Singed Build Guide by Hodgeybeatz
Hello everyone, welcome to my first guide I made on MOBAFIRE featuring Singed, The Mad Chemist. This guide if fully updated for Season 3.
Singed, in a nut-shell, is a AP AOE bruiser. Singed is a great pick for any team comp. because of his utility and damage output. He is a master farmer in my opinion which allows to rack up huge amounts of gold and be a absolute beast late game. Not to mention Singed is incredibly fun to play and has a low skill-cap so even low level players can master him!
If you feel the need to down-vote my guide for any reason, please give a valid explanation on why so I can fix it as fast as possible.
Pros / Cons
+ One of the best farmers in the game.
+ Very hard to kill.
+ Damage is often underestimated come late game.
+ Very big AOE slow.
+ Flinging someone can allow your team to pick up an easy kill.
+ HUGE steroid that lasts for a very long time.
- Very weak early game.
- Item reliant.
- Extremely mana hungry until Rod of Ages.
- Farm reliant.
- Only has one form of sustained damage which can be inconsistent.
- Squishy without Insanity Potion.
I like to run 9/21/0 masteries on Singed. This set-up gives you great defensive and offensive capabilities. Here is a quick overview of all of them:
Summoner's Wrath : This improves both of your summoner spells. It provides AD/AP when Ignite is on CD and increases Ghost's movement speed up to 35% which is pretty damn big.
Sorcery : Cooldown reduction is great to have because it allows all of your abilities to come back quicker which is much needed on Singed.
Blast : Provides some extra AP which scales well into late game.
Arcane Knowledge : Magic Penetration is the key to inflicting heavy damage to enemies. A great mastery to have.
Durability : Makes you all around more tanky through health.
Hardiness : Gives you a little bit of extra armor which makes you more tanky.
Resistance : This build somewhat lacks MR so having this mastery is real helpful.
Unyielding : Another great mastery to have because it reduces damage from every champion on the enemy team.
Relentless : Allows you to kite very well and be un-kited by someone.
Veteran's Scar: More HP = more tanky.
Block : This mastery will really help you in lane phase no matter who you're facing. (Unless their Ap :p)
Tenacious : Allows you to kite and move in and out of fights. This stacks with any other tenacity you build too which is insane.
Juggernaut : Yay! More HP!
Defender : Grants you extra MR and armor which is infinitely helpful.
Honor Guard : Reduced all around damage allowing you to tank even more.
Greater Mark of Magic Penetration
Greater Seal of Armor
Greater Glyph of Ability Power
Greater Quintessence of Movement Speed
Seal of Armor: This rune works really well when going top lane because 80% of the time, you're going to face an AD bruiser. This will halt their damage and keep you alive.
Mark of Magic Penetration: Magic pen. will increase your damage significantly allowing you to kite even harder. A must have rune IMO.
Glyph of Ability Power: Just about the same reason as the Mark of Magic Penetration, but this rune gives you AP.
Quint of Movement Speed: My favorite rune on Singed. Movement speed is such a great asset to have because all of your abilities require you to either run away from someone or catch up to them. A must have.
Ignite is the best offensive summoner spell for Singed. You already have one form of damage over time ( Poison Trail) then add another on top of that. Ignite is also useful come late game, when you can Ignite the enemy AD carry to halt their life steal. (Or a Vladimir, Dr. Mundo, Tryndamere, or anybody else with HP regen/heavy life steal)
This is easily the best summoner spell for Singed. With Summoner's Wrath (increases Ghost MS to 35%) and your Insanity Potion you can literally escape ANY situation, catch up to anyone, and kite like a boss. Always take this.
I had a tough time choosing what was better, Teleport or Ignite. I ended up choosing Ignite because of the pressure you have in lane but that doesn't mean Tele isn't viable. It is a great spell that can be used defensively and offensively. You can obviously port back to your lane without missing any minions or exp, but you can also tele to another lane by porting onto a ward. This is a great tactic that can earn your team kills.
The rule of thumb with Exhaust is to only take it if no one else on your team has it, or you're facing someone top lane that you are afraid to fight. (Ex. Tryndamere) Exhaust is still very good though regardless because of its versatility. You can use it to escape or use it on the carry to stop their damage output.
