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Shen Build Guide by Igglet

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League of Legends Build Guide Author Igglet

Shen- The Eye of the Twiliiiiiight- Jungle In Depth Guide on

Igglet Last updated on January 24, 2016
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Against an AD Team

[VS]

Against an AP Team

Cheat Sheet
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Shen Build

Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
5/
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
Swiftness
 
 
5/
Legendary Guardian
 
 
 
 

Resolve: 18


Guide Top

Introduction


Hello, I've been playing Shen for quite a while, and, after seeing his rework (and playing it), I felt really happy because he really turned into a better champion. Many people don't agree with me, though, so with my knowledge and with some of the YouTubers' thoughts (like Pants are Dragon), I decided to make a guide on this guy that can maybe help you wreck your enemies in lane. Keep in mind, this guide is about the REWORKED Shen, even though he's not released at the time of making this guide. Feedback is appriciated.


Guide Top

Masteries


I just put that image there because Thunderlord's Decree is... well... Thunderlord's Decree. But, I believe it's not the best choice anymore. Strenght of Ages really proved to me as a good Tank Jungle mastery. Even if Thunderlord's IS better, it will eventually get nerfed or every other mastery will be buffed.


Guide Top

Items


This seemed a little weird at first, didn't it? Keep in mind, this is a Tank build, but, because of the new Q, I believe Devourershould be used to proc the Q faster. Not only does this give you a lot of burst, it also gives you damage and you will still be tanky as cluck. I got the idea of taking Devourer by Pants are Dragon, make sure to check him out. Titanic Hydra gives you a sh!t ton of burst, it's really good on Shen. Other than those two items, your build revolves around (depending on if you're going against AD or AP) Sunfire Cape or Spirit Visage. Both are very good items and are worth taking.


Guide Top

Skill Sequence

Not much to talk about here, Twilight Assault gives you a lot of stats, more damage and all of that stuff, so it's obvious that you should max it first. Shadow Dash gives you some bonuses other than making the cooldown shorter, so you should max it second, in my opinion. Spirit Refugee should be maxed as your last spell.

TL;DR:

R>Q>E>W


Guide Top

Spells


This one should already be known to everyone.
Flash should be taken on 99% of the champions. But I can take Ig--- NO, YOU CAN'T! But, I know how to---- NO, YOU DON'T! But I can use my E to---- NOPE! NOPE! NOPE! . . . NOPE You should always take it. It's your primary escape, it's used for flashy (Ba-Dum-Tss) plays and all of that good stuff.

Smite is taken for a jungler EVERY TIME. Nope, there are no exceptions. If you don't take it.... oh, who am I kidding, of course you'll take it.


Guide Top

Jungling


The new Shen is a perfect jungler. His early clears are amazing, you can use Twilight Assault to burst down enemy monsters and you can use Spirit's Refugee to dodge a few hits. Ki Barier will help you survive a few hits too! Stand United is a good ganking tool, you can use it when your ally is in a fight that he isn't going to win or may not win. You can also tell your friend to engage and when he does, you ult him immidiately after. Shadow Dash will always be useful, when engaging, when ganking, when chasing.


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Teamfights


You dominate teamfights. Shadow Dash into them and taunt as many of them as you can, and you'll be fine! Throw a Spirit's Refugee in a teamfight and if your enemy is full of AA reliant champions, well, cluck them cuz you'll be countering them so hard! Throw your Stand United on... well, you have many choices. Your Mid-Laner who is also an Assassin running in and attempting to kill their ADC? ULT HIM! Your Top-Laner who's a Tank runs in and engages, but gets low on health? ULT HIM! i guess. Your ADC getting low or simply trying to 1v5 the entire world? ULT HIM! Your Support is low on health? Well, nobody cares about Supports anyways. /cry


Guide Top

Pros / Cons


Pros
-Amazing Clears
-Has a Slow on a Short Cooldown
-AA Counter
-Sick DPS
-A lot of Global Presence
-Multi-Target Taunt
-You cannot escape from him. No, really. You can't.
-Flexible Build
-Lane Bully

Cons
-No Range Poke
-No Sustain


Guide Top

Summary

Thank you all for reading this, I hope I helped you. Please leave some feedback! Thank you. Have a great day.