get
prime

Shyvana Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



2K
Views
0
Comments
0
Votes
League of Legends Build Guide Author

Shyvana - The Anti-Squishy

Last updated on February 12, 2012
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
5
11
12
13
Ability Key Q
1
3
7
8
9
Ability Key W
4
15
16
Ability Key E
6
10
14
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
3/
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


Guide Top

Introduction

Shyvana - I love playing Shyvana. she is excellent in so many aspects. She can jungle, lane, carry, off-tank and sure as hell make squishys run for their sorry lives.
I like to think of her more as a jack-of-all trades than any specific role. She is very fun, dangerous and a great asset to any worthy team.

I play Shyvana as either an off-tank/DPS or a near-pure DPS, depending on your style of play, either build style has evident benefits.

Shyvana excells in mid-late game, but this does not go to say her early game is worthless (in fact it is quite potent if used well) and is guaranteed to make you realise that "Dam, this dragon lady really kicks arse".


Guide Top

Abbreviations

Although most of you will be familiar with these abbreveations i will add them.

AA = Auto Attack(s) - Your basic 'right click' attack
AS = Attack Speed - The speed at which you auto-attack
AD = Attack Damage - The amount of base damage each auto attack deals
AP = Ability Power - The degree of which your spell damage scales with
AOE = Area of Effect - Skills/Items which deal damage in an area
ArP = Armor Penetration - The degree of which your attacks ignore the opponents armour.
HP = Hitpoints - The amount of health you have
CD = Cooldown (of spells) - The amount of time you have to wait before using the same spell again.
CDR = Cooldown-Reduction - A percentage of time reduction on your cooldowns
CC = Crowd Control - Attacks which hinder your opponent such as stuns,silences,fear, taunts, slows etc.
MS = Movement Speed - How fast your champion moves.


Guide Top

Pros / Cons

Pros

- Large amount of burst throughout game
- Good at chasing down fleeing enemys
- Exciting to play and master
- Epic mobility with correct items and 'Bu