Singed Build Guide by Setinha
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Champion Build: Singed
| Health | 3542 |
| Health Regen | 27 |
| Mana | 1975 |
| Mana Regen | 26.5 |
| Armor | 163.69 |
| Magic Resist | 94.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 446.66 |
| Gold Bonus | 0 |
| Attack Damage | 117.4 |
| Attack Speed | 0.802 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 150 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 10% |
Recommended Runes
Name
Ability Sequence





Masteries
Introduction

Hello guys.
This is my first guide here. At first, sorry for my bad English, it's not my native language as you will realize.
I've been playing LoL for about 2 years and the char that I've played the most is Singed, for sure.
Singed had been nerfed a few times in some patches ago, changing his ultimate. Before that, he was able to tower dive and put it down in a few seconds. Just after that, I thought Singed had become an useless char. I had to learn how to play with Singed again, experimented some new builds, and, as a result, I've developed a build using dodge seals and boots of movement. It was doing fine until, sadly, Riot removed dodge runes and masteries and I had to change my build again! D:
I've substituted dodge seals for armor and changed boots of movement and now I buy
And now we're on the new season... New masteries, new items and a core item was removed
Hoping that Singed don't suffer more significant changes during thiss season, I've decided to share (and update) this build.
Actually, I've seen so many guys playing Singed with full tank or full AP build and I really think it's a big waste. He can carry his team easily if played correctly. And that's what I do pretend to show you guys.
Enjoy it, leave a comment and vote +1, please.
Suggestions and constructive flaks are welcome. :D
Pros / Cons
|
+ Great initiator + Can disrupt the enemy team structure with + Farm a lot with + Show stopper - |
SPACE | SPACE |
- Mana thirsty (specially in early game) - Hard to mastery - Abilities are close ranged - May have some difficulties against a duo ranged lane - Weak early game |
Example Results

I think that it's important to show you guys some example of results. This screenshot shows how efficient this build can be if well played. You can become the team's carrier and lead them to the victory. Singed is often banned in ranked matches because of his disrupt capacity and how can he get fed easily.
Masteries
The biggest difference between this build and the others that I've seen in mobafire is the masteries.
I use a 1/22/7 mastery tree based on the purpose of Singed's gameplay and his role in the team. With this build, I do intend to be the main initiator of the team, using Mega Adhesive to slow them and fling the main target (generally the ap/ad carrier). So, which characteristics should I have? I must run, have decent MR and DEF and some tenacity to reduce disables and cc effects.
Said that, the mastery tree is quite self-explanatory.
I spend 1 point in
Summoner's Wrath
to improve my summoner spells.
After the update of the masteries, Singed can't take all the masteries that increase his movement speed, but, as a trade-off, his tenacity increased a lot!
Relentless
and
Tenacious
able
Singed to pursue his target in a more consistent way. Now he's slower but the duration of cc effects are lower as well. So I focused in MR, DEF, health, tenacity and some movement speed. The role is the same, the biggest difference is the way that you'll pursue your enemy, it envolves more strategy and positioning than pure speed.
Runes
In this section I'm gonna present and explain my runes choices.
Quintessences
There's no other viable option for
Some players (I mean, a lot of them) use

Marks
For marks, I use
Some players use

Seals
For seals, since you're the top laner, there's a great chance of facing an AD champion. So pick

Glyphs
For glyphs we have more options. I generally take
If you think that you'll have enough Magic Resist, you can take
Abilities
: this passive increase Singed's health for each mana point he has. Based on the items that I suggest you to buy, the only one that increase mana is Rod of Ages.
Rod of Ages: +525 mana * 0,25 = 131,25. That's the bonus that this equip will give us with Empowered Bulwark. We still have an outlined health increase when we level up since Singed's mana increases as well.

: the bread and butter Singed's skill. This skill allow you to farm like hell, escape from persecutions and kill low health enemies that can escape easily, like 
: an underestimated skill, in my opinion. Based on the purpose of my build/gameplay, it'll allow you to fling the enemy to your teammates, let them breath more time your poison gas, escape from a gank, etc... Anyway, since you'll be a runner, having Mega Adhesive in level 1 is more than enough to make you reach any enemy and fling/poison/troll/whatever you want.
: This is the skill that transforms 
: When activated, you'll fell like superman. It gives you a lot of buffs (MR, Def, AP, MS, Health and Mana regen, and tenacity) that allows you to tower dive, get in the enemy formation to fling their carry, push lanes, in other words, kick ***es like a boss. Since it has low cooldown for an ult, you don't have to be so worried about activating it whenever you find an opportunity.
Skill Sequence
Differently of most of Singed players, I start with
The biggest advantage is that you will be able to farm better.
But, sometimes

WTF Setinha?! Why should I max
Fling before
Mega Adhesive?
This question is frequently asked to me, and I have a reason to do that. As you all must be bored of reading, the main role of a
Given that, ok, I take Quintessences of Swiftness allowing me to run faster and faster. So I'll probably be the fastest champion in the lane and I can slow my enemy in 35% for some seconds. Even in teamfights, using

What's the benefits of a high level
Fling?
The unique benefit is the damage and, you'll pick it just on level 8. So, if you're doing it right, you'll already have
Anyway, this is just my opinion and I really think that you should give it a try. Just do it and then come with your comments :D
Summoner Spells
Singed can use so many summoner spells that actually it's hard to decided which ones we should pick.
-
Ghost is obligatory for any Singed's build. And it's a MUST for my build given the role that we intend to have.
Ghost +
Insanity Potion allows you to fulfill your role in the team in any teamfight.
The second summoner spell may be a hard decision, but I personally pick
Ignite to get the kill of low health enemies. As I've said before, there are many chars that have escape mechanisms like
Twitch,
Caitlyn,
Master Yi,
Fizz, and others. Singed is specialized in kill those runaways because he can do overtime damage with his poison. And the chances to get the kill are considerably increased using
Ignite.

