Updates and Changelog.
This build is well designed to be used in ranked or in unranked matches
I have used
since the day she came out and haven't looked back. I have been working on a good build for her ever since then trying various builds and item types. This is my second build for Shyvana the first is more designed to fill the roll of a tank where this build is designed for dealing tons of damage quickly.
Pros / Cons
- Very strong throughout the game from early to late.
- Arguably one of the best escapes in the game.
- Great consistent and burst damage.
- Takes down squishy champions in a couple hits.
- Great movement speed with the use of Burnout.
- Dragon's Descent Hi, I'm a dragon.
- The fastest jungler in the game.
- Shyvana will probably be nerfed within a few weeks.
- No built-in CC
The runes are designed for jungling but can be used very well in lane as well. They are all top 2 tier runes for their type and help you to do loads of damage early game to make the jungling so much easier at the start. The runes give attack damage, armor penetration, magic resistance and armor. All of these will help you immensely early game for jungling other than the magic resistance runes, those are more designed for late game fighting.
The masteries are designed to make jungling easy and for dealing lots and lots of damage later in the game.
This is for those that haven't used Shyvana at all or much to further explain all of the skills.
Twin Bite - This is her main ability for dealing burst damage to enemies. The biggest thing to remember with Twin Bite is that it doesn't reset the swing timer, so when jungling and attacking enemies you'll want to hit Q immediately as you land an auto attack so in essence you will do three attacks and the bonus damage that Twin Bite deals. Also when in dragon form this attack will splash, which is great when you have 2 enemies that you are fighting together, this will hurt them both a ton, combine with Burnout and you could have 2 dead enemies quickly.
Burnout - This is your all around ability and the one that needs to be maxed out first because of how well the damage scales up as you level it. You'll want to have this running as much as possible when fighting anything, it will deal a ton more damage to everything near you. The other trick to remember with Burnout is to always activate it before you activate Dragon's Descent so that when you drag an enemy it will drag them along the fire trail you will leave. Also using this in combination with Dragon's Descent when running away is very helpful as well because anyone that chases you will damage themselves as they run along it.
Flame Breath - This ability is helpful for dropping armor down which is why it's something that should be used before attacking anything as it will help you deal a lot more damage. One thing to remember is when not in dragon form this will hit and stop at the first thing you hit, so unlike some other champion's abilities it won't go through a minion into a champion. When in dragon form it shoots in a cone and does go through minions, so it will hit everything nearby.
Dragon's Descent - In my humble opinion the best and most fun ultimate in the game, it is great for turret diving champions hugging turrets, even better when done from the jungle over the wall so they don't even see it coming, combine this with Burnout to deal even more damage and leave a fire trail behind as you fly into your dragon form.
First things first, I will post a video for this section as soon as I have an opportunity to get one recorded and uploaded, so for now I'll just explain it.
Start at wolves, ask your mid to hit the big wolf once and run away. As soon as the wolf is in range start attacking it, but DO NOT activate Burnout until they are about to start attacking you, otherwise it will wear off because of you chasing him instead of attacking him.
After the wolves you will be almost level 2, go to the wraiths, and Smite the blue wraith, then run behind the bushes so the small wraiths don't attack you. Put your point into Twin Bite and then go attack the small wraiths, with Twin Bite the swing doesn't restart, so the best way to use it is to attack, then use it, then activate Burnout you will have killed the first of the 3 wraiths by doing this, the other two will die shortly after.
Make your way to the golems and remember when you initiate to attack, then as soon as the attack lands activate Twin Bite and then activate Burnout. After killing them recall and purchase the Cloth Armor and one Health Potion
Activate Burnout at your base and head to the blue buff, same as before for initiating, and use Smite at the appropriate time, your Burnout will die off shortly after the small minions die, when Burnout is available again, the blue golem should be almost dead, so normally I just save it for the wolves.
Do the normal attacking for the wolves and wraiths, then go to the red buff and attack it the same way you attacked the blue buff. You will NOT have Smite available until the red buff is already dead if you went through the jungle properly, but don't worry, you don't need it. After killing the red buff get the golems, use Smite if you plan on backing, if the other team doesn't have a jungler, or a weak jungler, this is a GREAT opportunity to go to their blue buff and take it if it's there, you'll have Smite available to use to drop it quickly, and you will have plenty of HP to survive through it and the enemy wolves if they are there as well. Afterwards recall, you should be almost level 6, if you didn't go to their jungle you will want to gank immediately or invade the enemy jungle since your jungle won't be up for a bit.
is a GREAT champion, and very fun to use, you definitely must try this build if you like her, and if you haven't used her, try her, and you will see how amazing she truly is when built properly.