Max Poison Trail first because it is your main damage source as well as farming tool. Then prioritize Fling over Mega Adhesive. I like to max Fling second because it adds some burst to your kit. Finally, start leveling Mega Adhesive last. The reason why I get it last is because it takes WAY to much mana early game to cast. Obviously, level Insanity Potion whenever you can.
Empowered Bulwark (passive): This passive is very underrated in my opinion. It gives you you .25 health for every point of mana you build. This allows you to stack mana and gain HP at the same time. Cool, right? This is why Singed is such an effective tank. He can build AP-Mana items such as a Rod of Ages and get even more tanky thanks to his passive!
Poison Trail (Q): Words can not describe how awesome this skill is. This is Singed's signature ability...and it makes your enemy's rage over how over-powered you are! You can use Poison Trail to harass, kite, farm creeps, and once you get a Rylai's Crystal Scepter, you can slow an entire team with its passive!
How to use Poison Trail effectively
- Make sure to always have this activated in ANY team fight/skirmish.
- If you are being chased, activate Poison Trail and zig-zag so they will run into the trail no matter what.
- To farm effectively, simply run into a creep wave with your poison on, than run back. Make sure you hit all the creeps and you should be able to kill the entire wave.
- Getting dragon/baron is pretty hard as Singed, but to speed it up just activate Poison Trail and run in a small circle so it hits Dragon/Baron.
- If someone attacks you in the lane phase, simply activate Poison Trail and run so they hit the trail. This is a very effective way of counter-harassing someone Early/Mid game.
Mega Adhesive (W): Singed's W ability. This is a very strong slow that can be used in multiple situations. At early levels this isn't the strongest slow, but at level 5 it's a whopping 75% slow! In team-fights, you can slow an entire team which is pretty helpful if the enemy is going for your precious AD carry.
Tips and Tricks
- If you get ganked, don't immediately use it Mega Adhesive. Wait until the enemy is directly behind you and place the slow in front of you. This maximizes the slow potential greatly.
- You can Mega Adhesive someone in your Poison Trail to get the max amount of damage output possible.
- When that pesky Anti-Carry, such as Irelia, goes for your AD carry, Mega Adhesive right in front of them. That way they will be slowed and wont be able to reach the AD carry without taking lethal damage.
- Another pretty obvious tip is to utilize the long range of Mega Adhesive by placing it in front of the enemy you are trying to slow.
Fling (E): Another awesome skill that has many different uses. First off, a lot of people don't realize how much damage this skill actually does. It has a 1.0 AP ratio which is huge. Fling can do 600+ damage once you acquire some AP. You can dominate your lane Mid-game by completely zoning out an enemy. Why? Because they will be afraid of coming anywhere near you since you can just Fling them into your poison.
Tips and Tricks
- A simple little combo is to activate Poison Trail and then Fling the enemy behind you so that they hit your poison. This can dish out a hefty amount of damage Mid-game.
- If you have the opportunity, you can actually Fling people into your turret early game to pick up an easy kill. Although this is rare to pull off, I have done it before.
- You can Fling fleeing enemy's into your team to pick up an easy kill.
- It is possible to position yourself right so you can save teammates by flinging an enemy away from your low HP ally.
- Make sure not to Fling any Super-Tanky champion into your team, such as Amumu or Alistar because they can disrupt your entire team. Hell, your doing their job FOR them.
Insanity Potion (R): Singed's ultimate, Insanity Potion, can be used many different ways. It can either be used defensively as a "Get out of jail free" card OR you can use it offensively to increase your AP and movement speed. It has a average cooldown so use it whenever you get into a fight. Activating this skill while fighting someone can drastically change the outcome of the fight.
Make sure to have this activated in all team-fights and since this skill lasts for a long time(An amazing 25 seconds!)you should be able to have it on the entire duration of a team-fight. Tip: Activate Insanity Potion, turn on Poison Trail, and the Fling the enemy AD carry to damage them heavily and take them out of the fight. Do this to ANY Ezreal, Ashe, Vayne, or any other fed AD carry. You should win team fights once the AD carry is out of the picture. While doing this you shouldn't die because you are so tanky and if they do focus you, your team can pick them off one by one.
