get
prime

Build Guide by straybee

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author straybee

Shen, the Fountain of Youth

straybee Last updated on December 26, 2010
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Ability Sequence

1
14
15
17
18
Ability Key Q
3
8
10
12
13
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Ahh, it's Shen again.

I've been playing Shen for a long time now and I've been checking out several builds going from 3 sunfire capes to a 3 warmog armor's build.
The build you see right here is a never die build. thanks to a great amount of armor, Magic resist and health regeneration this build hardly takes any dmg yet gains 50 life each second.

Early Game:
When the game starts I mostly start off throwing my vorpal blade around alot. Even though it's damage output isn't frightfully high many opponent's do tend to run away from you every time you throw it at them which gives you an edge in minion killing.

Mid Game:
In mid game I'm mostly busy saving team-mates from certain death. I do so by teleporting or just walking in and taunting all the enemies around and then run away. It's a simple way to help your friend run away and thanks to your own tank build you still have a fair chance to run away yourself (I mostly succeed, unless they have stuns or slows).

End Game:
If the game succeeds in taking long enough to complete this build you will be close to invulnerable. Thanks to the amazing armor/magic resist and Health regen the only way to kill you is by using multiple high dps characters. In this extreamly tough state it's your job to charge the turrets still standing and just taunt every single opponent in huge clashes and still stay around to deal some extra damage.

The reason I chose for these summoner spells are these: Revive is great if you're a tank and is, unlike what most people think, the best if you can actually activate it very time you die, this means you have to be able to stay alive for at least 9 minutes, which has proven not to be that hard with Shen, Teleport on the other hand is something I specificly enjoy when fighting as Shen. Together with Stand United I can easily jump to everywhere on the map, making me the perfect assist-style tank. Whereever someone is in danger, I can be there within a couple of seconds. My double teleporting possibility's also match perfectly with Revive, 'cause when I die, I imidiatly ressurect and can be back in battle in a couple of secconds removing our opponent's advantage on killing me.

Hopefully you will be able to make great use of my build and if I'm lucky, you'll have a couple of extra tips to make it better.
-Straybee Out-