Corki Build Guide by Im Nex
Champion Build: Corki
| Health | 2581 |
| Health Regen | 14.4 |
| Mana | 1109 |
| Mana Regen | 10.3 |
| Armor | 139.19 |
| Magic Resist | 84.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 372.5 |
| Attack Speed | 50.915 |
| Crit Chance | 35%S |
| Crit Damage | 50% |
| Ability Power | 30 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 10 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Purchase Order
Ability Sequence





Masteries
When to play Corki
Against
Vayne,
Tristana,
Graves,
Ashe,
Varus,
Twitch, or
Sivir
OR With
Leona,
Taric,
Blitzcrank, or
Janna
Try to avoid playing
Corki against
Caitlyn,
Kog'Maw,
Urgot, or
Draven
I will later post how you should fight against each of these champions.
Summoner Spells
Flash
Ignite are not the only summoners that you should be using!
You should always be using flash on Corki, By far the most viable summoner spell the game. Can be used to Escape, initiate, position, dive, and escape CC. Flash also combos very well with
Valkyrie. Flash is much more useful the
Ghost.
Great against healers like
Soraka,
Sona,
Taric, and others, take ignight as your second summoner spell if you have sustain from a support. If you have a non healing support and nether dose your enemy then grab heal instead.
Take this if you have no sustain from a support. Example,
Blitzcrank,
Leona, or
Janna.
Take this if your against some strong CC such as
Ashe,
Leona,
Morgana,
Amumu, and
Pantheon. Very good summoner spell but takes some skill to use.
Better if your support takes this but still viable on Corki against ATK speed champions.
REMEMBER TO ALWAYS HAVE
Flash ONLY REPLACE YOUR SECOND SUMMONER SPELL WITH ANY OTHER!
Runes
MARKS
Runes on almost every ADC are pretty basic and the same but here's how it works. Armour penetration runes become more valuable then ATK damage runes against any target with 100+ armor. In champion select look at the enemy team, now do you think that 3/5 champions on their team will end up with 100+ armor? if so throw some armor pen runes on. However if your not to sure about this I recommend sticking with ATK damage runes as your passive scales on ATK damage, this also helps with last hitting.
SEALS
Stick with flat armor seals as they provide protection from minion hits and harass damage from the enemy ADC.
Only exception is if your new to
Corki and have mana issues, then take some mana regen seals.
GLYPHS
Flat magic resist runes really help you late game take these and stick with them, nothing else is as good.
QUINTESSENCE'S
Just like the marks decide if you think there will be more armor or health.
MY RUNE PAGE FOR WHEN I CORKI
Masterys