When to use Insanity Potion
- Any fight
- Escaping ganks
- Use it to reduce CC
- Use it to troll
- Use it to tank
- Use it troll
- Use it to become OP
- Pro tip: Key bind /Laugh and spam in when your in your ult
Crystalline Flask+ Health Potion+ Sight Ward is my favorite thing to start in the new season. It provides maximum sustain allowing you to farm at ease. Singed has a weak early game too, so all the sustain you can get helps. The Sight Ward is useful too because it can prevent early ganks from occurring.
Recommended Item Build
Boots of Swiftness: These are my favorite boots for Singed. Movement speed is a very powerful stat on Singed because it improves everything he does. Whether it's kiting, harassing, chasing, tanking or getting in and out of fights, these boots will help you a LOT. Another great stat they added to these boots is that it reduces slows by a big 25% which is huge when combined with Insanity Potion.
Rod of Ages: Without a doubt, the best item for Singed. It gives him everything he needs in one single item and then some. I'll explain why, Singed is very mana-hungry so picking up a RoA increases your mana by 650 points. Singed also doesn't have any sustain so the passive proc. from Catalyst the Protector is amazing during lane phase. You also gain a big amount of HP, around 630. But keep in mind of Singed's passive, Empowered Bulwark. His passive will further increase the HP he gets by 162.5 points and this adds up to 792.5 total health. Oh, did I forget to mention this item gives you 80 AP? Hue hue hue.
Frozen Heart: The best defensive item for Singed. FH (frozen heart) gives you a huge amount of armor which is always useful. Then, you gain 20 cooldown reduction. This will make sure you'll always have your Ult. when you need it. The CDR is also good when you want your Fling up faster as well. Don't forget about the passive of this item either, because it's amazing. Since you'll always be up in the enemies face, you'll be getting the full use of it. In other words, you'll be slowing everyone attack speed. But wait...THERE'S MORE! This item gives you a big pool of mana too, 400 to be exact. But wait...THERE'S STILL MORE! Remember your passive, Empowered Bulwark? Well if you don't, left me refresh you. You'll also be gaining HP because of the mana you get from this item. So technically, this item gives you 100hp.
Rylai's Crystal Scepter: Have you ever wanted to perma-slow and entire enemy team? Well if you have, this is the item for you. The passive from Rylai's paired with Poison Trail allows you to slow an entire enemy team. Crazy, huh? You also gain a big health pool too as well as a big amount of ability power. My friend told me you'll pretty much be gaining movement speed because everyone else will be slowed haha. Anyways, a perfect item for a tanky AP bruiser like Singed.
Abyssal Scepter: The best damage item for Singed in my opinion. It is similar to Void Staff in some ways, but the Scept. provides better utility and defense. Not only are you increasing you own damage, but you're increasing your teams too from the Scepters passive. Don't forget about the MR you gain too. This build somewhat lacks magic resist, so the extra MR you get is awesome.
Guardian Angel: Last item but not least...GUARDIAN ANGEL!. The stats were somewhat nerfed when season 3 came out, but it is still a great item. It provides decent defensive stats which is always helpful but the main reason I'll purchase a GA is because of its passive. Once late game comes around, people may tend to focus you. If so, they'll regret it. First off, your hard as hell to kill already, but add a second life on top of that, and people will start to rage. Double the lifes, Double the trolling capabilities.
(Keep in mind, NO build is set in stone. Game's WILL vary. You may need to change the purchase order or even change what items you buy.)
Ninja Tabi is completely situational. If you are constantly being harassed in lane and getting zoned out, buy these boots. They are very cost effective and can allow you to fight AD bruiser way easier. And since they're so cost effective, you can easily sell the late game and get Mercury's Treads or Boots of Swiftness.
Sorcerer's Shoes will make your early/mid game damage sky-rocket. I have only taken Sorcerer's Shoes a couple of times when I was going full AP Singed and I think that is the only time you should take Sorc. Shoes. They end up falling of late game and you aren't nearly as tanky as you would be with Mercury's Treads or Ninja Tabi. But if you're risky giving up major tankiness, by all means take these.
