get
prime

Shyvana Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



703
Views
0
Comments
0
Votes
League of Legends Build Guide Author

Shyvana - Rawr [offtank]

Last updated on November 3, 2011
Like Build on Facebook Tweet This Build Share This Build on Reddit
Cheat Sheet

Shyvana Build

Ability Sequence

3
14
15
17
18
Ability Key Q
2
9
10
12
13
Ability Key W
1
4
5
7
8
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


BLARGHAHRHAR

First of all, I get shoes for movement. Mobility = sexy chasing + ganking potential OR running away from foes cuz u nib and got hurt. For example, ganking in early game at red buff or blue buff. I also get 3 red pots for sustain as well as E for my first skill. I am a melee character. I cannot harass if I get Twin Bite. Unless I'm ******ed enough to go to their faces at level 1, giving away first blood. I get E to harass as my passive. The skill itself takes away 15 % armor and increases my damage by 15 % of skill's ability. So if you have level 1 Flame Breath, you will do an extra 12 damage, not including ArPen you get from passive. Getting E also lets me LAST-HIT some minions IF I get harassed myself.

I do not finish the boots on my build because 1) Movement speed buff called Burnout, which is your W skill 2) I'm letting you decide which boots is better since every game is situational.

The first item I get is a Recurve bow. If possible, you can stay in lane and save up all the way to Wit's End [ie, the other team is ******ed in giving you free kills so you wouldn't want to miss those free gold + kills!], but if not, get a recurve bow. After Recurve, I usually debate between Youmoo's and Health. Being a FIGHTER character, I decide to get Giant's belt for HP. Next on, I do not upgrade to warmog's yet because my damage is probably low. So I
build Youmoo's. Start off by buying any recipe you can, Long sword or Avarice Blade. Why get Youmoo's? It's because a team fight usually last 10 seconds. Your Active gives you 4 seconds, up to 8 of 50 % Attack speed and 20 % Movement speed. as well as Crit,CDR, ArPen, and some extra damage.

After this, I slowly build my warmogs as it takes quite a while to get maximum effects. Once I have achieved warmogs, I go the route of Atma's Impaler, building whichever you need. I start with Cloak of Agility DUE TO THE FACT that my passive from my Ultimate gives armor and my high hp gain due to warmogs. Then When I get enough, I buy atma's. This shiuld increase your damage by at least 40 [Assuming you have 2 k HP], if not MORE.

After Atma's, I get whatever is needed. I placed Madred's bloodrazors in there because since you have a ****load of Attack speed, why not? You can tear down tanks or carries in a matter of seconds with Youmoo's. Or you could get Armor. No need for magic resist due to Wit's end. 30 Mresist + a possible 20 from attacking? Or if you want, you can build lifesteal like a Bloodthirster, or just plain damage. For me, This is my route when I build since my team usually consists of nice CC/Support/ and Carry, leaving me the role of offtank.


The reason I get E first is to harass + damage dealer.

I get Burnout next cause movement speed = running or ganking potential increase + AoE damage. I get Twin Bite last because it just doesn't help much in my opinion. When you're ganking, Burnout can last and deal AoE damage, Flame Breath CAUSES your Basic attacks to deal extra damage as well as ArPen. Twin bite... just allows you to attack twice. Level 1 Twin bite is good enough since your passive makes the CD shorter if you keep attacking.

When attacking, E first, turn on burnout, then twin bite to keep burnout active and deal more damage to to the debuff on E. I will not talk about dragon because you should know when to use it. To push away enemies from your team mates and sacrificing yourself OR to initiate by creeping up behind them and CHARGEEEEEE.

made by jayyysunnn :D


AND ALWAYS BUY WARDS TO PREVENT GANKS AND WATCHING the other DRAGON!