NOW lets take a look at this mastery tree.
- First off we have
Summoner's Wrath
for the upgrade on summoner spells, put 1 point in this if you are using ether
Ignite or
Exhaust if not then place the point in
Butcher
- Next we have 3 points in
Brute Force
keep this the way it is.
- After that we move down a layer to
Alacrity
, place 4 points in this for extra ATK speed, really helps.
- Moving down we take 4 points in
Deadliness
and 1 point in
Weapon Expertise
this provides us with more AD and 10% armor pen witch is actually a very good boost.
- Then we take 1 point in
Lethality
for bonus critical strike damage and 3 points in
Vampirism
for life steal that helps us sustain in lane. If you don't feel you need the extra life steal then take the 3 points out of
Vampirism
and put them into
Havoc
. This provides less life steal early game but gives us more damage late game once we have some AD items.
- Next we take 3 points in
Sunder
for even more armor penetration.
- Finally for the attack tree we take our 21'st point in
Executioner
for more bonus damage.
NOW moving onto the defensive tree!
- First off if your using
Cleanse or
Heal then take a single point in
Summoner's Resolve
if not place this point in
Resistance
.
- Next we take 3 points in
Hardiness
for armor, this is very important and must not be changed.
- Next we take 4 points in
Durability
for more health.
- Lastly for our defensive tree we take a 9th point in
Veteran's Scars
Skill Rundown
Phosphorus Bomb - Corki fires a flash bomb at a target location. This attack reveals non-stealthed units around the blast and champions for 6 seconds.
Deals 80/130/180/230/280 (+0.5) magic damage to enemies in a target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
Use:
This ability is amazing during the lane phase, it provides a ton of early burst witch you can use to win damage trades or pick up last hits while farming. I take this at level 1 and max it by 9 for its early game advantage, if your lane phase is going well
- You can use this to check bush's or check over Baron/Dragon wall, Make sure not to hit Baron or Dragon with the ability though!
- When there are 2+ minions with low health and you can't get both of them with last hits use
Phosphorus Bomb to get both of them at once.
- Provides decent AOE burst damage for team fights.
- Try not to use this too much as it has a high mana cost.
Valkyrie - Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire.
Corki surges to target location, dealing 60/90/120/150/180 (+0.4) magic damage per second to enemies in the fire left along his path.
Use:
Use this ability to ether jump into a enemy and throw down you combo for amazing burst or to escape from almost any gank. I take 1 point in the at level 2 and then don't max in until level 18, this is because there is almost no reason to upgrade this past 1 point when you can upgrade
Phosphorus Bomb or
Gatling Gun for much more damage.
- Can be used when your support decides to attack, use
Valkyrie into their range activate
Gatling Gun while landing auto attacks and then go for more burst with
Phosphorus Bomb and even more with
Missile Barrage.
- Use
Valkyrie to escape over walls our out of combat this can combo well with
Flash.
- Warning
Valkyrie has a very high cool down and a large mana cost so only use it when you actually need it.
Gatling Gun - Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy armor.
Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 20/32/44/56/68 (+0.4) physical damage and reducing 2/4/6/8/10 armor per second. The armor reduction stacks and lasts 2 seconds.
Use:
This ability can be used to destroy armor and deal massive damage in a short period of time. I I take my first point in
Gatling Gun at level 4 and then max it by level 13, this is because it is not the best skill during the farming phase but then become very important when team fights start happening at around level 10-15. If your team is forcing fights on you early game I recommend taking more points in this earlier instead of
Phosphorus Bomb.
-
Gatling Gun reduces armor in a AOE area by 40 when maxed, that's a lot!
- Stacking
Gatling Guns passive with the black cleaver makes it easy to drop targets armor below 0.
- Use this in team fights always.
- Mastering the use of
Gatling Gun will make you unstoppable.
Missile Barrage - Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores one missile every 10 seconds up to 7 missiles total. Every 4th missile will be a Big One, dealing extra damage.
Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 120/190/260 (+0.2) (+0.3) area magic damage.
Corki stores one missile every 10.0 seconds up to 7 missiles at any given time.
Every 4th missile will be a Big One, dealing 50% extra damage.
Use:
Great poke damage and farming potential. Great low mana and short cool down ability. Just like almost any other ultimate in the game take a point in
Missile Barrage at level 6, 11, and level 16.
- Can be used to pick off last hit minion kills from a far range.
- Helps when your forced to farm under turret.
- Great for pocking and zoning.
- Awesome burst for winning damage trades.
- AOE damage, anyone wanna team fight. ;)
- Can be used to take out champs who try and run away
Hextech Shrapnel Shells - Corki's basic attacks deal 10% additional true damage to minions, monsters, and champions.
Use:
One of the best passives in the game, you simply gain 10% true damage on every auto attack, the more damage you do it scales even higher.
- This scales with some item ability's like sheen.
- The amount of damage your passive deals is not reduced by armor as it is true damage.
Viable Items
Boots
AD Items for More Damage
Phantom Dancer's are a decent item on Defensive Items
CORE
Your core items are items that you should make sure your buying every single game.
CORE
OR
OR
How I play Corki

I normally play
Corki when I end up having to pick before the other ADC, this is because
Corki has about the least amount of counters across ADC's. Also most those champions that do counter him are quite underplayed.
THE LANE PHASE

Look at the picture above, I have divided the bottom lane into 3 zones, high, medium, and low danger zones.
LOW DANGER ZONE
This area is almost always a safe zone early game. In this zone you are safe from most ganks and you have easy access to you're turret incase something happens. Try and keep the minion at the edge of this zone for easy safe last hitting.
MEDIUM DANGER ZONE
I would only advise spending brief periods of time in this zone only to poke/farm if you end up pushing into this area passively then make sure your support places a ward to watch for ganks. If you have lane dominance you can zone in this area as well. But REMEMBER when you push to much your jungle won't be able to gank effectively.
HIGH RISK ZONE
Never enter this area during early game, minions will tend to pound down your health pool in this area and early game they amount to a lot of harass damage that you don't want to be taking. You are a easy target for ganks CC and high burst damage when you are in this area. Only enter this area when you know you can kill a target and get out safe. This means you MUST be aware to where team mates and enemys are, don't rely on mia/ss but check the map yourself, have wards, however sometimes its okay to enter this area when your teams jungler ganks.
LAST HITTING
Last hitting minions is the most important objective of the lane phase, this is where you only deal the last hit of damage to each minion so that you don't push by accident. Don't get to distracted by poking the enemy that you start missing CS. REMEMBER 15-17 CS is equivalent to a 300G kill.
TIPS FOR LAST HITTING ON CORKI
- Look to see how much AD you have, then click on the lowest hp minion that you think will die next watch its health, as soon as it drops lower then your AD attack it. This may take some practice.
- Use
WARNING
- When you are being zoned use
Video
This video explains a lot about the lane phase and how to play it out.
Change Log
August 24-2012
First Posted cheat Sheet, Pros Cons, Runes, Mastery's, When to Play, and most of How I play Corki.
August 25-2012
Changed item build, added skill run down, fixed some typos, removed Mentalthorn.
August 27-2012
Added Viable items section, and removed Mentalthorn.
Yet to be added that will be added.
- Skill Sequence and why I have choose them.
- How to Team fight with Corki.
UPDATING SOON
Currently out of date in items, will update if I get the time!
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