Mercury's Treads are arguably one of the best boots in the game. These boots give you 25 MR which ins't huge, but it is helpful and they give a great amount of tenacity. The tenacity is insane when combined with Insanity Potion. I will often take Mercs. Treads if the enemy team has multiple forms of CC.
Doran's Shield is incredibly overlooked when it comes to laning. The early game stats you gain are extremely beneficial against AD bruisers that hurt early game. You gain a lot of sustain as well as some armor. If you are losing lane or constantly being harassed, get 1-2 of these. (You can simply sell them late game)
Sunfire Cape should only be bought when you need to be the designated tank for your team. The passive can be used effectively only if you can stick on multiple people for a long time. That be said, the DoT from your poison and the damage from Sunfire Cape can be devastating.
Warmog's Armor is lackluster at best on [Singed]] but it does turn you into a crazy HP regen super tank. You'll be pretty much unkillable with Warmog's and Insanity Potion turned on but you have little to no damage output. That is why I don't like Warmog's. But just like I said about Sunfire Cape, if you need to be the designated tank for your team, don't hesitate to buy a Warmog's Armor.
Randuin's Omen provides great defensive stats as well as great utility for your team. The passive makes you very hard to be chased down and the active can be devastating if used right. The active can single handedly slow an entire team by 35% for up to 3.5-4.5 seconds. I'll often fit this into my build if my team is behind in gold/kills.
Banshee's Veil is great for when you get initiated on. If you find yourself being constantly grabbed by that annoying Blitzcrank, or when a giant Ashe arrow comes from nowhere and hits you, or when that pesky Skarner pulls you, buy a Banshee's Veil! It also gives you MR, HP, and mana.
Thornmail can devastate AD carries if they attack you for a long period of time. I did some calculations just to see how much damage Thornmail can do to a carry: An average AD carry has around 250 AD late game. So if we take that number and multiply it by the damage Thornmail does, 250x.30=75 That means each hit, Thormail returns 75 damage. Lets say that carry attacked you 10 times, take 75x10=750. That means if the AD carry attacked you 10 times with 250 AD, they'd be taking 750 magic damage to themselves.
R.I.P Force of Nature....you shall be missed...greatly :(
Warden's Mail is very strong early game against auto-attackers. The attack speed slow is valuable and can often determine if you survive or not. Another great thing is you have to option to upgrade Warden's Mail into Frozen Heart or Randiun's Omen. I believe this item is often underestimated because of how cost effective it is.
Rabadon's will make you have WTF damage mid-game. I don't recommend buying one though unless you are one of the only AP's on your team, simply because it gives you no defensive stats what so ever. It is pretty hilarious to see your Fling do 600-800 damage and Poison Trail tick for 200+ damage a second too.
Zhonya's is actually pretty good in Singed. During season 2, I tested it out on him every once in awhile and it seemed to work very nicely. You get a boatload of AP and armor and the passive is also very strong too. If you are the initiater for your team and you get focused after going in, simply pop the active and you're untargetable.
Liandry's Torment is the new AP item upgraded from Haunting Guise. It is a very strong item and makes Haunting Guise actually worth buying. It is relatively cheap to buy and the passive scales with HP. (Which is why this item should be bought late game) Another cool thing is if the enemy is impaired, they take double damage from the passive. What is cool is that Rylai's Crystal Scepter procs the passive. ( Mega Adhesive does too)
Will of the Ancients is another item I have been testing recently. It gives the AP's characters on your team a big advantage which is nice and it can make your kiting even more dangerous. If 2+ people are chasing you and they constantly run into your poison, you'll regain a lot of HP back. An early Hextech Revolver can improve your sustain during lane phase too. Overall, a great item if no other champion on your team has one or you need sustain during fights.
