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Skarner Build Guide by micahlee

Skarner - What cooldowns?

Skarner - What cooldowns?

Updated on August 25, 2011
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League of Legends Build Guide Author micahlee Build Guide By micahlee 8,113 Views 19 Comments
8,113 Views 19 Comments League of Legends Build Guide Author micahlee Skarner Build Guide By micahlee Updated on August 25, 2011
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1
micahlee | August 20, 2011 2:33am


Yeah, I didn't realize until the end what my point really was. It's mostly that you don't itemize damage so you basically rely entirely on his base stats and runes for that. And you're definitely right, he has really good base scaling so that helps him quite a bit. I do like the AS build and I like the on-hit idea, but I'm not sure Wit's End is the strongest choice. Perhaps a Guinsoo's Rageblade instead or even a Sword of the Divine. Wit's End is good but it's more of a situational item against AP heavy teams IMHO, while Rageblade gives you solid AP and damage and with how much AS you're building already you should get stacks on it very quickly in a fight. Same thing with the passive on Sword of the Divine--with so much AS you should be getting that extra 100 damage very often and it synergizes nicely with the MR shredding from Malady. The active armor pen is quite good too and could really help you chew through a champion quickly.

Now that I think about it, a Youmuu's Ghostblade might be perfect for this. Armor pen, AD, and CDR help his damage (if you feel it's lacking) and the active synergizes well with his ult.


yeah youre right. definitely Wit's end is more of a situational item, and I really like the youmuu's ghostblade and sword of divine suggestion. I Just always feel that sword of the divine is really situational for some reason (mostly because of Jax) so I never really thought of it. Thanks for the criticism! I will try and fit the items you suggested into the build!
1
RaskolnikovsAxe (8) | August 19, 2011 6:07pm
micahlee wrote:

Ah I see what you're saying about the late game. Usually I still do quite a bit of damage still.. but I mean you can always get an AP item to make him stronger, or a sheen like you suggested. But remember these builds aren't always to be followed exactly, just as a guideline for what works for this type of build.

As for the mana, when I play him I am able to be fighting and dealing a lot of damage the whole time. The attack speed is going to be consistent damage along with your spells. This build makes him able to have consistent damage from abilities as well as his autoattacks. But like I said before you can always edit the build! buy mana items if you want to make him stronger! Think of this build as an Udyr, or Teemo like build: basically focusing on attack speed, and some damage.

Yeah, I didn't realize until the end what my point really was. It's mostly that you don't itemize damage so you basically rely entirely on his base stats and runes for that. And you're definitely right, he has really good base scaling so that helps him quite a bit. I do like the AS build and I like the on-hit idea, but I'm not sure Wit's End is the strongest choice. Perhaps a Guinsoo's Rageblade instead or even a Sword of the Divine. Wit's End is good but it's more of a situational item against AP heavy teams IMHO, while Rageblade gives you solid AP and damage and with how much AS you're building already you should get stacks on it very quickly in a fight. Same thing with the passive on Sword of the Divine--with so much AS you should be getting that extra 100 damage very often and it synergizes nicely with the MR shredding from Malady. The active armor pen is quite good too and could really help you chew through a champion quickly.

Now that I think about it, a Youmuu's Ghostblade might be perfect for this. Armor pen, AD, and CDR help his damage (if you feel it's lacking) and the active synergizes well with his ult.
1
micahlee | August 18, 2011 5:50pm
Spinal wrote:


Although I do agree it needs a tad more damage in the build, I do Love this build starting with Nashors i think its the one key item for Skarner having played him daily from release. Rushing G-Angel after Nashors wouldn't be my first choice- often just to get killed a second time- I have to say its much more viable than the quotes build he talks of your bloodrazor but if you look at his build ...most games dont last long enough for you to get trinity and rageblade so i dont see what hes getting at other than asking for more dmg. Pro build keep it up think outside the box!


Thanks! just btw the tank items are in no particular order! I just listed them so you have an idea of what to build!
1
micahlee | August 18, 2011 5:44pm
LycanKris wrote:

Ehh it's okay, i really don't agree that you should get items like Nashor's Tooth but i don't know. I'll try it out a couple more times. Thanks (:


Nashor's tooth is perfect for him! Attack speed, to proc his passive, AP to add to his abilities, and cooldown reduction to help along side his passive! I feel like its an item every skarner should build.
1
micahlee | August 18, 2011 5:43pm
Ah I see what you're saying about the late game. Usually I still do quite a bit of damage still.. but I mean you can always get an AP item to make him stronger, or a sheen like you suggested. But remember these builds aren't always to be followed exactly, just as a guideline for what works for this type of build.

