Shyvana Build Guide by Denialater
Not Updated For Current Season
Not Updated For Current Season
WELCOME! to my Jungle Guide. Brought to you by Denialater, and Nunubu and Co. This guide is CONSTANTLY being tweaked and updated so check back often for updates!
This guide will properly teach you how to jungle as Shyvana and generally this build works for me. This guide is also meant for people who already know how to jungle. Please be nice as this is my first guide ever! If you are a non-Moba fire member and haven't registered, please register and please up-vote my guide and rep if my guide has helped you!
This will list my updates and changes to the guide over time.
6/7/11 - Added new page to the guide! Includes all new Item build for a Tanky Jungle Shyvana, and a New Rune set!
Added more in-depth explanation, reasoning and description into Cooldown Reduction Glyphs because of major disagreements seen in comments.
Rune Changes - After much contemplation, I've decided to change the rune book set and add in a tankier rune build. However, you will not see it on the rune build above as I'd like to keep the original build I had before. More recommended rune builds are below in the Runes Section.
**Item Descriptions updated!**
**Skill Sequences changed**
**New Rune Book Set**
**New Jungle Route Added!**
**Minor Tweaks to Chapter Order, wording, and Jungle Chapter**
**Item Build set added for more Tanky Shyvana. Read more in the new page added to the guide and in the "Items" chapter below**
Pros / Cons
- AMAZING Damage
- Good Chaser
- Great Jungler
- Turns into a Dragon
- Amazing Late Game
- Tankier in Late Game
- Kited somewhat easily
- Focused in team fights a lot
- Squishy early game
I choose to jungle as Shyvana because she's pretty weak in-lane unless she has a strong lane partner. That aside, I chose to Jungle. Shyvana as a jungler is so effective because you clear out the jungle very fast which means helping your team mates lanes faster, getting buffs faster, and more importantly, killing faster. Shyvana is also a great jungler because of her Ultimate. She can dive into the lane as a dragon taking her opponents by surprise and making them **** themselves when they realize they're being chased by a dragon.
Jungle Route and Ganking
Starting at Wolves
Generally, you'll want to start at Wolves. I find myself NOT BEING GANKED as much while at Wolves but that DOES NOT mean you shouldn't be careful. Kill the wolves and move on as quickly as possible then move onto the Wraiths. After Wraiths, you'll want to go to Golems. Careful on golems because I usually get really low on health after first run through to golems. I try to make sure I have at least 3 or more bars of health. So be sure to eat a health pot if you're scared you might die. Once you kill the golems, I recommend getting a bowl of cereal because you'll have cleared out the jungle pretty quickly. Sarcasm aside, Try checking out some of the lanes. See if anyone needs some help. Just, anything to waste time till your jungle comes back. Then once you've wasted enough time, back to the jungle. Same route. Then once you have 700 gold, you buy Madreds Razor and once you have that, then you can go to either blue or red buff and take out the buff. Get to level 6 and now you can start a Gank!
Starting at Golems
If you decide you start at Golems, then you will NEED a leash. A leash is where you have a team mate just auto attack one of the golems once or hit them with a ranged ability and just run away. So, it's leashing because the golems will follow the person who attacked them, giving you the opportunity to attack the golems freely. DO NOT have someone use an ability that involves poison to leash the Golems. They will RESET and make your jungling harder. Also, BEWARE while jungling at the Twin Golems. I've had NUMEROUS TIMES where I've had my jungling **** blocked by the adjacent lane. Now, once you finish off the Golems, you'll need to move onto the Wraiths. Smite the Blue Wraith, and kill the wraiths. Then move onto the Wolves and kill them. Now go get a bar of chocolate and contemplate your ganks and ponder deeply while enjoying a tasty bar of chocolate. Sarcasm aside, again, check if any lane needs helps. Maybe an easy gank is within your vicinity; try and go for it. Now rinse and repeat till you have 700 gold, buy Madred's Razors and kill Blue or Red buff. Now get to level 6 and you can start ganking!
Ganking is basically you get yourself and a team mate to jump one enemy champion. Now essentially, when you gank, you'll want to start the fight first. Because, you'll catch your enemies off guard, and they'll be focused down so quickly that you will laugh. If you don't feel like initiating the gank, then try and have your ally bait them or initiate. Once the initiation has begun, it's recommended that you dive into the area or enemy champion as Dragon Form, or another option is while they are pushing your tower, come up BEHIND THEM and ult them INTO your tower. This is a very effective strategy! Once you've done that, you should use your E to lower your opponents armor. Then you use your W to catch up to them, Exhaust/Ignite them, and then take a bite out of them with your Q. Keep your W up as much as possible and Spam your Q as much as possible.
