Kog'Maw Build Guide by Fluffyknowsyou
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Not Updated For Current Season
Not Updated For Current Season
Hello hello fellows, this is a casual build I came up with for kog maw since I have only played normal matches thus far. The main reason, I just barely reached 29 yesterday and will not have my chance to try him in ladder matches for a few weeks. That said,this guide is aimed at being a competent kog maw who can push a tower,carry his team to a certain extent, and wreck havoc on anyone foolish enough to get within range. My basic goal is to build him around Madred's bloodrazor, Rylai's Crystal scepter and attack speed.
Alrighty then, now let's focus first on Kog's masteries and why utility works well with kog. So first off, I want to explain why I do not go heavy on the offensive tree. The offensive tree greatly help auto attackers who rely on items such as phantom dancers, infinity edge, and so on and so forth. If you invest into this mastery tree, then another build is right for you. As for the defensive tree, I am intrigued by the health regen, and the four percent reduced damage,but most of these things are useless on a squishy ball of jelly that is Kog.
So my basic line of thinking for this build is to focus on utility and gaining archaic knowlegde. Archaic knowledge should be a staple in any ability power champion and utilities just happen to greatly help kog. He can obtain increased movement speed, increases in his mana pool,cooldown reduction on ghost and flash, and reduced time spent dead. Personally, these benefits far outweigh +48 health, 2 percent dodge, and armor penetration. but yea, this is simply my opinion and how I play league of legends; you can get whichever masteries you want. :)
Runes are a tricky subject for me because I don't have the ip to splurge on these thingies. But I did invest my fair share into runes and found magic penetration to be the most important ones of the bunch. After this, buying mana regen runes and possibly ability power or magic resist runes afterwards. As for quintessences, buying tier 1 magic penetration is the best choice for me anyways. Why you might ask, because most runes in the league of legends are limited to early game advantages.
For instance: Let's say you spend around 4000 ip on and another 3000 on ; well now you have around 15+ ability power at the start of the game. Much like ignite, your benefits will only last until the early mid game, where you will find said ap to be insignificant. That is why we focus on magic penetration up until 10 to 15 percent, which will allow you ap spells to cut through most of your target's resistance throughout the game.
[MOST OF THIS IS MEANT TO BE OBTAINED IN Chronological order :3]
Starting out of the gate: