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Shyvana Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Shyvana - Unbreakable

Last updated on November 2, 2011
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Ability Sequence

2
7
10
12
13
Ability Key Q
1
4
5
8
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 23

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 4

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 3


Shyvana - Unbreakable: HOW TO BUILD

This build focuses on more of a tough, long-lasting bruiser aspect of Shyvana. This build ensures Shyvana, unless relentlessly focused, will be the last one to die in a big team fight. The build complements her duration of Burnout on the basis of surviving, thus activating the ability more frequently, and her Dragon's Descent ability's resistances buff.

**THIS BUILD DOES TAKE A LONG TIME TO COMPLETE.**

Start as if you're building phage, but get Mercury Treads before getting Ruby Crystal, so you have an early-game resistance and speed. After building phage, you're going to have to wait out for a while to accumulate the gold for Giant's Belt. The fun starts when you get Frozen Mallet-- by now, you should be putting out sufficient, but not a great deal, of damage and staying alive for a moderate amount of time.

You can get Chain Vest before Giant's Belt, if you wish, but Sunfire Cape is a crucial part to this build because it supplies you with the health, armor, and continuous damage stacking well with Burnout.

By this time, the game might almost be over, and you probably are staying alive, for the most part. Once you finish Warmog's Armor, you are ready to Dragon's Descent into the fight and repeatedly initiate, but caution blindly using your ultimate to initiate--make sure your teammates are there, and you have a good amount of health.

You might be asking yourself: "Why aren't I doing that much damage?" Well, this is where your damage comes in. Build up to Atma's Impaler; you have been gathering a ton of health through the duration of the game, so you will gain more than 100 damage off the bat from the item.

As a filler, start building Randuin's Omen. This not only will supply you with more health for the Impaler, but will give you a chance to slow enemies as they are attacking you (stacking well with Frozen Mallet) so you can always catch up to them with Burnout up.

Hopefully this build was helpful! Have fun. :)