in stasis for 2 seconds, making you invulnerable and non-targetable. 3460 Gold.


Shen:

Ki Strike (Innate): Every 8 seconds, Shen's next attack deals 15 +5/level (+3.5% of his maximum health) bonus magic damage, and every time an enemy champion attacks Shen with a basic attack, the cooldown is reduced by 2 seconds.
Ability Description Levelling up

Vorpal Blade (Active): Shen deals magic damage to target unit. That unit becomes life tapped for 5 seconds, healing any champions who attack it over 3 seconds.
Cooldown: 3 seconds
Range: 475
Cost: 70 / 65 / 60 / 55 / 50 Energy
Magic Damage: 50 / 95 / 140 / 185 / 230 (+0.65 per Ability Power)

Heal: 10 / 20 / 30 / 40 / 50 health (+0.2 per Ability Power)


Feint (Active): Shen enters a defensive stance, shielding himself from some damage. Lasts up to 2.5 seconds.
Cost: 45 Energy
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Shield Absorbtion: 50 / 100 / 150 / 200 / 250 (+0.6 per Ability Power)


Shadow Dash (Active): Shen rapidly dashes to a target location, Taunting enemies he collides with. Restores 50 Energy if you hit a champion.
Cooldown: 10 seconds
Range:
Cost: 120 / 115 / 110 / 105 / 100 Energy
Taunt: 0.8 / 1.1 / 1.4 / 1.7 / 2 seconds


Stand United (Active): Places a shield on a target allied champion, which will absorb damage for 7.5 seconds. After channeling for 2.5 seconds, Shen teleports to the target's location.
Cost: 50 Energy
Range: Global
Cooldown: 180 / 150 / 120 seconds
Shield Absorbtion: 300 / 525 / 750 (+1 per Ability Power)

Shen is one of The only tanks in game that base just about all of his moves on Ability power I have made a build that makes his moves very effetive for example vorpal blade, 1v1 comabt against just about any opponent can be easy with vorpal blade having small CD you can continuously heal yourself, Feint will eat about 3 or 4 attack, and Stand United Will just give your sheild that edge it needs to keep an Allie alive.