As for the mana, when I play him I am able to be fighting and dealing a lot of damage the whole time. The attack speed is going to be consistent damage along with your spells. This build makes him able to have consistent damage from abilities as well as his autoattacks. But like I said before you can always edit the build! buy mana items if you want to make him stronger! Think of this build as an Udyr, or Teemo like build: basically focusing on attack speed, and some damage.
1
FakeSteez | August 18, 2011 12:10pm
LycanKris wrote:

Ehh it's okay, i really don't agree that you should get items like Nashor's Tooth but i don't know. I'll try it out a couple more times. Thanks (:

So... you down vote guides you haven't even tried yet?
1
RaskolnikovsAxe (8) | August 18, 2011 7:32am
micahlee wrote:



did you test the build out before you said this? It works. the damage is coming from all of your ability spamming/attacking. Your E will be your bursty damage mostly, and with your shield spammability, you will basically have constant shield as long as your mana lasts you. Your Q is your consistent damage dealer, that you can pretty much spam due to the AS. Also it allows you to keep your charge which scales off of AP, which is what the small amounts of AP here and there are for. Skarner has high base stats, that scale into late game pretty well, even without damage. This build does a lot more damage than you think.

It may work in the early game and into the mid game, but once everyone finishes their core (which is usually around the 20-25 min mark) it seriously gimps his damage output. Yes, you can spam spells but you don't have the mana pool to back it up--your only mana item is fairly late in the build when your efficacy is limited anyways. The regen from Nashor's Tooth will give you good regen in-between fights but with a build that focuses on ability spam, relying on his base mana pool seems inadvisable.

Let's assume you're casting every spell you have as often as you can when you have an AS of 2.0 (ignoring CDR from Nashor's tooth because I don't want to deal with percentages). That means you're casting Q every 0.5 seconds, W every 5 seconds ,and E every 3.5 seconds. In 10 seconds (which is a fairly common fight length) you're casting Q 20 times for 600 mana, W twice for 120 mana, and E three-ish times for 210 mana. If the fight goes 15 seconds, you're spending 900, 180, and 280 or 1360 mana total which is larger than your pool. And I'm guessing that you'll be using your skills to harass/move around/defend etc. so it's highly unlikely you're going to go into a fight with a full mana pool. Add on the CDR from Nashor's Tooth and you're casting spells even faster and thus, running out of mana even faster.

The Q may do consistent damage but, again, it's very, very small if you're not itemizing to it. Its highest scaling is to AD which you have almost none of and even with a finished build your AP is only adding 28 damage per cast which is incredibly small, especially after magic resist. As above, it also chews through your small mana pool like nobody's business.

As you say, the E is a good burst. But again, only into the mid game. It does strong base damage but you have very little AP and as champions build resistances and health it will be less and less effective after the 30 minute mark.

As I said in my previous comment, there's really no excuse not to get a Sheen on Skarner. He casts spells so often that you're getting its bonus damage as often as possible, it adds mana, and it gives him AP. Everything in it synergizes perfectly with his kit and it easily gives him 50% more damage for only 1260 gold.

I've tried this build and yes, it does do decent damage in the early and mid games. If you can win by then, you're fine. However, if a match is longer than around 20-25 minutes, his efficacy drops significantly because you're itemizing AS and relying mostly on the base damage of his abilities which plateaus as soon as you finish leveling. Even then, he can still be effective in the late game by split pushing and backdooring, just don't pretend he's a presence in teamfights for anything more than his CC.
1
LycanKris | August 17, 2011 5:03pm
Voted -1
Ehh it's okay, i really don't agree that you should get items like Nashor's Tooth but i don't know. I'll try it out a couple more times. Thanks (:
1
Spinal | August 17, 2011 3:21pm
I will add that a defensive build has served me well with the ap/as lower tier gets along with the spell pen from offensive.
1
Spinal | August 17, 2011 3:03pm
Voted +1
Id say so far best build for Skarner Nashors is most def a Core item for Skarner and this is first build I saw go up using it. Good guide well thought out.
1
Spinal | August 17, 2011 2:19pm

I don't understand the point of having very low cooldowns if you don't have a Sheen to take advantage of the ability spamming or much bonus AP or AD for the extra damage. The damage from this build is pretty pitiful until you get a Bloodrazor which, as your last item, isn't even going to happen in most games. If you're looking for a utility champ that's mostly useful for his CC (ult and AoE slows) then this build is fine. But if you want to do more than tickle your opponents to death with a high AS, you need to have more damage or AP in this build.

Although I do agree it needs a tad more damage in the build, I do Love this build starting with Nashors i think its the one key item for Skarner having played him daily from release. Rushing G-Angel after Nashors wouldn't be my first choice- often just to get killed a second time- I have to say its much more viable than the quotes build he talks of your bloodrazor but if you look at his build ...most games dont last long enough for you to get trinity and rageblade so i dont see what hes getting at other than asking for more dmg. Pro build keep it up think outside the box!
1
micahlee | August 17, 2011 11:20am
Gl1tch wrote:

If you're playing low-cooldown skarner, then you should probably level up your Q more than once before level 14.


You obviously didn't read the guide... That's what the second build is for..
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