Shyvana Build Guide by ZeroXX
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello everybody! In this build I show you my Shyvana building. But I will show you 2 guids for jungle and solo top. First something about Shyvana. She is an early strong "tank" and damage dealer who can jungle fast (because of Burnout) and for solo top she won´t waste a place of summoner spells for teleport. The runes are same. My jungle guid looks a bit strange because of the Trinity Force, but you will enjoy the double attack damage^^!
For runes I take flat damage marks, flat health seals, flat armor seals and flat damage quintessences on both builds. On solo top you will nearly every time get an AD opponent and in the jungle... I don´t know ap creeps^^ Shy needs damage so I build her up with 2x flat damage. Flat health is (in my oppinion) the best for jungle or solo top.
Here I take 21/9/0 for massive damage to minions and minimal taken damage (throw back is standard).
Here you build up 4/21/5 for a bit damage (and powerfull spells), massive health, armor and incressed running speed. Utility I skilled backportingtime reduction, movement and reduced time spend death (you are a tank).
For the start you buy Cloth Armor and 5x health potions. Shy needs armor to surrvive the buffs. Use MIN. 1 potion at a buff. You buy after and (hopefully) sucseeded gank Madred's Razor and Boots of Speed. Buy Mercury Boots for anti-cc and try to get Phage as fast as you can. Finish Wriggle's Lantern and buy Zeal. After collect much money you buy Trinity Force (your E and your Ult stacks with AP). End it up with Wit's End, Warmog's Armor and Force of Nature.
Open up with Boots of Speed and 3x health potions. Buy pretty early Mercury Boots for anti-cc and 2x boot speed. Buy Madred's Razor and Phage. You get attack damage, health and armor and a good chance to have one hit minions. Buy Giant's Belt and finish Wriggle's Lantern for warding. End up Frozen Mallet and go on Warmog's Armor. End it up with Randuin's Omen and Force of Nature.
The skill sequence is the same, but there are different ways to use: in jungle you use Burnout to deal damage to the creeps and for the ganks. On solo top you use it most to escape or come back to lane. With it you need no teleport and have space for an other skill. For Twin Bite is in jungle and on solo top the same use: damage! Flame Breath is in jungle an important skill, but useless without Twin Bite or Burnout. You use it in the jungle to "melt" the armor of the buffs and bring them fast down. On solo top you can push the enemy back with it. If them are no ranged they can´t attack you and they need to fall a bit back. You could attack them. Dragon's Descent is in both ways the same: gank or damage.
In the Jungle you should use Smite (fix) and Ignite. You can replace Ignite with Exhaust or Flash. It´s your choise.
On the Solo Top lane you should use Ignite (fix) and Exhaust. You can replace Exhaust with Flash or Ghost. It´s your choise.