Build Guide by Exitusx
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Before reading this guide, it is first important to understand that this is NOT a dps Shen build. Although he does more damage than normal and can sustain himself in a fight, it is important that you know that it is just an "off-tank" build incase you already have a good tank, where he can take alot of hits in fights, but he's mainly meant on improving the damage/effectiveness of his entire team. This build is highly adaptive and has the Capability to Jungle by swapping out the Offense talents into the Utility talents (awareness being the most important) and swapping out Exhaust for Smite. Ghost is a must-have, but can be swapped out for Teleport. Just build Shen with runes as you normally would, it's just the gear and spec that really matters here. Here's why, considering this build is meant for support:
Warmog's Armor: Despite this is a support build, Shen still has a damaging ability based on his health, and he still needs to be able to tank incase the main-tank is dead.
Rylai's Crystal Scepter: This item has a decent amount of health on it, allowing him to tank, and giving him AP can help out his ultimate and Feint considering how well they go with AP, not to mention the Heal of his Vorpal Blade goes up quite a bit (and the damage as well), keeping your team alive longer if you focus down a target. On top of that, Shen has no natural slowing move. Well, now he does.
Aegis of the Legion: Aegis was already a good tanking item on Shen, except it also benefits the whole squad. This item is simply perfect for this build.
Stark's Fervor: This is mainly meant to keep the team alive through the Health Regeneration, but gives you and other Attack Damage based teammates lifesteal and attack speed, increasing their affectiveness through damage and life duration. You can skip this for something else if their aren't many attack damage Champions on your team.
Mercury's Treads: Well, to be honest most boots will do on this, Mercury's treads just have a tendency to work most often in case of heavy stun/magic damage teams.
Will of the Ancients: It's basically the same deal as Stark's Fervor, only better off for casters. With it your Vorpal Blade damage/healing is more effective (with the spell vamp and heal-over-time), your damage absorbing abilities are much more affective, and so on. You can skip this item for something else if it seems you have too many fighters on your team.
On the occasion you skip either Stark's or Will of the Ancients, I strongly recommend getting Guardian Angel, so that even if you die, you get right back up to give your teams the buffs they need to win. However, it is entirely up to you. Randuin's Omen and Force of Nature also work well. The order in which you acquire the items depends entirely on what your team needs most (obviously starting with a Doran's Shield). Sometimes it's better to grab Rylai's first though, for the slowing affect and the Health, then work up to whichever feels needed. If your team's damage is attack damage based, grab Stark's next. Caster based, Will of the ancients. Both? Which one you grab first is more of a judgement call. After that, seriously grab Warmog's. Believe me, once the other team figures out what you are doing, they will try everything to kill you (while your team murders them). If your team is doing fine early game, just grab Aegis. Then they will think you're JUST tanking (lol).
The idea of this build is as it seems: Support primarily through Aura's. Play this build like you would a Garen. Wander around doing as much damage as you can, or pulling enemies off of a particular ally with your taunt. You basically help your team just by simply being there, and showing up in a team fight with Stand United can seriously break the enemy team's balls. Use the rotation as you normally would: Aim your Vorpal Blade at the target who needs to die most so your team can benefit from the healing, taunt him if he runs, although it may be difficult for them with the Rylai Scepter's slow effect. If you are fighting against anyone with a channeled ult that can ruin your team or a single teammate (Malzahar, Katarina, Nunu, etc) taunt them so it will stop them early. You're strategy is reliance on your teammates. Don't let them die. That's also why it may be a good idea to find out who on our team is worth saving the most if they are in need a of a Stand United.