Skill Sequence and Usage
Fury of the Dragonborn - Shyvana's melee attacks enhance her abilities.
Twin Bite - Reduces the cooldown by 0.5 seconds.
Burnout - Extends the duration by 1 second to a maximum of 6 seconds.
Flame Breath - Deals 15% of the ability's damage to debuffed targets.
Dragon's Descent - Attacks generate 2 Fury and Shyvana passively gains Fury over time while in human form.
This is your passive. This basically says that whenever you land these abilities onto a target and begin to auto attack them, the passive effect of the ability will go off. So essentially, for your Q, you'll want to keep auto-attacking an enemy to get the Cooldown Reduction. For your W, as long as you are auto attacking something being hit by this ability, the longer your W lasts which is GREAT for team fights, and jungling. This is what makes your Jungling so effective. As for your E, if you hit a target that is already debuffed, this will deal 15% more damage of this abilities damage ratio. Now for your Ult, when you have the ult activated, the more abilities you use and if your abilities hit enemy targets, the longer your ultimate lasts which is definitely what you want :)
Twin Bite - Shyvana strikes twice on her next attack.
Dragon Form: Twin Bite cleaves all units in front Shyvana.
Shyvana strikes twice on her next attack, dealing (+) physical damage on the second attack. The bonus damage is equal to 80/85/90/95/100% of Shyvana's Attack Damage.
This ability is your burst damage in a fight. This ability works so well in team fights while in Dragon Form because it becomes a cleave meaning it will hit another enemy champion if they are close enough to you.
Burnout - Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies and moving faster for 3 seconds. The movement speed reduces over the duration of the spell.
Dragon Form: Burnout scorches the ground beneath it, enemies on the scorched earth continue to take damage.
Shyvana deals 25/40/55/70/85 (+) magic damage per second to nearby enemies and moves 30/35/40/45/50% faster for 3 seconds. Shyvana's Movement Speed bonus is reduced over time.
Dragon Form: Burnout scorches the earth, continuing to damage enemies that stand on it.
This is your wing condition( A wing Condition is what helps you win in team fights, solo fights.) in team and normal fights because depending on how the fight goes. If you're chasing, not only will they be taking damage but you have a speed increase which will help you catch up to them and take them out more quickly. Be sure to stay close to them and try to auto attack them because the more times you auto attack them, the longer it lasts. While in Dragon Form, this ability will ruin your enemies. You leave a burning trail on the ground which will cause burn damage and if you're in range of them they take even MORE damage! So much damage! This ability is also AMAZING if you and your opponent are low on health and you run from them. They'll be chasing you, trying to kill you and end up taking damage, giving you the opportunity to turn around and finish them before they even have the chance!
Flame Breath - Shyvana unleashes a fireball that deals damage to the first enemy it encounters and leaves cinders on the target that reduces their Armor for 4 seconds.
Dragon Form: Flame Breath engulfs all units in a cone in front of her.
Shyvana unleashes a fireball that deals 80/125/170/215/260 (+0.6) magic damage and burns 15/15/15/15/15% of their Armor for 4 seconds.
Dragon Form: Flame Breath engulfs all units in a cone in front of her.
In human form, this ability is useful if you get the skill shot off because it will reduce the armor of your opponent, giving you the opportunity to burst them down a bit. Although the damage is weak, it leaves them open for even harder hits from other abilities. In Dragon Form, this ability will become a cone attack meaning you will hit MULTIPLE enemies to burn through their armor giving you AND your team the oppportunity to finish them more quickly. Still, kind of weak damage is the only down side.
Dragon's Descent - Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location.
Shyvana passively gains Armor and Magic Resistance. Defensive bonuses are doubled in Dragon Form.
Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take 200/300/400 (+0.7) magic damage and are knocked toward her target location.
Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist by 15/20/25. Defensive bonuses are doubled in Dragon Form.