Seraph's is a decent item on Singed but I personally am not a fan of it. It is build out of a Tear of the Goddess which will somewhat sustain you back some mana. The coolest thing about the Tear is how easily it is stacked because your Q will constantly proc. it. Serpah's will also increase your AP 10 fold. The only problem with this item is that it is more offensive oriented and gives you 0 defensive stats. It also stalls your RoA because you're forced to buy a tear early to get full effect out of it. I don't recommend buying Serpah's unless you're one of the only AP's on your team or you're snowballing like crazy.
Shurelya's is a great cost effective item that can be beneficial to you and your team. You can rush one if you're facing someone like Teemo who is very fast and can attack you on the run. Shurelya's is also effective late game too, allowing your team to have a speed advantage and allowing you to get a huge burst of speed to Fling someone. It also gives you better lane sustain and survivabiliity.
That is pretty much the only viable utility item on Singed. I am still testing items though, so if I find one that works, I'll post it.
Your Job as Singed
Singed isn't the strongest early game, that is why we start Crystalline Flask to get as much sustain as possible. Stay close to your ranged minions and last-hit as many minions as possible. Once you're level 2, try to zone out the enemy by putting a small line of poison by your minions. Be careful for ganks because if you die early, it can be hard to recover. Once I hit level four, I will start playing a little aggressive. If the enemy goes to last hit, Fling them with poison on. If they retaliate, simply kite them. Just be careful with your mana usage. Once I obtain 1550 gold, I will back to buy Catalyst the Protector and Boots of Speed.
You start to get real strong during this point of the game. Play real aggressive by doing your Fling Poison combo. This can zone your enemy out real hard. Force you opponent to farm under the tower and try to get the jungler to camp your lane. If you can do that, bot and mid lane should be free of ganks. (You should be able to survive any gank if you have river warded) Eventually lane phase will end, and hopefully you have a lot of farm and some your core items. Constantly go after Dragon whenever it's up and contest it. If you see any team-fighting begin, make sure you're there. Make sure to constantly push your lane out whenever you're in it. This will force someone to go and stop the push allowing your team to pick off unsuspected enemies.
At this point of the game you should atleast have your Rylai's Crystal Scepter, Frozen Heart, and Abyssal Scepter. These items allow you to team fight effectively. Remember to ALWAYS be with your team members. Try to take Baron whenever possible and make sure to contest it too. If you see any lanes pushing, clear them and push them out. Another tip: Babysit your carry. Always be near them because if they die, chances are you can't team fight.
It is very important you are always with your team before a fight breaks out. You can tell if a team fight will occur by looking at the enemies movements. If all 5 of them are mid-lane, just lingering around, chances are they want to fight. BE THERE AT ALL COSTS. If you are top lane AFK farming and your team gets into a fight, they will lose. What to do in a team fight:
- Singed isn't really a great initiator. If you see someone out of position, attempt to Fling them, but that is it! Instead, wait for someone like Amumu to engage.
- Try to disrupt as much as possible. That means Flinging high priority targets or forcing people out of position by poisoning everywhere around you.
- Obvious tip: Don't stall your Insanity Potion, it lasts a long enough duration meaning it will be up until the end of a team-fight.
- If possible, get people to focus you. This will allow your teammates to pick off each enemy one by one. You can accomplish this by diving straight after the enemy AD carry.
- Don't stall your Mega Adhesive either. Place it right in the middle of a fight to try to slow as many enemies as possible.
Even Match-up. Difficulty: 7/10
Darius real tough to lane against early game, but once you acquire a Catalyst it gets a lot easier. I recommend buying an early Doran's Shield too for some sustain. Go for last hits all early game and stay behind your minions. Zone him with poison to keep him away from you. Once he gets his pull, play even more passive. Call for early ganks to get ahead. Once mid-game comes around, he is easily kited and he can't kill you.
Easy, But Near Impossible to Kill. Difficulty: 4/10
Farm Fest. He has incredible sustain and he is like a brick wall, you can't move him. Push to his tower and make it as hard as possible to farm. Constantly put poison to try to zone him. Don't EVER dive him. He'll live due to his Ult. and Wither. It basically comes to who has more farm late game. He can't kill you, you can kill him.
