Shyvana Build Guide by cxnggritz
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
So this is just how I play Shyvana. Nothing special I realize, I just need feedback on how my guide fairs against your superior knowledge of this champion. Good, bad and the ugly comments are appreciated.
Pros / Cons
Good at Burst DPS
Quick jungle clearing
Can become tanky when built
Ultimate is good for condensing enemies
No form of CC to keep enemies away
Can be CCed and brought down easily
Greater Mark of Lethality
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Quintessence of Attack Damage
Greater Quintessence of Lethality
For runes I have your standard build (in my eyes that is)
For Marks: Greater Mark of Desolation x9
For Seals: Greater Seal of Armor x9
For Glyphs: Greater Glyph of Magic Resist x9
For Quintessence Greater Quintessence of Attack Damage x1 Greater Quintessence of Desolation x2
Sometimes I run either Greater Quintessence of Desolation x1 and Greater Quintessence of Life Steal x2
Greater Quintessence of Attack Damage x3
I feel the armor pen allows for Shyvana to breeze through jungle and gank easier with all the armor pen stacked alongside her Flame Breath.
For masteries I take 21/9/0 taking all the AD aspects in the tree.
For obvious reasons I take Butcher and Brute Force in the first tier. In the second tier I grab Alacrity for that small Attack Speed boost. Third tier is Deadliness for some late scaling and [Weapon Expertise] to add on even more Armor pen to the mix. Fourth tier is Vampirism to keep Shyvana in the jungle longer without backing. Fifth tier I take Sunder as said before, add in more Armor Pen to do more damage. Finally, last tier I take Executioner .
In the defense tree I take Summoner's Resolver, Resistance , Hardiness and Tough Skin (for jungling purposes). On the third tier I take Bladed Armor Just to reflect a small amount of damage to jungle creeps to make it go smoother.
To start off I take Vampiric Specter. After that, depending on gold or ganks, I grab a Cloth Armor, Boots of Speed or both. If you can pull off a successful gank, I try to rush the Wriggle's Lantern early so I can ward Dragon or top river so at least one lane won't get ganked so easily. Wit's End is my next purchase, to give me that Attack speed that is needed for ganking as well as the small shred in HP to add in for damage, plus the Magic Resist is useful. From here you can build your Trinity Force. It's all depending on the game but usually I buy Phage first and then Zeal and finally Sheen to finish off the Trinity Force.
I consider the above my core build. The rest depends on team composition and how I fair in kills and gold. Below are some of the items I usually purchase.
I start off with Burnout to clear creeps faster in AoE, plus the speed boost makes it a little easier to clear faster, I max this second. I get a point in Twin Bite and max it first for optimal damage output. With Flame Breath I pick up a point at level 4 and leave it till last to max because you get the same amount of armor pen (15%) at every level. For my ultimate, I pick up in the appropriate levels; 6, 11 and 16.
Creeping / Jungling
For jungling, I star off with red, clear wraiths and then wolves. I usually back grab level 1 boots or Cloth Armor. From there I pick up blue and make my way to Top or Mid lane (depending on necessity). I invade the enemy jungle when I know they aren't near it. Kill wraiths and leave a small one, or kill the big golum and leave the small one.
I'm very aware of Dragon and timers, so I try to cut it clean with Red Buff, Blue Buff, Dragon and Baron.