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Shyvana Build Guide by Descalpulator

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Descalpulator

Shyvana- TT (3s) ultimate build

Descalpulator Last updated on March 7, 2012
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
3
5
7
9
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 24

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hey all!

This is the first guide I've ever put together, and I can think of no better starting place. I love Shyvana as a champion and her true potential I believe truly shines in 3v3 Twisted Treeline play. I've been playing for a while and devote most of my time to 3v3 over 5v5 so I've had the chance to see a lot of what works and what doesn't... and believe me this works!

Disagree? Comments are always appreciated or feel free to drop me a question. Now on to the fun stuff!


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Runes

Simple build: 3s is all about hitting fast and hitting hard

For marks, seals, and glyphs, nothing will give you the edge like crit chance. That's why I recommend running all malice in these three areas (don't do it in glyphs though, it's not worth it).

For glyphs with Shyvana I like to go Focus for the cooldown reduction. These are the runes that might come down to personal preferance though. Go with what feels best, but Shyvana's abilities are awesome and the more you can use them the better.


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Masteries

Shyvana is built for damage so the masteries should reflect that. I go 24/6/0 choosing all the AD masteries in offense and giving her the armour and magic resistance boosts in defense.


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Items

If I'm going to get a lot of critisism, I know it will be in this area. Trust me this works, other builds may too, but this is superior.

Get boots first. If you have any experience in 3s you'll now that most teams will try and set up a fast gank to start. The team with the biggest advantage is the one that sets up first and claims the brush. Boots will get the job done and help in more ways than one. Don't waste time getting any starter items that can't be upgraded. Upgrade those to Beserkers Grieves asap (Why these boots? Shyvana is not a tank, especially in 3s. Focus on damage. Attack speed is far superior and will bring you victory).

Next, your first major item should be Trinity Force. Build it in the order: Sheen, Phage, then Zeal. Sheen gives you the equivalent of almost an extra attack and is devastating early game, especially when coupled with Twin Bite. Phage next for the health bonus and slow. Then finish for the speed and crit.

Here is where item order may start to vary. There is no one build order for any champion and build order is entirely situation based. Usually phantom dancer next, however if they have a tanky team (2+), switch to the Madred's build order.

Finish phantom dancer, infinity edge, and madred's (It is very rare that a game will last this long. On the flip side if you try this build in 5v5 it may come to this. Though this build was meant for 3v3, it does work in 5v5 though I will no longer claim it is better than others). The last item I usually build is Bloodthirster, however, this too is very situational. This is the one item that I may tend to build more defensive depending on their team. If they have 3 strong AD, I'll instead switch to Thronmail, for example.

Finally, if a game ever lasts this long (its rare but I've been in games that do), sell your boots and get another phantom dancer. Your movement speed will drop from about a natural 480 to 450ish. The reasoning is that this drop will still leave you faster than most others (especially when coupled with her W). You should have no problem keeping up with people, and the extra attack speed and crit is worth it.


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Skill Sequence

I have never been in a situation where I didn't use this sequence. For the first point go for Burnout. During the starting gank this will give you AOE to at least guarentee assists and the bonus speed needed to chase down those who flee.

Max Twin Bite at level nine, followed by burnout, and Flame Breath, taking Dragon's Descent whenever possible.


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Summoner Spells

Flash
I think just about every champion should have Flash in 3s, but if your the cocky SOB who thinks otherwise all the more power to you. Burnout and her ult will help you escape most situations, so if you want to trade out flash for something else, go ahead.

Ignite
Great for damage and reducing healing

The only other option I would ever consider for her is exhaust. Exhaust is very powerful, especially in 3s games (it reduces the number of viable enemies by 1/3 instead of 1/5). Take any combination of these three depending on your preference.


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Summary

I know this build is a little different than most Shyvana builds but give it a shot and I promise you'll love it (this does not mean one half-***ed attempt).

Please leave comments or questions.

Happy hunting to you all!