Hard/Annoying lane. Difficulty: 8.5/10
Teemo is a counter pick to Singed because of he ranged harassment through Toxic Shot and his movement speed buff, Move Quick. Be prepared to get absolutely destroyed early game. If you go to last hit, he'll auto you a couple times and you'll take heavy damage. My advice is to let him push and farm under tower. Call for ganks, don't attempt to harass at all, and obtain as many last hits as possible. Rush Catalyst the Protector and Mercury's Treads to get some sustain and hinder his harass. Avoid this lane if possible.
Very Hard lane. Difficulty: 9/10
Jayce in my opinion is the hardest lane for Singed. He has the ability to harass you from long range, speed himself up, a gap closer, knockback, slow you, and he heavily outdamages you. During lane phase, don't stand near your minions because his Shock Blast end it hitting you. Let him push and call for ganks ASAP. Farm under tower until you can get Catalyst the Protector because you'll need the sustain. Don't be afraid to pick up a Doran's Shield either. Once mid-game comes around, push the minion wave to his tower and keep pushing. He either will harass you or lose a lot of farm with this tactic.
Annoying lane that is Hard. Difficulty: 8/10
Kennen is a great counter pick so Singed because of the fact that he has a long range poke. He'll poke you down and if you're low enough, he'll stun and Ult. This will end up as your demise. But, there is a way to avoid this. During the early levels, hide behind your ranged minions. He won't be able to harass you this way. If you see him get his advance auto attack, avoid him because that will lead to further harassment. Once you're level 4, try to Fling him into your poison. He can't do much melee range. Do this as much as possible and you'll end up out harassing him. This is still a difficult lane though, so I don't recommend picking Singed vs. Kennen.
Moderate Difficulty: 6/10
Malphite is no problem to lane against. It is basically a farm fest. Rush Mercury's Treads and constantly ward your lane because Malphite can follow up on ganks insanely well. That is the only reason he can be annoying, he can slow you and use his Ult. if his jungler ganks, and you'll usually end up dying. He is pretty much the same as Nasus, you can kill him and he can't kill you. Also, don't go for harassment too often because his passive will soak it all up.
Practically a free lane for Singed. Difficulty: 2/10
Fiora is an extremely easy lane for Singed. If you rush Ninja Tabi her damage is completely halted. You can kite her super easily and she can't keep up with your harass. I recommend going super aggressive. Don't stay in melee range for a long period of time though, she may end up harassing you back equally. TL;DR - Kite her into poison hell.
This lane can go either way IMO. Difficulty: 5/10
Jax has to potential to stomp your brains in early game. Don't give him any kills early game and you'll be golden. If he jumps on you with his stun, Fling him away and proceed to kite. Rush Ninja Tabi and start playing somewhat aggressive post-6. He can't kill you once mid game comes around and you can kite him super hard.
A ton of new match-ups are going to be added in the future! Now that season 3 changed a lot of things, I need to study more match-ups.
Dyrus, a pro gamer, loves playing Singed. He is playing in a tournament scrim in this vid.
Here's everyones favorite, the Champion Spotlight. It's pretty outdated though, but still gives good info.
Thank you very much for reading my Singed guide. My main goal was to please the readers, so if I accomplished that, I'm happy! I also encourage you guys to comment about what your thoughts are on this guide and what I could do to improve it. This was my first guide, so I had little experience. But thanks again for reading!
I would have to thank jhoijhoi the most because without her Making a Guide tutorial, I couldn't have done any of this!
I would have to thank all the amazing viewers who have read my guide. I just hit the 50,000 view milestone which to me, is just awesome :D Once again, thank you all! - 12/11/12.
Wow...I am speechless! My guide is actually the #1 Singed guide on MOBAfire!!! I never thought in a billion years that I could achieve this. I would like to thank all of you wonderful ladies and gentlemen who have voted and contributed to my guide. So from me to you MOBAfire community, thank you. - 1/25/13.
12/6/12 - MASSIVE season 3 update. Item changes, layout, etc.
8/15/- Added a video section with two videos.
Absolute Map-Wide Domination - TheWarlock
Singed - Chemically Driven (S3 Updated)
Mix Mix Swirl Mix: Singed General Guide
Singed: How to be a super AP carry tank