Shyvana Build Guide by Ellemayne
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my one and only Shyvana Flying Death Machine Jungle guide. Shyvana is an amazing Jungler and is able to clear it with the speed of some of the best. I will cover as many details as I can in this from Lvl 1 farm to lvl XX Ganking
Marks: I picked Attack speed runes. This gives her the ability to perform her Q more often as well as Deal more E passive and Rage Gain.
Seals: Armor seals are pretty basic survival for the jungle.
Glyphs: Flat Cooldown Runes. As a Manaless champ you need to his as often as possible.
Quints: Movement Speed this adds to her high Movement speed and makes up for her lack of crowd control. If you replace these I STRONGLY! Suggest AS or CD Quints.
Aegis of the Legion: HP, Resistances, Damage, Team Aura. mostly a Support item this gives Shyvana much needed survivability.
Berserker's Greaves: Attack SPEEEEEEEED!
Sword of the Divine: This is arguably one of the best but under used Attack Speed items in the game. Shuts down Jax and grants Armor Penetration.
Nashors Tooth: CD, Some AP -valuable for E and R- Massive Attack speed. The MP/5 is wasted but one bad stat for several other good ones.
Hextech Gunblade: Lifesteal, Spellvamp, Damage, Utility all in one lovely Item. W-R-E-Q And have fun.
Trinity Force: This mitigates her lack of Damaging items and grants a few useful utilities to her build.
Exhaust: Shyvana has almost no CC Whatsoever other then her push from ulting. This also helps you from being overwhelmed by a high Damage champion.
Smite: Jungle....need I say more?
Start at Either wolves of Banshee's -Banshee's less likely to be ganked at- The move to the other. You should only use 1-2 Pots for this act. When at full HP Go knock out Blue/Red Which ever is closer. If you knock out blue head to to assist and let your presence known that you are moving and ganking. -even if you don't actually gank- If you take down red go do golems. If possible ALL Ganks will start with W-R From over a wall our out of a bush. This leaves a trail of fire and adds extra initial burst. Feel free to jungle how you normally do gaking every 2 lvls until 12. Once you hit 12 pick a lane and push. If Teamfights break out before this haul *** and jump in with W-R. Your end game is going to be as secondary initiator as soon as tank goes jump in and start whaling always have W up.
A key point of this build is to use the E's Passive to deal extra damage. If in dragon form blow fire and wail on your target. However if not you have to time and aim it carefully so you don't hit something else. If you hit a different champion change focus to them -unless it's Rammus- Q whenever possible keep W up as long as possible. If they start to run W-R Over them or get in front them and W-R to push them back to fight.
In conclusion this is designed to be a Hit hard and fast Jungle build granting you the ability to gank from almost anywhere. Shyvana is a heavy AS champion and so build appropriately. In all my testing this is one of the two most useful and accomplished builds. Good luck and happy hunting Dragons.