Shyvana Build Guide by TehGrizly
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Champion Build: Shyvana
| Health | 3345 |
| Health Regen | 31.6 |
| Mana | 200 |
| Mana Regen | 0 |
| Armor | 221.49 |
| Magic Resist | 161.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 434.12 |
| Gold Bonus | 0 |
| Attack Damage | 180.7 |
| Attack Speed | 86.226 |
| Crit Chance | 10%S |
| Crit Damage | 0% |
| Ability Power | 30 |
| Life Steal | 10% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Name
Ability Sequence





Masteries
Quick Tip: Laning
If your looking for a laning guide, id reccomend trying this one, same basic ideas but for the lane: http://www.mobafire.com/league-of-legends/build/solo-top-shyvana-hue-207523
Pros/Cons
Pros: Great mobility
Great damage out put and good burst damage with her
Dragon's Descent/
Twin Bite
Really good counter jungling
Alot of AOE damage, which is great for teamfights
Also you turn into a dragon :D
Decent escapes, Movement speed bonus from
Burnout, and you can also
Dragon's Descent over walls.
Cons: Only cc is her knock back when transforming into a dragon, so you can basically say she has no cc, and ever that knockback isnt reliable because you can fly over them instead of into them
Masteries
I like to go with9/21/0 mastery set up. Taking Armor pen in Offense, and going with the standard tanky mastery page, nothing beats survivability! then Take improved
Runes
| Runes | |||||||||||||||
Greater Mark of Attack Speed 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Movement Speed 3 |
||||||||||||
I like to use 9x
Although you could rune a few different combinations on
FYI: Hp regen quints only get you back 196 hp after a 4 minute jungle run, compared to 300-400 with the lifesteal.
Skill Sequence
Funny Side Note
Tiamat works well on
Shyvana
I kid you not
Since, while in Dragon Form, Shyvana's
Twin Bite ability causes ALL enemies in a cone in front of her to be hit by her next standard attack, it will trigger the
Tiamat passive on every single enemy within range, causing the splash damage to scale quadratically rather than linearly. This is currently the only ability in the game capable of this.
"Therefore you pwn noobs"
-Jakub (jeclub)
But i wouldn't recommend this item in a regular build, as you wont be twin biting as a dragon a lot during game, so its more of a fun item.
Video example: http://www.youtube.com/watch?v=VCnYN1JH80g
Summoner Spells
No Choice:
Smite: When you jungle, you use smite, whether you need it or not you take it,
Smite it's for securing buffs, blues reds dragons and baron. Also when you play
Shyvana your going to want to counter jungle ALOT, buy a ward, place it at the enemy buffs, then when they go for it, stand on the other side of the wall and smite the buff. I have won alot of games from stuff like this.
Good choices:
Ghost: Not a bad choice for any jungler, but with shyvana's movement bonus in her burnout, exaust or flash might be better options.
Exhaust: Best choice, amazing for ganks and helps greatky with her lack of cc.
Flash: Good choice, great escape, great for ganking, best option for tower dives.
Not so good choices:
Ignite: In my opinion, ignite is a silly choice on a jungler, wont help alot with your ganks, and then you lack an escape so I would recommend agaisnt using ignite.
Teleport: Again you lack much of an escape, yes you can pull the run in the bush tp away trick, but most people will stun you and interrupt it, and in a team fight, you'll die long before it will take you anywhere. It will also hurt your ganks, with no cc taking tp is really not a good idea.
Cleanse: Cleanse is a very situational spell, and I would only consider it on lane shyv, not jungle, so for this guide dont even worry about it.
To prevent repitition, the rest of the summoner spells really should never be used on shyvana, they weaken ganks, and you lose your escape, the ones I mentoned should be the only ones you consider, depending on how you would like to play, play around with them untill youve figured it out.
Creeping / Jungling
Red Start:
Ask either your top or your bot lanes to watch blue, (depending on whether your on blue or purple side) then get the other ones to protect you at red.
Get someone to damage the wraiths, then get a leash on red, and gank right away, you want to gank as much as possible with red buff active. Since she has no cc she is very dependent on having red, so make sure that the enemy does not steal it. Also you can ward the enemys buffs, then smite them from the other side of the wall, doing this will put you at a great advantage, especially if you can steal red.
After you first gank, if you have to recall, then go straight to blue when you come back, you want to kill it as soon as possible , so it will respawn as soon as possible. After the first one always give your blues to mid, or if mid doesn't need it, (ex. vlad, kennen, akali) and bot could use it more, then give it to them.
Shyvana does nothing with blue, so be sure to give it to your team mates. Also when you know the enemy has wards on the map, pick up an Oracle's Elixer, this will greatly help your team, and your ganks especially. Because you tend to be roaming alot, oracles are a very good option.
Here is an example of
Shyvana's standard jungle route:
Blue Start:
When you are not going to be ganking early, there is no reason to have the early red, sooooooo start blue! Get a teammate to damage the wolves AFTER you have already attacked them. Then get a standard leash on blue buff, then go wraiths, golems, and red. Gank when you are able to.
Items
| Item Sequence | |||||||||||||||
Wriggle's Lantern 1600 |
Mercury's Treads 1200 |
Wit's End 2200 |
Aegis of the Legion 2150 |
Trinity Force 3843 |
Randuin's Omen 3100 |
||||||||||
I then go in to
Now here is where you make your decision. Think about the current situation, if you guys are already way ahead, and you don't expect the game to last much longer then 20 mins, then there is really no reason to get heart of gold. If you are not that far ahead(which will be most cases), then pick up a
Again your build is situational, and you should NEVER build the same items every time.
So look to see whats happening, if you find your self dieing alot, then you need to be more durable. So this would be the point where you would think about what is doing the most damage to you. For Physical Damage , you might want to finish
But on the other hand, if you aren't having trouble staying alive then build your phage in to a
The
F.A.Q
Q: Why
Trinity Force?
A:
Trinity Force gives you the same slow effect as
Frozen Mallet, and it also gives you attack speed, and a small crit chance, but the
Sheen proc is where you get the most damage. (
Twin Bite procs
Sheen, so say at 200 ad,
Twin Bite will hit for 400, and then
Sheen proc will proc I belive only one of the hits, so your then hitting for 600, on a 6 sec cd, that adds up to alot of extra damage) and honestly your tanky enough without the
Frozen Mallet.
Q: What about
Youmuu's Ghostblade?
A: I have never really found a use for
Youmuu's Ghostblade, but you can make it work , it just has 0 tanky aspects, so there are items better suited for the same role.
Q: What should I sell
Wriggle's Lantern for?
A: Don't sell
Wriggle's Lantern, it gives you lifesteal, armor, and that creep proc is really good even late game, because you can do baron and dragon alot faster, also wriggles can proc twice on twin bite, so thats 1600 damage to baron in one hit.
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