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Skarner Build Guide by ItsGreg

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ItsGreg

Skarner - Tanky lane AD

ItsGreg Last updated on August 12, 2011
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Ability Sequence

1
4
5
9
10
Ability Key Q
3
8
14
15
17
Ability Key W
2
7
12
13
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Introduction

Hello!
Let me start off by saying, this is my FIRST guide, so there are mistakes to be found.
But anyways, it's a guide about Skarner, a great tanky DPS champion. This is my very own build, with which I've had amazing experience. So far, out of about 30 games played, only 2 were lost.
In this guide I will try to explain as good as I can, everything about runes, masteries, spells etc...

Here is a picture of my match history:
In addition, there is a ranked game with 16/0/10 score.


Guide Top

Pros / Cons

I find Skarner to be a very good champion, so there are more pros than there are cons.

Pros:

    Great durability with amazing damage
    Great chaser
    Great pusher
    Hard to harass
    Hard to focus in fights
    Easy diver
    Good solo laner
Skarner has great durability, and his damage in mid to late game is really amazing. Movement speed from Crystalline Exoskeleton is great for chasing, combined with either the suppress from Impale or slow from Crystal Slash. Skarner is also hard to harass. Enemies might harass you to 50% HP, but using Fracture will heal you in no-time. Due to Fracture, he is also a good solo lane champion.


Cons:
Currently, I can't find any bad things with Skarner.


Guide Top

Runes

For runes, I only take Armor Penetration and Durability. Therefore, I use these runes:
9x Greater Mark of Desolation Greater Mark of Desolation
9x Greater Seal of Resilience
9x Greater Glyph of Warding
3x Greater Quintessence of Fortitude

But at times, I use 9x Greater Seal of Clarity and 3x Greater Quintessence of Desolation Greater Quintessence of Desolation, for more Mana regeneration, especially if I am taking a solo lane.


Guide Top

Items

I start off with a Regrowth Pendant, which I turn into Philosopher's Stone the first time I go back to the base. Next, I buy Boots of Speed, and a Sheen. For the extra Gold/10 I buy a Heart of Gold. After that, I buy Mercury's Treads, and Phage, aiming for Trinity Force, without buying Zeal before. Now, I have my first core item. For my next item, I take Atma's Impaler, because of the armor and the great passive, which raises my attack damage to about 200. Now, I need some more life steal and spell vamp, so I buy Hextech Gunblade, which I place on my first slot in inventory, for easier active usage. Now I have all three core items. Next item depends on my score. If I'm not doing too well, I buy Randuin's Omen for more armor, or Banshee's Veil if they have more magic damage, and I sell my Philosopher's Stone Philosopher's Stone, but if I'm doing good, I still sell Philosopher's Stone Philosopher's Stone, and buy Black Cleaver. At this point, the game is pretty much over, but if not, I go towards more attack damage, or attack speed.


Guide Top

Masteries

I go for basic 0/9/21 masteries, for the extra mana regeneration, more experience, cooldowns and I take advanced Flash.


Guide Top

Summoner Spells

I take Flash and Ignite as my spells. Flash is great for chasing and getting out of combat. I will often use it to flash to an enemy, using Impale on him and pulling him back to my team, or if I get focused hard in a fight, I will try to flash over a wall, which will in most cases prevent me from dying.
Ignite is very optional. I tend to use it, because I play in a premade team a lot, and in that team there is only one Ignite, apart from mine.

Ghost would be a good option as well. Using Ghost with will allow you to pull your enemy further away, since your speed is faster.