Sion Build Guide by Apos

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League of Legends Build Guide Author Apos

Sion the Undead - [AP] [CDR] [TANK] Recipe

Apos Last updated on August 18, 2014
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 0


Utility: 9

Threats to Sion with this build

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Threat Champion Notes
Darius You counter Darius hard. You can shield his bleed. You can stun him right before he pulls you. If he pulls you while your shield is up, he is asking for you to combo him. After you start building armor, he has no more kill potential on you.
Jax You counter Jax hard. If he jumps to you, you can just stun him and keep kiting him. Your burst will hurt him quite hard early on.
Akali Quite a fun opponent. Your shield will hurt her while she is stealthed. When out of stealth, stun her. There is nothing she can do against you.
Mordekaiser He can kill you if you play like a retard. You'll have to waste a stun to get rid of his shield. After that you can pretty just poke him and there isn't much he can do.
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Welcome to the ultimate Sion guide for Dominion.

I am a Sion main, having played around 200 ranked Sion games so far this season. I know the champ in and out, and can play him successfully mid, jungle, top or even support.

Dominion brings a lot to the table in terms of fast pacing, team work, and instant gratification. With this guide, you will be able to win pretty much all fights you get into, AP Sion is a 100% uptime champion. With this build, your stun will be up every 4.8 seconds. Your shield will be unbreakable. The other team will have to send two people bot lane just to try to handle you.

Constructive Feedback is welcome!

Note: This guide is currently being updated. Last update: August 18th 2014.

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To maximize your 1v1 fighting abilities, you'll want to take Ignite and Flash. 'nough said. A single combo brings most people down to half health early on. Wait for your next spell rotation, combo, ignite, dead.

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
When choosing your abilities, as AP Sion, your first goal is to max out Death's Caress as fast as you can. That shield can tank a lot of damage, but you need to learn to protect it. A good Sion should never have his shield popped ever. You'll usually want to start the shield, hold on to it from a distance for a couple seconds, then walk towards your target.

Your Cryptic Gaze is simply amazing. There is pretty much no counter play to your stun shield combo. This ability can be spammed every 4.8 second and does huge damage. Max this second.

Early on, your Enrage is useless. Sure you can stack health, but that comes at the expense of your early game power. Essentially AP Sion is the strongest early game champion in the game. His damage is insanely high. No point trading that for late game health.

Cannibalism is usually maxed last in dominion since it doesn't help you take capture points faster. It is purely for lane sustain or critical life and death situations where auto attacks matter.

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This section is undergoing a rework.

Item Sequence


Sorcerer's Shoes - Alacrity

Frozen Heart

Wooglet's Witchcap

Moonflair Spellblade

Void Staff
Those items were chosen specifically to secure as much 1v1 and 1v2 fights as possible. Depending on how the game goes, you'll also be able to take even more opponents.

The two core items are Morellonomicon and Frozen Heart. With those two alone, you get 40% cdr. Boots are pretty situational. Depending on the other team, you might want Boots of Swiftness or Mercury's Treads.

When you build Sion, remember that even though more AP means bigger shield and damage. All the armor or the magic resist that you can get goes toward making your shield insanely hard to break.

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Gaming and Tips

This section is undergoing a rework.

Keep in mind that during the whole game, your goal is to capture towers. Fights will happen, but don't try going for them. Unless they are easy kills, let them come to you. (The time the enemy is looking for you means less time for them to take towers.) Keep in mind that at all times during the game, your team will need to control at least three capture points.

Early game
With Sion, it's best to go bot and take the Boneyard right away. It doesn't matter if one of your team mates comes with you. If one does come with you, consider the possibility to back stab the enemy team and take their Refinery at the other side of the map.

Once the tower is taken, run in the forest in the direction of the Refinery (getting the speed boost), and stop in the bush closest to the Quarry. There will be a high ganking probability. If their enemy champion went towards the Boneyard pushing the minion wave, try to take the Quarry. If they come back for you, go back in the bush and finish them off. When they run for their Quarry, you can tower jump with your Garrison and finish them off with your ignite. You can do that even if they were two taking the Quarry at first, but don't over commit as long as you don't have your ult, this will help buy time for your team while they are taking the Windmill.

Mid Game
Mid game is where the game is being decided. Make sure you are always going for a capture point and that you are always controlling three or more. Be aware of your surroundings and what is going on with your team mates. If they are in a losing fight and you aren't too far, signal that you are coming, that way they can run to you. This will secure easy kills for Sion. Your ult will help them and if they stand behind you, then they'll survive the fight.

Always check where the enemy champions are located. If you don't see them, you have to know whether they are in the jungle or at their base. When going through the jungle, try to avoid them, but if they are alone and you control three or more towers, definitely go finish them.

Late Game
If you somehow end up in a late game scenario, or as I like to call it, the final countdown, you'll have to play smart, fights are less and less important. Make sure your team focuses on towers. You'll all have to be everywhere at once.


  • Whenever you are about to engage in a point capture, don't forget to start your Death's Caress a fraction second before. It will protect you from potential attackers and will almost last until the point is neutralized. Obviously, if you are already engaged, starting your shield, will stop the capture process, so learn to get a perfect timing.
  • Use your Cryptic Gaze to stop your enemies from running away. Don't forget that with your speed, you'll be able to catch up to them in most cases. Don't get lured in a situation where they could have the advantage.
  • Use your Cannibalism viciously. It will make fights against squishies feel like butter, and will make kills against tanky champs a lot more secure.
  • If you get really low life, your shield is going to be what saves you.
  • Always travel by roaming the jungle.
  • Don't forget to use the active on the Tiamat!! It can change a fight completely!!
  • You can tower dive easily with Garrison.

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Use your ult all the times, capture points as much as possible, make fights take the back seat, as in avoid them when you control less than 3 towers, use your shield before engaging in a point capture and have fun!

Oh! And don't forget to use the active on Tiamat and later on Ravenous Hydra!!!