Sion Build Guide by Flexure
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This build is for the aggressive/initiator play style, but does take some teamwork to pull off. The goal with this build is to initiate the team fights, running in the middle of them using Cannibalism with Death's Caress and start hitting people. Cannibalism will give you 100% LS when maxed out at level 16, with 300+ damage your going to almost eat every spell they throw at you and heal right through it. Although you will need your team behind you because you will only live as long as Cannibalism is active, once it stops if the enemy teams carries aren't dead your going to be killed rather quickly.
Pros / Cons
Massive Life Steal
Decent Melee Damage
Rough Early Game
Needs Decent Farm
Needs Decent Teamwork
Greater Mark of Attack Speed - Very useful due to Enrage boosting your damage to pretty insane amounts early on this allows you to deal that damage quickly.
Greater Seal of Armor - Great choice for almost any melee champion. Since being right next to someone to hit them, usually results in you getting hit back.
Greater Glyph of Magic Resist - Same reason as Seals.
Greater Quintessence of Attack Speed - Same reason as Marks.
Berserker's Greaves - Attack Speed really helps you deal out the bonus damage from Enrage. Late game, if you want, you can switch these out for another Phantom Dancer. With little to no Movement Speed loss, while gaining a bunch of Attack Speed and Crit Chance.
Warmog's Armor - Rush this because it will allow you to almost out last any champion early in lane.
Atma's Impaler - This item is the core item to this build, and works extremely well with Warmog's Armor, Frozen Mallet, and Enrage's passive.
Frozen Mallet - When you hit someone you want them to stay there since you'll out last them so the slow is very helpful in doing this. Also the health bonus is pretty insane with Atma's Impaler.
Force of Nature - This item is kinda up for debate with me its if there team has a heavy AP focused team. The HP Regen is pretty awesome with all the health this build stacks.
Phantom Dancer - This item is one that late game for the Attack Speed and Crit Chance.
Since you should have Enrage up all the time you should really be trying to last hit minions for the passive health bonus. Though try to only last hit the minions, since auto attacking them with Enrage up will do significant damage to your self. This is due to the fact that Enrage costs a small amount of heath every time you hit something while it is active. So constantly auto attacking minions with Enrage active isn't a good idea.
Now the passive from Enrage works well with this build since your using Atma's Impaler. The more health you farm up the more damage you will do, so it is important to try your best to have decent farm not only for the gold but also to improve your Max HP/Damage. Bye the end of a decent game I can have any where from 500-900 extra HP just from farming.
Cleanse - When you are in the middle of a team fight and you get hit with hard CC your in trouble because you can't hit them to Life Steal your HP back. You then use this to, in most cases, escape those situations.
Exhaust - Usually when I start tanking the enemy team I have that one fed carry just tearing me down. This destroys their damage, allowing you to heal up while hopefully your team takes care of them. Also if it comes down you it use your Cryptic Gaze on them to take them out of the fight for a second.
So you main goal is to run in and eat there spells while healing it all back with Cannibalism, while your team jumps in and takes out the carries. Make sure you team has a set list on who to take out first. Most likely if the AD carry is fed that is first you burst them down before they are even able to deal any damage. Due to a fed AD carry can out damage your Life Steal in most cases. You should also be aware of who is doing the most damage to you and use your Exhaust on them, and your team should see this and instantly focus them down.
Your stun is somewhat situational... It can be used to stop someone from dealing damage to you while Exhaust is on cool down, stop the support from healing, or stop someone from running away. It kind of depends on the situation on how you use it.
Also remember if you get hit with hard CC use Cleanse, but if they have multiple champs with hard CC and you know you can survive try to wait till you get hit with both so they wasted two CC spells on you.