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Sivir Build Guide by Kelorin

Sivir Rebuilt - Hyaah!

Sivir Rebuilt - Hyaah!

Updated on December 5, 2011
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League of Legends Build Guide Author Kelorin Build Guide By Kelorin 5 3 22,257 Views 32 Comments
5 3 22,257 Views 32 Comments League of Legends Build Guide Author Kelorin Sivir Build Guide By Kelorin Updated on December 5, 2011
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1
mastajdog (77) | December 20, 2011 7:32pm
Some of the info in these comments is correct... here's the info. maamume is Defs nolonger necessary. you take some clarity glyphs/seals, maybe a triforce, and at least 9 in the utility masteries, you're G2G. as far as masteries, Havoc sucks. and if you're getting a lw and Weapon Expertise , both good choices, sunder isn't going to do **** for you. glad you're honest about your experience. I think your guide portion is exceptional. however, since builds 2+3 seem composites of the alternate items, and that's not generally a good idea. again, the guide section is exceptional. I'd tell you Flash + Exhaust should be much better than Ghost + Exhaust, but i'd be surprised if you hadn't heard that already.

aside from that, here's the basics: builds are ehh, guide is wow, and if the build gets better, it's a +1 from me.

EDIT: ****, i voted on this already. well, above's your comprehensive suggestions. it's a bit above neutral, because of the guide, but at this point i'd not want to have my upvote. oh well.
1
mastajdog (77) | December 14, 2011 6:23pm
Voted +1
it's a bit confusing buildwise, but it makes sence. the guide is great, consice, and shows a good knowledge of the champion. great job!
1
rp4man (1) | December 7, 2011 10:27pm
Its all situational...

I highly recommend chalice if you are going against AP, It's pretty great.

Because that + Merc trends and a little health is probably enough of the defense side,

Imagine this,

Chalice, > boots > phage > Boots > Thirster > Frozen mallet, Atma's impaler

Gives you mr armor ad life and mana regen.

I main blitz so I love manamune, but I'd really consider it if im going up against ad more. It's a little bit more late game and shen proc is great. Trust me power fisting all day over here. I can imagine a great W.

This build would look more like so

Tear >boots >manamune >boots >phage >thirster >triforce >GA (dont like IE for the reasons the author stated. I like siver as more of an AD caster like Blitz/Corki

This build is more expensive it has more AD and a sheen proc but the thing I didn't like was how you don't get armor/mr/health till later. If somebody is getting fed, I like to switch to build 1


I've done well with both builds. It just depends.
Also as I play her as an AD harasser more that I do say ashe/caitlyn, I like CD so consider ghostblade near the end.
1
Meridianprime (32) | December 7, 2011 9:54am
Now that was a lot of comment reading. I must agree with both parties here (Kelorin and lukritze) Manamune is a really good item if your play style is aligned to it. As I was used to use Clarity to continue to use BB to clear waves and meantime let him push back while I did a few raid camps with BB. I farmed up like crazy. Now I use Flash instead.
All I needed was a change in play style.

So Manamune is good for harassing, yet once you master Sivir to her details and knowing all your enemy champions abilities, tactics, movement etc, etc... You will feel the need to change into a better Sivir where Manamune is no longer a req. And still do just as good... or even better.

I don't get mana issues if I play as I should. (last hit, farm, get fed and then go for the prioritize the kills) If I had a Sivir against me, I will drain her mana by faking to attack her. SS might be your mana regen... it can also be her downfall...

Keep up the good work Kelorin, stay open minded :)
1
Kelorin (1) | December 5, 2011 3:52pm
Since Sivir has a built in Banshee's Veil ability I don't see it as a requirement. If anything I feel The Bloodthirster is the best survival item on a ranged AD Carry simply by keeping you full health. The Warmog/Atma build though does offer a bit more passive boost to your ability to avoid getting one shot. I do also touch on Thornmail and BV in the items section though and I do suggest Merc Treads as the standard.

