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Shyvana Build Guide by WhosYourDaddyBom

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author WhosYourDaddyBom

Shyvana - Fire Sneeze!

WhosYourDaddyBom Last updated on January 25, 2012
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Winner*

[VS]

On-Hit shyvana

Ability Sequence

2
9
10
12
13
Ability Key Q
1
3
5
7
8
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hello,
This guild will start out with just the build and a little explanation of why it's build that way.
Please feel free to ask questions or add some advice.

Sincerely.


Guide Top

Runes

Runes

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Seal of Scaling Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3
Greater Mark of Desolation - More dmg for auto attacks and Twin Bite

/Greater Seal of Defense]
===> These Seal runes are up to preferences, flat armor for early game dominance, or armor/lvl for a good late game armor to tank tower/ad carries more efficiently.

- For tanking powerful late game mages (ex: Veigar, or items that may be potentially dangerous such as mandred's bloodrazor )

- This quint is my personal favorite on Shyvana, she does considerable damage already and with this rune, you can go in faster and stick to someone easier.


Guide Top

Masteries

Masteries
1/5
3/5
4/1
4/5
1/1
1/1
3/5
3/1
1/
1/5
3/5
4/1
1/1

Why Arcane Knowledge ?
- I find it useful for my Burnout {especially during Dragon-Mode when your Burnout leaves a trail of fire} and adds a few more damage to my Flame Breath and Dragon's Descent
- In-case the team needs someone to do damage on hp stackers you could build Mandred's Bloodrazor along with 10% magic penetration.


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Guide Top

Items

Starting Item:
If you know you will lane against an

ad champ: Cloth Armor + 5 Health Potion
ap champ: Boots of Speed + 3 Health Potion

Wriggle's Lantern - A wonderful starting item! Easy farm, tank ad, lane sustain, and a Free Ward to make sure you don't get ganked.

Boots:
+ Mercury's Treads - if you really need to tendency for a heavy cc team, please get this. or when your enemy team is heavy AP.
+ Ninja Tabi - No tendency is needed and they're team are AD heavy.


Guide Top

Screen Shot