Shen Humor Guide by NeroM1
Champion Build: Shen
| Health | 6176 |
| Health Regen | 32.35 |
| Energy | 0 |
| Energy Regen |
| Armor | 254.69 |
| Magic Resist | 124.3 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 405 |
| Gold Bonus | 5 |
| Attack Damage | 165.25 |
| Attack Speed | 96.527 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hi guys!,
I'm NeroM1 and this is my third mobafire guild, i've been playing
Shen for about 60% of my games and normally getting a decent K/Dr, i start experimenting with other builds but i found this build to be there most versatile and deadly, please don't down vote me before reading through my guild.
Pros / Cons
PROS:
-
*Shen has great sustain in lane = less b's
*Shen makes your enemies fear your team
*Is really tanky early game without items, with high early-game damage using your passive.
*He uses energy making his skills spam able
*Shen has an OP Dash+AOE Taunt ability
*Hard to Gank!
CONS:
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*His shadow dash could make his energy go down real fast if used idiotically
*He has a low base armor
*farming could be hard till lvl 4
*countered easily by some champions
Masteries
I first used 0-21-9 masteries, but i found that the utility tree is kind of useless. Now I would pick 9-21-0 for my masteries, getting
Runes
| Runes | |||||||||||||||
Greater Mark of Attack Speed 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Speed 3 |
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GlyphFor shen, glyphs isn't going to change much but you may choose to use 9
Note:Normally solo top champs would be AD so you won't need MR much early game.
MarksFor Marks i think
SealsFor solo top
Note:Most solo tops are AD champs so armor is needed.
QuintessenceFor Quintessences i would use
Items
Start off by taking a
Mid game is when you start changing you build bait depending on your opponents, how much AD/AP do they have? Which kind of damage should i fear most? Is your opponent's AD carry out farming your own AD carry? then in that case you should build your
Only against very heavy/super fed AD (
Great 75 armor, not bad HP, and a great Active(AOE slow and AS slow). However it can be used after team fights if your most likely yo win to chase down enemies and this item is also extremely expensive.
Great passive that gives you a Ward every 3 minutes, giving you some armor and nice life steal but it falls off late game and isn't really an item for tanks PS a creep killing passive i guess that it helps last hitting, get it early if your EXTREMELY FED.
This item gives Armor, little health and bait of Hp and Mana regen and a ****py passive, this item falls off late game and it is for supports but still buyable
This item is great for Shen since you would be building mostly HP, it is great and have 76 MR too, this item gives about 128-143 HP Regen Per 5 with my build. Great item overall trade it with
This items really for early game, buy it when your fed and it also synergies really well with your
This item is not bad but it gives you only MR which is bad because you won't get much out of it, get this if your top lane opponent is an AP or having champions like
This item gives you nice MR, some AP and an Aoe MR debuff, it is great since you would be in the middle of the team fights making most of your enemys lose MR, best combined with
Its a great item since it gives a great amount of Armor and a generous amount of MR, But it would make people focus others but not you the tank, but if your very fed people would focus you so buy it only when your fed.
This item gives you everything you need as a tank, also gives an Armor and MR Aura to everyone around you, get this if your teams support don't feel like getting it, get it early since it falls off late game.
Not A bad item if you know you will get fed, this item break even at 13 stacks and at 20 stacks it reduces all incoming by 15% which is pretty OP it also make people focus you more often, but it will make you think more before using your ult or saving others which may change the battle out come.
I know that this item is mentioned in my guide but still in my opinion HEALTH IS KING! health is just OP in every possible way, this item provides about 1270 HP when fully farmed which means it gives your
This item is best on offtanks, but you would be getting a LOT of AD about 60 at 3000 HP. it also provides Armor and some crit chance as well which is great, but for
This is in my guide but i still want to talk about it, it gives 700 health and 20 AD, and it make you auto attacks slow your enemy for 40% for 2.5 seconds so this item gives 20 more magic damage to your
Not a bad item gives 500 health and massive AP, it also slows your enemies for 35% with your
Great item, provides 55 AD and 36 MR, in addition i gives you a 400 Magic shield when you go below 30% HP which is great to counter DOT damage like
So
Abilities
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KI STRIKE Your Free damage every 8 seconds your passive that does magic damage every 8 seconds, best for last hitting early game and your main damage source. reduces CD by 1.5 seconds every time you hit an enemy champion. At late game it would deal 500+ damage with 4200 health, with this build it would proc every 2 seconds of auto attacking(1.5 AS).
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Skill Sequence
Stand United It is your ult so max it first i could help you save a lot of lives and make a losing fight into a winning one, also gives a massive shield to the selected person.
Vorpal Blade It is your best poke and last hit ability, it also grants you lane sustain making the money used in health pots alot less.
Feint This skill makes pushing and tanking less "health consuming" helps you from harassment and saves you from dyeing from Dot damages for example
Ignite and
Grog Soaked Blade.
Shadow Dash Leveling this last because it only grants very little cd reduction and damage per lvl, it is your best form of escape and skill to save your team mates.
Summoner Spells
In my opinion, all solo top tanks should use teleport, but using
Shen teleport is a must because after using
Stand United if your tower is pushed you can go right back and push that lane(provided your not almost dead), even with 40% health you can regain it right back using
Vorpal Blade and also tank minion damage when needed using
Feint, if you have a teammate like
Teemo or
Shaco you could
Teleport to their mushrooms or jack-in-the boxes, you can also teleport into an ally ward too making you literally a ninja from the shadows.
In my opinion, having
Flash is great and it also helps land your
Shadow Dash to hit multiple enemy champions, flash can also be use to escape situations much easier ,sometimes missing a
Shadow Dash means alot, it means that you can't cast any other ability since you can't generate enough energy for your second dash, but having flash ensures that or lessens the odds of missing
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