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Skarner Build Guide by migaze333

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author migaze333

Skarner tanky guide to victory

migaze333 Last updated on November 3, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hello guys im here showing you my first guide and its going to be on skarner, skarner is a really good champion and jungler because of his ability to constantly slow foes and when getting his ultimate actually grabing to where he wants any enemy.


Guide Top

Rune choises

The movement speed quintesses will you make you catch almost anyone with no dificulty,the armor penetrations marks are better then ad flat or per lvl cause you only have one spell that stacks with ad and it doesnt stack very much so armor pen will help you more,i choose seals and glyphs for armor and magic resist to make you more resistant to any kind of dmg.


Guide Top

Masteries

I choose 9 21 masteries because youre going to focus more in resisting in being a very resistany champion instead of one with a really big damage output, however you will still do a lot of damage with 9 masteries on offense.


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Items

Some players decide to go for hp regen instead of boots in the beggining, this is a choise on your early game wich is if youre going to gank sooner and later, philosphers and heart of gold will give the survive ability you need to do jungle and will also provide a lot of gold, go for mercs for more resistance to disables and buy oracle for clearing wards and ganking bot, force of nature will you make you able to towerdive in your ganks really well as it gives you 99 armor, helps you with your mana and also gives cooldown reduction by 20% on your abilities, next you should go for a force of nature wich will increase your mov speed and ofer a lot of magic resist and hp regen,next you should finnaly do a shurelyas for more mov speed so you can get a hold on the carrys on teamfights and provides more hp regen and max hp, next you should do a wits end for more dmg and atack speed wich really helps your passive, and finnaly ending your randuins for tons of armor.


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Skills

Always max you Q first as it your main source of dmg and farming and then max you W for a greater shield and atack speed, put your E for the end is it only a source of a small healing and not much dmg.


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Summoner spells

I prefer to take flash and smite as it gives the obvious spell to jungle and flash helps em grab my foes, however ghost is also a very good choise for even more mov speed.


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Pros/cons

Pros:
- One of the most easiest junglers in the game with high sustain
- Very easy way to gank
- Tanks very well
Cons:
- If slowed pulled or stun you dont have a easy way to run
- A jump can really kill your ganks


Guide Top

Jungle route

GO for the wolves camp first, finish blue, go to wraiths, golems, red gank top go back, buy items, gank mid, go back for oracle and gank bot.