If you think there is a specific survival item that you would always take on Sivir no matter what, let me know. Otherwise I want to keep those as choices people have to make on their own mid game.
1
Nighthawk (684) | December 5, 2011 3:16pm
You probably want to have a survivability item in the mix like BV or something...
1
luckritze | December 5, 2011 3:10pm
Thx you for taking it as constructive critisism and thinking about it. I appreciate it a lot. Nuff said: "Me gusta" +1 rep. ;)

Wount say anything about prefered playstyles, nor will I judge on it. If you feel fine with it, feel free to play it. Just pointing out the possibilities for improvement. I will have an eye on this guide. ;)

Cheers!
1
Kelorin (1) | December 5, 2011 12:19pm
I was playing a game recently as Soraka doing bottom lane Ashe/Soraka vs Sivir/Sona. We did well but in the end lost due to Boomerang Blades that were taking half our HP. I was able to reverse bait some Spell Shields; I would charge in as Soraka and wait for the bubble to go up and then just walk away. The only harassing I did was from the bushes which is impossible to bubble as Soraka doesn't telegraph. Later on this was harder as Sivir was holding her SS to stop Ashe Ult.

Sivir didn't build Manamune. She did alright. I dont think Manamune is required but it fits my personal playstyle and I think others might like it as well. I don't see a 70AD late game item that gives me unlimited mana as being a wasted slot late game.

You have put a lot of thought and effort though into your posting and you mention one important aspect of Sivir that to be honest I have neglected, the traditional Auto Attack AD Carry. It fits the current meta more than a harassment focused AD Carry. To that end I'll put up a build that is much more traditional for those who scoff at the idea of focusing Spell Casting as an AD Carry.
1
luckritze | December 5, 2011 2:01am
Kelorin wrote:

[...] Boomerang Blade is a harassment ability and as such your goal should be to hit the enemy champs with it every time it is off cooldown. [...]

So, you say: Landing a killing blow is hard. But landing normal BB blows is easy or what?! Don't get me wrong, but this really killed my mood here. You write a guide which clearly is aimed for newer players and you advice 'em to spam Boomerang Blade (as soon as it is off Cooldown), which not only kills their mana in the shortest time possible, but also makes their playstyle 100% predictable, so they will land even less of their skillshots. Think of it, you contradict yourself by sayin "BLABLABLA killingblows are hard to land, BUT HEY you should use BB as often as you can!".

Quoted:
I just don't see what the problem is in dropping 2100g for an item that becomes 70AD and also allows you to harass more earlier.

As I said: The problem here are those opportunity costs. You are spending MUCH more gold for Manamune compared to a Chalice of Harmony although the latter gives you MORE for it's money (talking about efficiency here). With Manamune you will fall behind when it comes to a early- to midgame damage-comparison, even if we speak about Manamune vs. Chalice of Harmony + B. F. Sword. BOTH Manamune AND Chalice waste one slot lategame. The only difference is: It won't hurt to sell a 890 g item compared to an item that costs 240% of it's price including the time someone spend to level it's stacks.
And on a sidenote: I#m not saying that you should buy Chalice. I'm suggesting to pick it over Manamune IF you have manaproblems. You aren't supposed to have any manaproblems in the first place.

Quoted:
Also, Spell Shield as Mana regen does not work like that. Just because it has a shorter cooldown doesn't mean you will have someone hitting you with a spell every time it comes up off cooldown.

Sure. Noone will try to hit you with his CC, if your autoattacks suck because of Manamune. Trust me, if you stop harassing with Boomerang Blade and start using your autoattacks, the enemy will either run to his tower and get zoned or fight for his chance to farm. This is more so true for the current meta and bottom lane. The support WON'T allow you to deny his carry the chance to farm. He WILL cast his CC on you ( Dazzle, Howling Gale, Headbutt + Pulverize etc.) or try to zone you out ( Starcall, Hymn of Valor, Heavenly Wave etc.). If you can't bait that, you do it wrong. And being able to cast Spell Shield more often means you will be able to harass more + regain the mana for it constantly.
I'm just talking 'bout the laning phase here, because after the laning phase you should be o.k. with most of your manaproblems or at least able to effort a Banshee's Veil or Sheen.

