Skarner Build Guide by absolutepolak
Not Updated For Current Season
Not Updated For Current Season
Hi there and welcome to my guide for Skarner: The crystal Vanguard. Now i have played him for more than 20 games already and i find that a hybrid is the best choice. He has armor, dps, and speed. People usually think that he should jungle I RECCOMEND TO FULLY USE SKARNER, DO NOT JUNGLE. Iv seen many people join a game as him, say they are going to jungle and either die, or cant kill blue. If you want to jungle, go warwick or udyr. This guide will focus on his main attacks, the awesomeness that his ult, and how to play him.
Pros and Cons
-Can be a tank and dps
-Can gank very easily
-Can run up to people when they are running away
-A great TEAM champion
-Can die easily when ganked
-Does not output the greatest damage
-Horrible solo laner
Recommended Summoner Spells
This spell is a great spell. It will help you and your team catch up to someone when they are running away, and if they are close to their turret, you can use your ult and pull them back.
This spell will help you in many ways. One, is that it will help you escape most situations. Two, it will help you catch up to a person and ult them. Usually that's the two main reasons, but for Skarner there is a third. Use it right before you ult, and you can pull the person even further back and let them get wrecked.
Greater Mark of Magic Penetration
Greater Seal of Armor
Greater Glyph of Scaling Cooldown Reduction
The Insight mark will help your e and q spell do more damage to people as it is a ap spell. The more armor penetration, the more it will hurt. It also helps early game for harassing as people dont have to high magical armor.
The Resilience seal Will help you stay alive longer against most champions. Good in all for survivability.
The Celerity glyph Will help your all your spells. Now the reason we use this is because of your ult. It has a long cooldown which goes down thanks to your passive, but its still long. You will be able to gank more and kill more people then.
(Active): Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for 5 seconds.
If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus magic damage and slows all targets hit for 2 seconds.
Now this spells active is actually pretty useless except for minion waves. The part which is good, is it slows. It deals 80dmg at max rank (useless) and when cast on a person who has the mark from Fracture, it slows. Unfortunately, riot needs to fix its range. Its very small, so you need to be really close to the person to actually hit them with it.
(Active): Skarner receives a shield for up to 6 seconds. While the shield persists his movement speed and attack speed are increased.
This skill is actually used for its speed bonuses. The shield itself is a perk. It increases your attack speed (great for turrets) and movement speed. The movement speed is great. It helps you catch up to a person, or run away. Use when chasing, running, or killing turrets.
(Active): Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them for 6 seconds. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself. Subsequent marks consumed will heal for 50% of the last.
This skill is your main spell you will use. Its a ranged skillshot that goes through minions and champions. When hit, the creature or champion gets a mark on them. Thats when you use your Crystal Slash to slow, and consume the mark, healing yourself. Really good for harrasing early game.
(Active): Skarner suppresses an enemy champion for 1.5 seconds and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic damage again.
This spell is what makes you Skarner. Ignore the 1.5 seconds as it feels alot more and you can actually pull them far back. Use it for ganking, catching people, saving your team mates. Everything. Boots of Swiftness help this spell mainly. You will be able to go back further dealing more damage to the champion by your team. WARNING: Do not use it when the champion is almost dead and there is alot area where you could still kill it. Use it when its close to getting to a turret or running away and your team cant catch up. Your a team player, not solo.
These help you catch up to people, run, but mainly used for your ult. You will be able to pull the person back further gaining more time to kill the person.
This item will help your spells deal more damage. Increases your attack speed, ability power, and more mana.
Great item overall. Gives you more ability power so you deal more, and magic resistance so those pesky mages cannot possible nuke you and kill you.
Good item for its mana and ap bonuses and mainly health. Lets you stay alive longer, but if you want to deal more damage instead, you can replace this with Archangel's Staff
Really good item if the other team has a tryndamere or jax. Will reduce their damage output by alot, meaning you can have a chance to escape and live. If the other team has alot more mages, you can replace this with Force of Nature
This item is the best item you will get. It has a active which slows people near you, meaning you can run or catch up, and has health and armor. You can survive much longer with this and be more help to your team in general.
Well thank you for reading this and please feel free to comment with improvement you may find. This is my first guide so i dont except alot, but it was fun writing this. I hope you find this guide usefull as i have. Thanks for reading! AND NO, YOUR HP WILL NOT BE 900. FOR SOME REASON IT WONT DISPLAY YOUR NORMAL HP AT 18. YOU WILL HAVE AROUND 2000.
Heres a picture of some of my games.