get
prime

Riven Build Guide by spaph

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


950
Views
0
Comments
0
Votes
League of Legends Build Guide Author spaph

Shunned Ninja Playground Happy Fun Time

spaph Last updated on January 15, 2012
Like Build on Facebook Tweet This Build Share This Build on Reddit

JUNGLING LIKE A BOSS

[VS]

LANING CHANGES AND SHIT

Ability Sequence

1
14
15
17
18
Ability Key Q
2
4
5
7
9
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Guide Changes Timeline

  • The Date That We Publish The Jungle Addition:
    • Removed any set-in-stone 6th item (add a SITUATIONAL ITEMS section for it, list is in order of how often you'll build it)
      • Hexdrinker (good to round off your resists and add more dmg)
      • Force of Nature (against very heavy AP)
      • Bloodthirster (if you already aren't dying or are fighting 1v1 with other champs a lot)
      • Guardian Angel (if you are heavily focused and/or forced to initiate teamfights)
      • Warmog's Armor (when you face very high burst and they ALWAYS focus you)
      • Randuin's Omen (against heavy AD teams)
      • Thornmail (Trynadmere, nuff said)
    • Changed masteries to 21/9/0
      • Moved cooldowns to crit (you build a lot of CDR already, and you crit enough where +10% CrDmg is worth it)
      • -10% on death timers isn't as important as your AMAZING early game, moved to extra HP
    • Swapped marks from ArP to AD, more early game opportunism
    • Paced the alternating AD/HP item order a bit better so you aren't ever too lacking in one
    • Swapped Flash for Garrison in Dominion. Between Riven's insane escapes and Dominon's short death timers, Flash loses all of its "NEVER DIE EVER" appeal.
  • The Date That You Published The Guide:
    • Guide created and published


Guide Top

Jungling

EXCEPT NOT REALLY BECAUSE I'M PLAYING MINECRAFT NOW SO I'LL DO IT SOMETIME SOON