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Build Guide by riarle3

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author riarle3

Sion - AD Gank Tank

riarle3 Last updated on February 27, 2011
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Ability Sequence

1
5
10
13
14
Ability Key Q
4
9
15
17
18
Ability Key W
2
3
7
8
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 4

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 22

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 4


Table of Contents
Guide Top

Introduction

My first guide, I've played Sion a few times with this build and have never seen anyone else use it. Sion can be a very effective tank with some decent dps to boot, yet all I ever see is AP. With good use of runes and Enrage, you can easily get Sion above 4000 HP.


Guide Top

Runes

For the most part, you wanna go for the HP. I have a little bit of potency in there because the Sion's ult is lifesteal based off of damage output, so we want some power behind our blows in order to stay alive when everyone's beating you down, but that could just as easily be replaced by fortitude if you want.


Guide Top

Masteries

For masteries, I go for the defense tree with points in the other two trees for ghost and exhaust. Nothing too complicated here.


Guide Top

Items

Sion's tank item build tends to depend on the enemy team.

Wriggle's Lantern
I first start off with Wriggle's Lanturn because the lifesteal allows me to keep enrage on indefinitely, keeping my max hp growing, as well as a free ward. This is an awesome item early on because you can keep going with enrage as well as see what your enemies are doing so you can prevent ganks.

Mercury Treads
For boots, I personally go with Mercury Treads because a lot of the time there is going to be some CC, and a lot of the time it will be focused on you, because that's your job as the tank. You could get away with Berserker's Greaves, but 9 times out of 10 you're gonna wanna not be stunned more than you want the extra attack speed.

Trinity Force
A great item, it buffs a lot of necessary stats, such as your AP, AD and AS, allowing you to steal more health with your ult and keeping you alive for longer in a team fight.

Thornmail
This item depends a lot on the people playing. I chose to show Thornmail because carries tend to be melee, and they do a lot of damage, and they like to focus on Sion. Thus, Thornmail whittles down their health down to nothing before they realize it. However, sometimes their team is much more ranged and spellcasty. If that's the case, go Banshee's first, then Guardian Angel for the armor and magic resist, as well as the free revive.

Banshee's Veil
This is a GREAT item. It increases your health and mana, both necissary for this build, AND MR. TBH, I almost find myself buying this before Thornmail, so it's very situational.

Frozen Mallet
Late game, you are facing some pretty high damage output, so the extra health is always nice. Also, the snare effect is great for chasing down enemies.