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Singed Build Guide by LycoHalostar

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author LycoHalostar

Singed - Fart n' Dart

LycoHalostar Last updated on July 8, 2011
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
1/
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 15

 
 
 
 
 
Awareness
4/
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 15


Table of Contents
Guide Top

Introduction

Fart n' Dart is a Tank/AP hybrid build for Singed that focuses on making use of his excellent mobility and survivability to both draw the attention of the enemy team and do substantial damage to them at the same time. Rabadon's and Mejai's combine together to give you insane AP if you can keep your stacks, and Force of Nature and Guardian Angel make Singed, who's hard to bring down as it is, nearly unkillable.

This build works very well for 3v3 but I have not done extensive testing with it in 5v5, regardless I think it is safe to say that Singed works better with a lane partner then in solo, this build especially.


Guide Top

Runes

Greater Quintessence of Swiftness


Move speed is critical for Singed. It allows him to initiate with Fling easier, lay his Poison Trail across a larger area, and gives his much better survivability and chase potential. Early game, with move speed quints (as well as the masteries), you will move nearly as fast as someone with basic boots. This fact alone can allow you to dominate most lanes with Poison Trail.


Greater Glyph of Intellect

Spamming Poison Trail early on in lanes can hurt your mana. These runes help with Singed's early game mana problems while giving him a little bonus health in the meantime with his passive, Enpowered Bulwark.


Greater Seal of Evasion


This is the best rune you can take if you're playing a tank. Helps your survivability a ton and synergies with the Nimbleness mastery to give you a bonus boost of speed in a messy situation.


Greater Mark of Insight


I choose Magic Pen in runes because I'm not picking up any in my items or masteries. Any AP character serious about dealing the most damage they can should have at least one source of Magic Pen (be it in items, runes, or masteries) to combat the enemy's natural MR, and should take more if they are stacking MR in items.


Guide Top

Masteries

0/15/15



Defense


These are basic masteries to increase Armor and MR. I choose increased health regen over blocked physical damage to synergize with my ultimate and with Force of Nature, and extra dodge change and Nimbleness for excellent survivability and escape. Lastly I take improved Clence, since you are so much more vulnerable when Clence is on CD.


Utility


These Masteries Focus on health and mana regen, for strong laning presence early on and good synergy with your ulti later on. Other Key masteries include improved Ghost, and the move speed bonus, both are critical to this build's effectiveness. Greed isn't really necessary, but I had an extra point I needed to spend in Utility, and who doesn't like a little free gold?


Guide Top

Items

Starting Items

Sapphire Crystal and Health Potion x 2

I've found these starting items to do the trick in pretty much any situation. The extra mana lets you throw your poison around a lot more early on and gives you some bonus health.