Skarner Build Guide by Junksie
| Health | 4048 |
| Health Regen | 32.8 |
| Mana | 1325 |
| Mana Regen | 24.55 |
| Armor | 190.09 |
| Magic Resist | 89.56 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 174.7 |
| Attack Speed | 46.148 |
| Crit Chance | 25%S |
| Crit Damage | 0% |
| Ability Power | 55 |
| Life Steal | 10% |
| Spell Vamp | 0 |
| Armor Penetration | 7.68 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello everyone, and welcome to my Skarner guide. After playing
Skarner for a short while, using the guides I found elsewhere on MobaFire (some of which are really great) I felt that he was missing something. So I quit the custom game I was playing to test yet another new jungling route and build, and read the whole Skarner page(s) on League of Legends Wiki. Now, I know there are plenty of ways to play Skarner out there, but I believe that the best is a high-damage offtank, simply because Skarner has to be in the thick of things to
Impale someone, slow with
Crystal Slash, and to generally be a nuisance or threat. This guide is designed for a high damage output, while maintaining utility and tankiness.
As a side note, I want to thank Jhoijhoi for here amazing guide guide (yes, two guides), which can be found here, and the authors of all the other amazing
Skarner builds out there, even though none of them fit well for me.
Also, I want to thank Chubby Baby for the suggestion of a Shurelia's, and giantzombie for general advice.s
Thanks so much to Thunderpike, who recently gave me the idea for Manamune Skarner!
Pros and Cons
Why play
Skarner?
CONS:
Skarner's main abilities (
Crystal Slash and
Impale) both have very short ranges, his shield (
Crystalline Exoskeleton) breaks easily early on, and his one ranged move (
Fracture) is low-damage, high-cost. He is not the best/fastest jungler out there, nor the best ganker, and he is fairly squishy early on in the jungle. Why on earth would anyone want to play someone like this?
PROS: Simply because
Skarner has amazing CC in the form of his
Impale and EXTREMELY (we're talking
Overload low cooldowns here) low cooldown on
Crystal Slash's AoE slow and damage.
Skarner's damage output is better than average later on as well, and he can even slow and damage
Impaled victims with
Crystal Slash WHILE he drags them to their doom. His tankiness (especially with this build) allows him to be the first in the fight if needed, and to absorb a lot of damage that would otherwise be hitting his carries. If played smartly, Skarner is definetly a force to be reckoned with.
Masteries
I takeWhy don't I take
Runes
| Runes | |||||||||||||||
Greater Mark of Attack Speed 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Health Regeneration 3 |
||||||||||||
GLYPHSThe MR flats could easily be swapped for MR/level, as you get little in this build (and they break even at level 10). An alternate choice would be for CDR Glyphs as well.
MARKSMarks could be swapped for flat AD, armor pen, MR pen, hybrid pen, etc. Even extra armor would be viable, but not recommended.
greater quintessence of desolation QUINTS
The Quints can swapped out. I take the Quints mainly because the extra 10 Armor pen helps a lot with speed and DPS, but it isn't all that necessary on
Items
| Item Sequence | |||||||||||||||
Cloth Armor 300 |
Wriggle's Lantern 1600 |
Mercury's Treads 1200 |
Sheen 1200 |
Giant's Belt 1000 |
Trinity Force 3843 |
Shurelya's Reverie 2100 |
Warmog's Armor 2830 |
||||||||
Atma's Impaler 2300 |
|||||||||||||||
Starting Items
As
Mid/Late Game
Now we look at the enemy team. Are you tearing apart, ganking away, and generally beating the **** out of the enemy team? Are the enemy carries underfed/farmed? Are you worried about being bursted down or focused? This is where you make the big decisions about your build. If you need more health, grab an early
Situational
Depending on what point you are in your build, you may be extremely difficult to kill whilst dishing out tons of damage. What more do you need? You have one spare slot (if you sell your
Shurelya's Reverie
As Chubby Baby wrote in his comment, "i disagree with getting frozen mallet with trinity force, as thats just getting two slows. really not necessary. maybe throw in a shurelya's as you might want that extra movement speed to get in a fight and grab the carry out."
This is amazing advice. It is an easy, simple solution to lacking a huge speed boost when
Manamune Skarner
What is
Abilities
This ability build is fairly generic, maxingSummoner Spells
Optimal
Flash
Flash because
Flash is awesome. Honestly. As a mostly tank player, I'm not a huge fan of flash. I only ever take flash on
Skarner and rarely
Lee Sin. Most of my champs, I just don't see the point is
Flash. I only realized how good it was when I got
Skarner. Ganked?