This ability is AMAZING for ganks. The unsuspecting enemy champions wont expect you to fly into their proximity as a flaming dragon, taking them by surprise and sending them into a panic. Another thing you could do is that your Burnout has Synergy with your Ult,Dragon's Descent, because you can turn on Burnout, then dive into an enemy and you'll leave a burning trail behind you and you'll already have them in your Burnout radius. This is also a good ability for diving into low on health enemy champions especially if you time it right and hit into the enemy team because when you land, you will hit them for tons of damage. Also, if used right, you can use this ability to push an enemy INTO your team for an easy kill. While in this form, you gain increased stats and abilities as I have detailed in the text above.
Rune Set #1
Armor Penetration Marks (x9) - I chose Armor Penetration Marks so you can deal some pretty hard damage to those tanky champs.
Attack Speed Seals (x9) - I chose Attack Speed because Attack Speed is very viable for Shyvana as she is a close-combat champion and get lots of hits off fast and hard.
Cooldown Reduction Glyphs (x9) - I chose CDR glyphs because when you're a jungler, you want to be able to spam your abilities. Also, during team fights, assuming you use your ult (or even if you dont), you get your Twin Bite back faster, and your W is up almost all the time as long as you're auto attacking a champ or minion, this ability will be prolonged due to Shyvana's Passive, Fury of the Dragonborn, therefore by the time the ability is over, its up again! :D More spamming! Yay!
I also chose CDR because of the long Cooldowns on Twin Bite and Burnout. These abilities have a 12 second cool down. With 9 CDR glyphs, you shave off a little over a second. That coupled with the natural Cooldown Reduction from your Q, Twin Bite, because of your passive, Fury of the Dragonborn, this helps you get off more damage in team fights faster. Also, your W has a long cool down and its imperative that you constantly have Burnout up during fights because this is your most potent ability in team fights and for Jungling. If your Burnout is on Cooldown, someone could be running from you and if you didnt have the CDR, they would get away. I've had tons of situations where someone was about to get away but I got my W up, ran passed them so they take burn damage, because of Dragon Form's Passive for Burnout, and just turn around and burst them with Twin Bite and by then they're already dead, if not dying from burn damage.
Flat Health (x2 or x1) and Armor Pen Quints (x2 or x1) - I've found myself fighting over whether I want more flat health or more flat Arm. Pen so I just go with 2 Arm pen and 1 Flat Health Quint. This is interchangeable as to per your liking and playstyle.
Rune Book Set #2
This is a Rune Book set for those who wish to build Shyvana a bit tankier.
Armor Penetration (x9) - Armor Penetration is a staple for almost any melee AD champion.
Flat Armor Seals (x9) - Flat Armor Seals for more armor and therefore more resistance towards other Melee champs.
Flat Magic Resist Glyphs - I go with Flat Magic Resist Glyphs for more resistances towards other Magic Damage dealing champions.
Flat Armor Penetraion Quints (x2) - You want this for more armor penetration against those tanky champs in lane.
Flat Health Quint (x1) - You want this for that juicy bit of extra life :D
I chose to include this rune book set in this guide because I have known that most people like to build Junglers more resistant and not easily killed.
Rune Book Set #3
Attack Damage Marks (x9) - Since all of Shyvana's abilities scale off of Attack Damage.
Attack Speed Seals (x9) - This is good for Shyvana because she gets more hits off, which will reduce the cool down of Twin Bite ability.
Cooldown Reduction (x9) - This is essential for Shyvana because you want to be able to have your Burnout up as much as possible during Jungling, team fights, and minion farming.
Attack Damage Quintessences (x2) - Extra AD boost.
Flat Health Quintessence (x1) - Make yourself healthier!
I'll try and update this section with more rune book sets.
The Masteries I went with are pretty standard for a Jungler, especially a Melee champion like Shyvana. Utility Mastery for longer Neutral Monster buffs, Awareness for that extra exp for killing creeps. The whole sha-bang.
The items I chose should help you build well throughout the game assuming the game goes well.
**This Rune Set, Item Build, and style of play as Shyvana is meant to capitalize on her Attack Speed and High Early Game Damage Attributes so that you overwhelm the other team and make for an easy quick win with your high damage. If you notice that by the time mid game has come around and you still have not won, or you are having trouble winning, Or just have a hard time staying alive, I have made a new Item Set below to better your survivability. Hope this helps.**
Item Set #1 (Guide Build)
Wriggle's Lantern - Tantamount to any champion jungling who needs that extra armor, lifesteal, and damage. Not to mention, FREE WARD!
Mercury's Treads or Berserker's Greaves or Boots of Swiftness - This is up to you depending on the enemy team composition.
