Singed Build Guide by Monstarach

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Monstarach

Singed Build (Twisted Treeline) (IN PROGRESS)

Monstarach Last updated on October 31, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Honor Guard

Defense: 21

Strength of Spirit

Utility: 9

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This is a build that I set up for my friend who just started playing Singed, and plain sucked at League of Legends. I used a random site to show him the full over view of the stats. I did this without any prior knowledge of Singed, besides seeing his abilities. After some tweaking, Strike Alpha, my friend, and I have made a build that took him from s**tastic, into pretty much troll-mode Singed.

This is also my first attempt at a guide. Hopefully, I will stick with this and evolve it as I see fit. This is only for the Twisted Treeline, even though it could apply elsewhere if you take out the Blackfire Torch.

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Pros / Cons

filler PROs

+ Lots of mana (and health from Empowered Bulwark)
+ Lots of AoE damage with Poison Trail
+ Most people barely notice the damage from Poison Trail
filler filler CONs

- No mechanic outside of Fling to get your enemy
- Susceptible to %heal damage Madred's Bloodrazor, Bio-Arcane Barrage, Silver Bolts
- No range/ kite-able

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Greater Mark of Magic Penetration

Greater Seal of Armor

Greater Glyph of Scaling Mana

Greater Quintessence of Movement Speed

Greater Quintessence of Scaling Mana

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I don't want to go into heavy detail here, but would like to point out the key masteries here.

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

This is merely the order that I have been using. Also, after a quick check, virtually everyone else uses it as well, probably because this is what works.

Empowered Bulwark
This is the main reason that Singed is a really good tank. It also made me notice that mobafire doesn't calculate unique passive on Rod of Ages or Empowered Bulwark, so the health number you see up there is way off. Try adding the mana/health from Rod of Ages and then add a quarter of your mana to your health. Yeah, it's that big.

Poison Trail
This is another great reason Singed is a tank. If you got someone chasing your squishy friends, just get in between them. Max rank, with no AP, this will do 210 damage. If this is an enemy squishy, that is more than one tenth of their health. No one in their right mind chases a built up Singed, it gets you low, and then he can finish you off.
And the mana cost is pretty ignorable, since Singed needs to build mana, you can easily shrug off 13 mana/sec.

Mega Adhesive
This is another nice ability to either chase or escape. It helps you catch up when you needs to use Fling so that they have to run through your Poison Trail to escape, or helps you stay away from quicker opponents.
I think 75% movement speed reduction is enough to make anyone avoid it, so I usually use this to block off escape routes, forcing them to go where I want them to.

This is another amazing ability. I start with this on Twisted Treeline, because if anyone is dumb enough to get to close to Singed at the beginning waiting for the altars, they get thrown into my team, and then eaten. Later on, Fling is used just to get an enemy behind you so that you force them to run through poison, but it also can ruin team fight positioning.

Insanity Potion
This is Singed pumping some of Banes venom. You cannot hurt him, and you cannot stop him. You cannot get away from him and he will crush you. This is great to pop during a team fight right as an enemy is trying to escape. You will instantly get hp/mana regen through the roof, as well as a ton of AP to do more damage with Poison Trail, AND movement speed, which we all know I love. They won't even be able to leave the fight, you'll get to them, Fling them back in and the extra AP will punish the entire enemy team for trying to disengage before Singed is done with them!

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Item Sequence

Force of Nature

Frozen Heart

Banshee's Veil

Blackfire Torch

Item Sequence

Boots of Swiftness

Mercury's Treads

These are the three boots that I think are all good for Singed
  • Boots of Mobility are good if you really need to get back to lane often, or really need to split push.
  • Boots of Swiftness is ONLY good if the enemy has no CC, is not wandering, and is able to catch you easily when you are at enhanced movement 2. I generally avoid this item, but some tell me that it is worth it.
  • Mercury's Treads are the best boots in the game. I may or may not be alone in thinking that, but this is my guide. If the enemy team has a fair amount of CC, then I grab these. Juggernaut plus these gets you 45% disable reduction, Singed cannot be running if you are stunned!!
For the most part, I say get the Boots of Mobility. Singed is fast, and if you can really truck it while the enemy can't see you, then they might over extend longer than would be beneficial to their health.

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Summoner Spells

fastsingedhappysingedahhhhhhhhh!!!!!! *Ahem* Excuse me, I kind of got a little excited thinking about how fast Singed is. AAAAAAAAAAnnnndddd Ghost helps out with this! Ult on cooldown? No worries, I grabbed Ghost because no one get's away from me without me wanting them to. A MUST GET!

This is pretty much a must get in game now. A free escape/reposition/catch up tool for everyone. The only way to make it balanced is to take it, or you could punish other people in some unique/twisted/ mad chemist sort of way.

This is a good spell, too. Helps Singed catch up to those pesky enemies that fear him too much. And, instead of engaging alone, this will allow your teammates to catch up to the coward as well.

I don't particularly like this ability on Singed, but it isn't a bad choice. Adding a DOT to your enemy as they get out of range could net you the kill, but I honestly think that Flash or Exhaust is much better for your second slot.

Teleport, Heal, and Cleanse in that order are OK at best on Singed. I just think that the other spells I mentioned are the prime picks for him. I rarely, if ever, use the other summoner's spells.

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Team Work

For the most part, Singed should always have his Poison Trail active in a team fight. This can help zone enemies out of your creeps, or your teammates. If they get to cocky, you can just Fling them into your team and Mega Adhesive them so that you can melt them down.

Once you have your boots, hopefully Boots of Mobility, you will be able to run to an altar on Twisted Treeline, and back to lane before they even noticed you left. Or, you could help stop a split push. Singed is here to ruin the day of his enemies. Throw them out of position, punish them for over extending, scare the day light out of them as a guy that just juiced up on some random chemicals runs at them like a madman with some scary noxious gas spewing out behind them!

Singed needs to RUN!!!!! Not to get away, but to get you!