Skarner Build Guide by Elthizar
Champion Build: Skarner
| Health | 4818 |
| Health Regen | 54.8 |
| Mana | 2625 |
| Mana Regen | 33.55 |
| Armor | 470.09 |
| Magic Resist | 186.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 429.94 |
| Gold Bonus | 10 |
| Attack Damage | 129.7 |
| Attack Speed | 16.148 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 50% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hey guys! Elthizar here, with my second all-singing, all-dancing, champion build! This time, I'm going to show you the nigh-invincible
Skarner build. My hand to whatever deities there may be; after you build
Shurelya's Reverie and
Randuin's Omen, you become almost impossible to kill, unless your opponents unload all their damage and cc onto you.
Pros / Cons
Pros
-
- This build is incredibly strong late on, and it should take 2 or more high-damage champions to bring you down.
- It is quite easy to stack your
- Since you are a tank, it is unlikely that you will lose your stacks in most situations.
Cons
-
- This build is quite weak early on, before you have got
- It is quite easy to find yourself out of position, as I find the amount of speed boosts lead you to attempt chases that wouldn't be tried by most.
Masteries
These masteries are, in my opinion, the best for a jungling tank, as it grants a good amount of sustain and a little bit of damage, primarily aimed towards faster jungle clearing. The main priority masteries are
Runes
| Runes | |||||||||||||||
Greater Mark of Attack Speed 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Movement Speed 3 |
||||||||||||
Using this rune page will grant you great sustain and mobility, along with a bit of shady cooldown reduction through
{Elthizar's Crazy Moment #2}
If you fear heavy magic damage early-game, then
Items
This build rotates around two key items:
Shurelya's Reverie and randuins' omen. Beyond these, it's all about surviving.
Frozen Heart will pretty much negate the damage of enemy AD champions, while
Banshee's Veil and
Force of Nature give magic resistance and sustain.
Leviathan is surprisingly good on this build, as you can steadily gain stacks when ganking and in teamfights.
Also, your cooldown reduction will be maxed out, thanks to
Shurelya's Reverie,
Randuin's Omen, and
Frozen Heart.
Other Potential Items
If you want to make yourself even more ridiculously survivable, consider
Guardian Angel instead of
Banshee's Veil. If you want your cooldowns to come back up even faster, a
Wit's End can help with further attack speed.
Skill Sequence
This build is all about mobility (more for you, less for them) and survivability. Maxing out
Summoner Spells
You must take
Smite on this build for one reason. You are a JUNGLER. Also, when playing
Skarner, your damage is not sufficient to allow you to get away without it.
There are arguments for having
Ghost or
Flash on this build.
Ghost is better for
Skarner than most, as with
Ghost up, as well as your bonuses from
Crystalline Exoskeleton and
Shurelya's Reverie, you are moving at a speed equivocal to a charging
Rammus. However, I feel that
Flash is slightly better for this, as it allows you to jump towards an enemy and grab them with
Impale before they have time to react. Also, in dire situations, the movement speed bonus from
Ghost can be negated by a particularly large slow.
Flash instantly jumps you away from the threat, making your escape much safer.
Non-viable Summoner Spells
In my opinion, the only champion on which this is viable is
Dr. Mundo.
Not required because you will be picking up your team's first blue buff.
You shouldn't be near the lanes long enough to use it, and also the minion you create will push the lane, putting your teammate a larger risk of being ganked.
It should be your support's responsibility to take this, and you can always ask them to check up on enemy buffs if you want to attempt a steal.
Summary
This is probably the most fun tank build for any champion I've ever found.
Skarner just becomes so tanky so quickly, and he is just as mobile as any other tank, if not more so. Also, the speed up/slow down combo from
Shurelya's Reverie and
Randuin's Omen is nothing short of a fight turner. On top of that, your
Flash/
Impale combo is enought to make any try-harding AD carry quake in their boots.
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Build Guide
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