Flash. Stealing their blue and they surprise you?
Smite
Flash. Someone too far to
Impale?
Flash
Impale. Need to gank someone in a difficult spot?
Flash. Someone just flashed away from your
Impale?
Flash
Impale.
Ghost
Ghost is also amazing, allowing you huge map mobility and posssibly better escapability then
Flash. With your
Crystalline Exoskeleton,
Shurelya's Reverie, and
Ghost, almost nothing will be able to catch or flee from you. You may think, "But I have a
Shurelya's Reverie, why do I want
Ghost?" Because
Ghost works even before you get
Shurelya's Reverie, it works when your
Shurelya's Reverie is on cooldown, and it can stack with it to give you 500+ movement speed.
Smite
Because you're a jungler.
Smite is not necessary, but it is amazing. The extra 10GP every time you smite something, so mid game when you only off-jungle, spam it. Even when you gank, if no buffs are up, just
Smite a minion.
Smite can secure you dragon, baron, and buffs if you are counterjungled or are counterjungling.
Other Choices
Exhaust
Exhaust is a great debuff that can help when ganking, being ganked,
Impaleing, etc. But, with these masteries, you don't get the
Exhaust boost. It's still good, especially on other champs, but isn't superspecialawesomeamazing on
Skarner.
Ignite
In my opinion it's better than
Ghost or
Exhaust, helping even more in ganks. However,
Smite is almost too good to give up, and
Flash, as stated before, is amazing in too many ways.
Teleport is good if you are laning, but this is primarily a jungling guide (for now). However, it can also help in ganking "two lanes at once".
Heal is better (like
Teleport) if you are laning; it helps against ganks or in team fights
Please Don't Take:
Surge
Ehhh..... Good in duels, but no.
Cleanse
You have
Mercury's Treads and
Indomitable
. If you're having that much trouble, pick up a 1400GP
Quicksilver Sash. It isn't used enough anyways.
Promote
No.
Clairvoyance
Are you a support?
Clarity
Only if you REALLY have to give up first blue early on.
Revive
Do you PLAN on dying to go back to buy?
Jungling
Jungling
Skarner is extremely simple. Start with
Crystal Slash, get a leash at Blue,
Smite Blue when it gets to 445, then grab
Fracture. Head to Wolves, drinking a
Health Potion if necessary (and if you started with them),
Fracture, then
Crystal Slash. Spam
Fracture whenever you can, and use
Crystal Slash even more. After Wolves, kill Wraiths, then Golems, then take a second point in
Crystal Slash and head to Red (drinking
Health Potions when necessary). Kill Red, spamming
Fracture and
Crystal Slash,
Smiteing the big lizard. Now, you can either gank then jungle again, grab Wraiths again then gank, keep jungling (non-optimal, you'll have to grab Wolves then Golems), counterjungle, or any combination of these.
Ganking
Ganking with
Skarner is also very simple. If you can charge your
Crystal Slash before even coming into contact with the enemy champion, it allows you to activate your slow sooner. Slow him(or her), try to basic attack him for more CDR and Red buff proc, stick onto him, and he should die. Once you get to level 6, ganking becomes even easier. Simply repeat this, then
Impale when they get further away, or
Flash
Impale. BUT REMEMBER: While impaling, you can
Crystal Slash and activate
Crystalline Exoskeleton, BUT YOU CANNOT BASIC ATTACK OR
Fracture. This may not sound big, but it WILL make your
Crystal Slash come off of cooldown more slowly, which in turn can cause you to proc your slow too late.
The Bacon
Cause we all like bacon, right?
I do realize it's a bot game, but the double kill is not a rare occurance if they have no wards/if you use both
Ghost and
Crystalline Exoskeleton.
Ideally, on your first back, you want
Boots of Speed and a
Philosopher's Stone, as well as
Sight Wards and potions.
In Conclusion
Thank you for reading, commenting, or down/upvoting. I may or may not try to record a video for jungling/ganking, and build a laning
Skarner section if enough interest is shown. This build is still under construction, and I will attempt to keep it extremely current.
Thank you :)
Change Log
Sept 22, 2012
Reviewed for Syndra patch
August 31, 2012
Added Bacon
August 19, 2012
Added Manamune Skarner **Shoutout to Thunderpike, thank you for one of the best ideas for
Skarner I've ever had!!!**
August 11, 2012
Reviewed for Diana patch
May 21, 2012
Changed Quints
Reviewed Guide for Varus patch
March 15, 2012
Changed guide name, started working on jungling video
Febuary 27,2012
Added Shurelya's
Edited various sections
Febuary 26, 2012
Published guide
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