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Singed Build Guide by Zephyr Conquers

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Zephyr Conquers

Singed - Care, running chemist around ! [yet to be improved]

Zephyr Conquers Last updated on January 18, 2012
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Ability Sequence

2
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
3/
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


Table of Contents
Guide Top

Introduction

Singed's passive is based on his mana max. That's why I boost it quite a lot. Actually, his mana is around 4000 (due to masteries), his HP is 2667+ 1000 (due to mana) = 3667 and his AP is 185 + 0.03*4000 = 305 (due to Archangel's Staff) at level 18.

That makes him very strong but very harmful in the same time (poison dealing 70+0.3*305=161 magic damage per sec!).

Have a look, leave comments and enjoy the game.


Guide Top

Items

Early game


In the beginning


The reason why you have to start with boots is because one of Singed's best thing is his movement speed (very interesting while combining with his poison or his "throw"). Moreover, taking boots allow you to take potions (you can also take 2 health potions and 1 mana potion (or else) if you're scared of being out of mana).

Afterwards


You have to get the Rod of Ages. It gives you life, mana (so life as well) and AP. Moreover, buying it in early game gives you the opportunity to get more and more life and mana (so life as well) in late game (because of its passive).

The Force of Nature gives you movement speed, magic resist, and a lot of HP regen (all very interesting for Singed). I usally start with the HP regen part (the 2 Regrowth Pendants). But you can also start with the magic resist (especially if there's a burst AP ennemy a bit fed).

Mid game


Here, you can buy either Archangel's Staff or Lich Bane.
I prefer starting with Archangel's Staff (even though I wrote the opposite in the build). Starting with the Tear of Goddess, it gives you more and more mana (and life! Actually, every spell gives you ~1 HP). Plus it gives you mana regen, useful for the poison (and the other spells of course).
NB : The Tear of Goddess doesn't stack mana while activating Singed's Poison ! (too bad... with 1 sec CD it could have been fun!)

The Lich Bane is not common with Singed but very useful. Indeed, it gives mana (so life!), AP, mafic resist AND movement speed. Those 5 things are all very important for Singed. Let's mention that the Sheen is useful after his slow or his throw. As I said you can also buy this before the Archangel's Staff.

Late game


The Banshee's Veil is always useful (especially if powerful AP ennemies). But what's great with Singed is that it gives life AND mana (so life again!).

If you want some Armor (many AD's in the other team), instead of buying a Banshee's Veil you could get a Thornmail (very powerful object).