Wit's End - I chose Wit's End because of the great attack speed increase, and you increase your magic resist per stack, and the extra magic resist is just a bonus.
Phage - This is a great start off for building Trinity Force because this will give you some major health, some decent damage boost, and a potential slow for those damn runners! Because of the extra health bonus and slow, this is why I prioritize this over Zeal and Sheen. Sheen may give you that boost to your Q, but up to this part of the match, which should be going from Early game into Mid game, you'll want the health boost for more survivability because by this time in the match, there are more team fights going on.
Zeal - This is the next item after Phage for more attack speed, crits, and a nice boost to movement speed. I prioritize this over Sheen again because, once again, there will be more team fights at this stage in the match
Trinity Force - This item will boost your overall damage, health, and help slow running champions. By the time mid game is coming to its end, you should have enough gold for Sheen, and a simple 300 gold gets you the full item.
The Bloodthirster - For amazing attack damage increase and Lifesteal :)
Sunfire Cape - I chose this as an end-game item because you're pretty much set for damage and attack speed. This is just great for some extra defense and a nice AoE for more burn damage because you're a dragon! You gotta turn these guys into toast and this item will just help the process. Having a sunfire cape will give your enemies a harder time killing you in Late Game even though you're already tanky. You will notice that this build utilizes Damage first, then into more Health, and then into Lifesteal so that you still have surviv
Item Build Set #2 - This build is meant for a Tankier and more defensive Shyvana. THIS ITEM SET IS IN BETA. I WILL TEST IT when I can. Please try to test this build and leave comments on how it worked. Thank you
Wriggles Lantern - This item is imperative for any Jungler.
Mercury's Treads or Berserker's Greaves or Boots of Swiftness - This choice is up to you.
Sword of the Divine or Wit's End - I chose to go with a Sword of the Divine because it has a greater bonus to attack speed so you will be set for Attack speed without having to build a Trinity Force.
Phage into a Frozen Mallet - This will give you a HUGE health increase along with a nice slow, and since you attack so fast you will get the slow to proc(Proc means "the chance to activate") more often with a small amount of damage increase.
Warmog's Armor - If you chose Warmog's Armor over Frozen Mallet, then you will have an even greater increase to health at the cost of the slow which will help greatly in team fights for runners.
The Bloodthirster - This will be your main source of Life Steal and more increase to your damage.
Atma's Impaler - This will give you the necessary armor and increase to damage so you still have the high damage ratio along with a nice boost to your armor and slight increase to Crit.
This should be enough to help your survivability along keeping that high kill ratio. Again, this item set is in it's beta. I just looked through the shop, and took into account the poor survivability and wanted to be able to maintain the high damage while being healthy and tanky.
I've labeled the recommended summoner spells by priority from 1 to 4. For Shyvana, I chose the following Summoner Spells...
Smite - Almost every Jungler needs this!
Exhaust(1) - Good for gimping an enemy and keeping them from running or dealing lethal damage to you.
Ignite(2) - This spell is great for getting even MORE burn damage in your opponent. This ability is very great for ganks.
Flash(3) - This would be the next best thing for a Shyvana who needs a quick escape or needs to get close to an enemy that's running like a little girl.
Ghost(4) - Also a good replacement for Flash for chasing and running in a sticky situation.
Teleport - Good for defending a turret, helping ganks, and many other options!
The other summoner spells I wouldn't recommend because it really would help your meta game.
In case these Matches show high death rates, its because I'm a really aggressive player. It's my own fault, really. But still, high kills. Hope this makes me look cool. I'll try to add more information. Also, I'd like to note that most of my games are premades. These aren't lucky randoms.
This was sent in by Haidoleini. Thanks for posting!
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PLEASE MESSAGE ME YOUR MATCH HISTORY WINS AND I WILL DISPLAY THEM HERE.
So to sum this all up, Shyvana is an AD melee champ with very consistent damage with some burst from her Q. She mainly has her damage from her Q and W. Her E will lower resistances to attacks and, therefore, MORE DAMAGE! The items are interchangeable, I tried to list as many as possible to replace a few during certain items but that item build is pretty straightforward. Please constructively criticize as this is my first guide.
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To the haters
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This guide took me a week or so to make. Credit goes to Myself, Kindou123, ArchAngel976, KittyMitty, CattyPrincess.
Thanks for the helpful comments and suggestions by the following people...
Thank you for the support, ideas and helpful comments, even the ones that pissed me off :D