Last but not least: In my mind, you are trying too hard to utilize Manamune. Trust me, I did the same mistake. You may think that this item is made for Sivir, especially after the W-Rework. No, it's not! This item is baiting Sivir-newbs into a weak and inefficient playstyle. PERIOD! Do NOT try to defend it, just because you feel like it. Drop it and adapt to a different playstyle. Sivir has some nice skills, but never ever underutilize her autoattack-potential just because you feel comfortable to throw BB's from a save distance. That's SO wrong! -.-"
1
Kelorin (1) | December 4, 2011 12:12pm
I thank you for your input but I want to go over why I still feel that Manamune is the best option, especially over a choice like Chalice of Harmony.

Chalice of Harmony is 890g and 1 Slot for 30MR and enough mana regen you don't need to worry about mana ever.

Manamune is 2110g and 1 Slot for 35(Early Game)-70(late game) AD (you have to include mana from other items like TriForce) and enough raw mana and regen you don't need to worry about mana ever.

I guess spam is the wrong way to put how her early game is played. Boomerang Blade is a harassment ability and as such your goal should be to hit the enemy champs with it every time it is off cooldown. BB is terrible as a finisher because it is slightly harder to land than say, Caitlyn's Peacemaker which has a much better range. Because of that, it is better to use BB Early and then finish enemies off with Basic Attacks, especially with the new passive helping you run them down while attacking. Using BB Early means you need to use it more often, you cant just hold mana till a guaranteed killshot.

I just don't see what the problem is in dropping 2100g for an item that becomes 70AD and also allows you to harass more earlier. I know that being 10AD under early game somewhat sucks as an AD, but having full AP Runes helps make up for that. Swapping 9AP for Mana Regen just to eek out an extra 1AD early game seems like a waste. Especially when you sacrifice so much late game.

Also, Spell Shield as Mana regen does not work like that. Just because it has a shorter cooldown doesn't mean you will have someone hitting you with a spell every time it comes up off cooldown.
1
luckritze | December 4, 2011 7:53am
If you need more mana, then get some over runes and masteries and forget about Manamune. You have mp over Trinity Force, you can get more over Banshee's Veil or even a Chalice of Harmony as a substitude for Merc's MR, so you can aim for other boots if tenacity isn't that important.

Really. Why even bother to have so much mp? Sivir doesn't have her shield for no reason. Imho getting Chalice of Harmony and Ionian Boots of Lucidity for CDR will help you much much more in the long run IF you have mana problems. Shorter cooldown on Spell Shield means more mana(regen) and as a Sivir player you should keep training to utilize this skill until you can get rid of this carrying wheel (talkin 'bout Chalice).

When is Manamune needed? I can think of Urgot, Ezreal, Corki and Blitzcrank. Those are Harassers who spam skills (this is very important, because that means their skills have both low CD and low cost!) . All four are champs which have to rely on their skills, because their autoattacks alone don't provide enough damage. Look it up yourself. Go to the Wiki and look at their base AS values and AS-gains per lvl. The same for AD.
You will notice: They have weaker autoattacks than Sivir, Miss Fortune, Ashe, Vayne etc.

The first four champs lose a lot of damage potential if they go out of mana. In some cases they are as good as dead without mana ( Ezreal and Blitzcrank). While the latter champs still bring the pain to their enemies. They don't need mana to kill. They just need it to create situational advantages, so they can go in for the kill or to escape. You don't spam any of Sivir's skills. You play her wrong if you do so.
1
Tryot (9) | December 3, 2011 2:31pm
Voted +1
Nice build +1
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