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Shyvana Build Guide by XIL_69

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author XIL_69

Shyvana - Survival of the Unstoppable

XIL_69 Last updated on September 29, 2012
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Ability Sequence

2
7
12
13
14
Ability Key Q
1
3
5
8
9
Ability Key W
4
10
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 12

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 18

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Shyvana

Welcome to my Build Guide.

The reason I made this guide is after having purchased Shyvana, I played my first game with her in a "Normal Game" and got my FIRST Penta-Kill at Summoner level 8 or 9. So I instantly fell in love with her.

I know I'm not the best player in the world, but when I play Shyvana, I like to feel like it's my job to take the damage and clear the jungle, and not only clear the jungle, but give the buffs to my team, because then we ALL benefit from the Jungle.


Guide Top

Runes

Okay, these runes SEEM all over the place, and they are. I have a reason for this.

I designed my Rune Page around my Masteries.

At level 1:

Attack Damage: 5.85
Attack Speed: 14.2%
Cooldown Reduction: 5.85%
Armor: 10.23
Magic Resist: 8.22
Health/LvL-18: 9.24/LvL
Bonus Health: 4.5%


Guide Top

Masteries

Okay, yes! These are not the 'Standard' Jungle Masteries you would take, but this is what I like and I find they work the best for me.

I took this purely as a support Mastery. You will need to help your allies with their lanes sooner or later, and being able to help take down a turret is nice, especially when you're helping in more ways then one.

Yes, I realize I didn't need this, but if you're going to be using Smite you might as well get something out of it, and after 10 uses, you've got 100g. :)

(Optional)
This can be used in place of one of the other two, but I do not recommend it. As it may slow your route, and/or allow room for error.


Guide Top

Summoner Spells

This is your ultimate tool for your role. You will be fighting creatures much stronger then you early on, and being able to do massive damage early will allow you to kill these creatures MUCH easier.

Exhaust is a GREAT tool for weakening the enemy, and making sure they don't get away. Also, with the addition of Summoner's Wrath they will take a bit more damage. (10 Armor and Magic Resist)


Guide Top

Creeping / Jungling

Jungle Route:

Hard
Ancient Golem (With leash) > Lizard Elder (With leash) > Wolves > Wraiths > Golems Recall

Med-Hard
Ancient Golem > Wolves > Wraiths > Golems Recall

Medium
Ancient Golem (With Leash) > Wolves > Wraiths > Golems Recall

Easy-Medium
Wolves > Golems > Wraiths > Wolves Recall

Easy
Wraiths > Wolves Recall

Beginner
Lane with Top, until level 2 or 3. > Wraiths > Wolves Recall