Not Updated For Current Season
Welcome to my very first guide on mobafire. This guide is all about Singed, a underplayed champion with great potential to make or break a team. In this guide u will learn how to build a killer Singed (Team 1) who can easily take down 2 enemies by himself or a Tanky Singed (Team 2) who can take a ton of damage and push the team to victory.
Pros / Cons
Nice AoE DoT damage
Amazing AoE slow
Great at chasing and initiating
Easy to play and master
Usually not focused in team fights
Probably the best chaser killer in LoL
CONSLack of CC effects
Lack of finishing abilities
Damage only effective over long periods of time
Hard to save teammates due to long cooldown time onand
As for runes i decided to go with
because it helps your poison and fling do more damage
I chose over greater seal of defense because i find that completely dodging a physical attack is more effective than just blocking a small percentage of it. Furthermore, the dodge runes together with the mastery can give you that little bit of extra movement speed needed to catch and fling an enemy champion.
I also tookgreater glyph of replenishment instead of because i find that i tend to run out of mana earlier in the game rather than later.
For masteries I go with 9/21/0 as a tanky magic damage dealer.
Archiac knowledge helps Singed's poison do more damage and gives Singed more health regeneration to lane longer.
I did not get 21/0/9 for masteries because as i said before singed takes time to deal damage and therefore the defensive masteries will allow him to survive long enough to get the kill.
Spells are ordered by those that I think are most useful for singed with the most useful ones on top.
: A good escape spell. But with ghost gives you an insane amount of movement speed which most enemies will be unable to run away from from.
:A great spell that allows Singed to flash in and surprise fling an enemy or can be used to escape a gank.
: Stacks perfectly with your poison to kill running enemies
: Allows u to jump around the map to farm large mobs of minions or to get near your team mates or turrets to protect them.
: Can help protect your turrets or to dish out double damage to tower diving enemies. Put a point in the mastery if u get this spell as its splash damage can be really useful.
: Can be useful early game when u run out of mana easily. But once u get your and you will rarely find yourself out of mana and clarity will become useless.
: can help slow an enemy down and reduce his damage output. But I find that its much more effective to just use to slow and then if you want to kill him.
As for the rest of the summoner spells, i find that they don't really synergize well with singed and you should not be getting them.