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Skarner Build Guide by Mefidros

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League of Legends Build Guide Author Mefidros

Skarner Crystallizing The Jungle [English]

Mefidros Last updated on May 26, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

This build is an adaptation from my first build http://www.mobafire.com/league-of-legends/build/skarner-crystallizing-the-jungle-castellano-199908 to English.

It's a guide of what im used to play, won't be the best, I just show what fits better with my gameplay. Please coment how it fits this guide in your games ^^

Thnx 4 reading. Enjoy it! :D

Sorry if anything is misspelled.


Guide Top

Summoner Spells

Its necessary for jungling.
It works really well, offensive and defensive.
It can help you at jungle and against enemys, but you lose the Flash evasion.
Not necessary if you use Crystalline Exoskeleton
Not necessary if you use well Crystal Slash


Guide Top

Items

I always start a jungling game with: Regrowth Pendant and Health Potion. With this items you should be able to kill Blue Golem with out pull.

BOOTS


I recommend Mercury's Treads. But the following boots fits can also fit well:


Buy Ninja Tabi if the enemy team has too much AD.

Never choose:
Crystalline Exoskeleton will give you that movement speed.
Your pasive Energize do that for you.


2n ITEM OF THE BUILD




Start building it with Tear of the Goddess, this way, you want have mana problems and your attack will increase. Now the Blue Golem its for your teams AP.


If your enemy got to much armor but low Magic resilence you should choose Archangel's Staff intead of Manamune, this object does the same as Manamune but rising you AP.



If you dont like Manamune or Archangel's Staff. Start it with Sheen and then Phage. YOur movement and attack speed increase, also you slow down a bit your enemies, but Crystal Slash is much more effective. With Trinity Force you should have mana problems.

3º y 4º ITEMS: THE COMBO




Skarner is a really good farmer, so using Crystal Slash and Fracture you would maximize the Warmog's Armor heal fast. You would have a pretty sustain taking down turrets in a very short time with the maestery Siege Commander


Atma's Impaler is indispensable if you bought Warmog's Armor, it gives armor and crtical chance, also incresases our damage.

A standar game ends here, but if it takes longer there are some items you can choose.

5º Y 6º ITEMS



There are some alternaives, so study your enemy to choose which items fits better.

CRITICAL

Advantage we have Atma's Impaler this item would maximize our effectiveness with critical chance, start purchasing B. F. Sword for Infinity Edge and then Phantom Dancer. If you choose Archangel's Staff as 2nd Item dont buy this objets.

MAX SUSTAIN

If there is to much AP damage Banshee's Veil frist. If there it to much AD damage Sunfire Cape first.
This items increase damage thanks to Atma's Impaler. Banshee's Veil gives you more atack damage it you carry Manamune or mor ability power if you carry Archangel's Staff.


It can fit well with this build. Frozen Mallet + Crystal Slash = almost stun. But I dont recommend it.


It works really well with Manamune and gives +99 armor

AGAINST ARMOR

This items maximize Crystal Slash damage and fit well with the combo.
If you chose Archangel's Staff instead Manamune build this items.


Guide Top

Jungling

NO GANKING ROUT


- Blue Golem (LVL 2)
- Wolfs
- Ghosts
- Small Golems (LVL 3)
- Red Lizard
- Ghosts (LVL 4)
- Wolfs
Back to base


- Small Golems
- Ghosts
- Wolfs (LVL 5)
- Ghosts
- Small Golems
Back to base

3º (Min 7:15 aprox.)
- Blue Golem
- Wolfs
- Ghosts
- Red Lizard
- Small Golems (LVL 7)
Back to base and Dragon (Min 10)

You should use more than one potion for killong the dragon alone. Do it with full life after killing Blue Golem.


GANKING ROUT


- Blue Golem (LVL 2)
Gank Top / Gank Bot
- Wolfs
- Ghosts
Gank Mid
- Red Lizard
- Small Golems
Gank Bot / Gank Top

You can bring down a turret at min 6.


Guide Top

Pros / Cons

PROS



- Really good Ganker, overcoat at level 6.
- High movement speed.
- Nice resilence against enemies. Well played you can win a 2 vs 1 easy
- Nice enmies slow down with Crystal Slash, so they cant escape
- Good farmer and effective against turrets.
- Earn many gold, just farming.

CONS


- Low mana at the begining of the game.
- Weak Vs. AP at low LVL.
- Can't kill Dragon easily at level 7 alone.