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Skarner Build Guide by Doeo

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Doeo

Skarner: Crystal Rape Gaurd (AD/Atk Speed)

Doeo Last updated on August 12, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
4/
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 8

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 22

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Guide Top

Intro

This is my first guide, and i hope it works out well.
My guide is focused around utilizing the power of Skarners passive and his Q's incentive to use it repeatedly. Picking up most of the on hit affect weapons along the way makes this Skarner build freaking scary in end game.


Guide Top

Pros and Cons

Pros
-Slow
-Shield
-Spamability
-One of the most muliti-purposed and most hilarious ults in the game.

Cons
-Mana hungry (Get blue buff)
-Super slow start
-fairly week very early game


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Runes

I pick up basic health AD armor pen runes to make Skarner a giant scorpion wrecking ball.


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Masteries

using a basic 8/22/0 gives a lot of needed sustainability that most other Skarner builds get that this build lacks because i find that picking up more DPS type items makes Skarner a bigger force in end game, while getting the 8 points in offensive gives that needed boost to DPS.


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Summoner Spells

Flash and Exhaust are my go to summoner spells for any melee DPS because the uses for flash are endless and exhaust is the best spell ever for chasing and running.

Clarity is viable for the early game mana hungryness of skarner but later Flash and Exhaust are better.

Ghost is also good for running and chasing

Teleport is viable but i find using W to get back to lane is fine


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Spell Sequence

I get Q first than W and get E at level 4. I max my Q because its my main spell than W because the AtK speed and Movement is non replaceable.


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Skarner the how and why.

I Build Skarner AD DPS because even though most of his abilities scale off of AD the mega pwn of his Q makes stacking AD viable. And with AtK Speed and Skarner's passive he can basically spam his Q and slow and rape and lol at their despair.


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Items

In general keeping your boots around seems to be a given but when i build Skarner, i grab enough extra movement from Lich Bane and Phantom Dancer, and Skarner's W, that you don't need boots and can get that extra Black Cleaver so you can kill stuff hardcore.

In general my items are based around the basis of getting on hit effects because of Skarners ability to stack AtK speed and kill everything.


Guide Top

How

When playing Skarner i find it better to lane with a partner who can slow or heal. When you head into a fight pop your Shield for that extra movement, throw your E at them and than spam your Q until their dead. Make sure to use your E when its up for the heal and pop your W to gain AtK Speed and movement speed.

Once i hit level 6 as Skarner i start looking for a gank. When one is set up i pop my W run in, hit them once with my Q and than ult them towards the my tower. When the ult breaks hit Q again to slow and than roflstomp their face into the ground.