Other Viable Options:
-
-
-

Not Viable Options:
-
-
-
-
-
-
-
-
Items
In this section I'll give a detailed explanation of why and when I pick some items and not others.
Firstly I'd like to show you Singed's core build:
This list used to have
Anyway, having those 2 items are essential for a successful Singed!
-
-
-
- Raduin's Omen: another item that suffered some modifications to this season, but it still fits well with Singed. It'll give DEF, a decent amount of health and the unique active is very nice in almost all situations. It lost the cooldown reduction and the health regen, but now it's cheaper, so it's worth it.
-
-

Other viable choices:
Despite the core build, you can substitute the other equips based on your team’s necessity.
-
-
-
-
-
speed. But the main reason for buying it is the nice CDR.
-
-

Some equipments that I’ve seen in
Singed but I disliked:
-
-
-
-
Warmog’s Armor attributes, but this item just gives you health and health regen. It’s good, but doesn’t fit with
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-
-
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Gameplay
As I've written before,
Singed will potentially be the one of the richest chars in the end of match. If not, believe me, you'd played it wrong.
The key to farm properly with Singed is using
Poison Trail correctly. And how do I know if I'm doing it right or wrong, Setinha?
At first, check how long you can stay in lane with enough mana to farm. If you're getting out of mana, you're possibly doing it wrong. You don't need to keep
Poison Trail turned on all the time. Just activate it to spread in the minions wave and turn it off. After a few seconds, if necessary, turn it on again to kill the remaining minions. If you're running out of mana, try to save it just auto-attacking. Try to always have enough mana to cast
Mega Adhesive to escape from ganks.
And the last farming advice that I should give you is never, never, never and NEVER use
Fling to kill a minion. It costs a considerable amount of mana and don't have low cooldown (10 seconds) increasing the chance of you missing an opportunity to use it on an enemy. So try to always keep it ready to be used.
On late game, with full charged
Rod of Ages and
Rabadon's Deathcap you will be able to kill quickly minion waves, which means, more cs, more money, more resources.
Singed can zone very well. If your opponent don’t know Singed’s zoning, he’ll probably be
dead in the first 5 minutes of the match.
Your play style during early game will depend on the enemy that you’re facing.

AD Melee Carrier:
If your lane opponent is an AD melee carrier try to dominate the lane with your
After that, keep farming using

AD Ranged Carrier:
You won’t see this kind of champion too much since generally you’ll be the solo top of your
team and AD Ranged Carriers are generally on bot with a support champion. Anyway, this is probably the worst scenario for you. Since

AP Carrier:
AP Carriers, specially nukers, are weak matches against
don’t have too much AP (aka damage) to kill you. Use the same bush tactic as I’ve showed
before and take control of the lane. Just be careful with those AP carriers that have stun
(
If they just keep holding turret even if you’re just last hitting, wait until you reach level 6 and have

Off-Tanks:
Hard to lane against since they have a lot of life and can make decent damage. Your role
here is: hold the lane, be careful with ganks and farm as much as you can. Try to lure your
opponent, encouraging him to attack you. Try to escape using your
more useful.

Against 2 on top:
This formation is quite normal in non-ranked matches. The good thing is that your jungler can
get the buffs safely and gank more. In this situation, you’ll have to hold the turret. Don’t play aggro, play safe! It’ll be hard to farm (just like against AD Ranged). When they reach your turret, use your
If they attack you and are in the turret aim, fling them into your turret’s direction. Anyway,
you will need ganks ASAP or your turret will get down in no time. If your jungler is ganking
correctly and you’re able to hold the turret efficiently, congratulations! You and your jungler will have a higher level comparing to your enemies. You’ll be more solid, especially when you get

Teamfights:
structure, you’ll be able to define who is the main initiator. Personally, I prefer that other
viable teammate initiate the battle since
initiate it. As I’ve written before,
Use it to cancel a lethal ult’s just like
Do it always with your
fling any escaping enemy.
Don’t worry if you are being chased after all of your teammates got dead. Keep your
Hold the turret as safe as possible (don’t let them ace!) until your teammates respawn.
Warding

This is where you and your team should
Sight Ward.
- Yellow: Vital to protect the jungler on your team
- Blue: For protection depending on which lane you're on
- Red: To guard Dragon and Baron
- Orange: In order to Counter-Jungle
Final Words
This build is still under construction. I do pretend to add some more detailed information in some chapter and make this guide more attractive and easy to read doing some modifications just like customizing titles, texts and fixing some codes troubles.
- April 26th - release of the guide.
- December 09th - new season update.
- December 16th - inserted
Liandry's Torment on
Rabadon's Deathcap place, repaired some code problems and created the Runes Section
Updates to be done
New season updateRecheck codesInsert "Runes" section- Improve masteries section
- Add videos
- Insert jungle build
- Add more screenshots
- Create "Submit your Screenshot" section
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