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Skarner Build Guide by Kedzie

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Kedzie

Skarner - Woop woop woop

Kedzie Last updated on May 15, 2012
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Jungle

Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Introduction


In this guide I will share with you my experience playing Skarner.


I will focus mainly on our item build as I feel that will be the more controversial part of my guide. Runes and Masteries that I pick are actually very common in Skarner guides, so not much disagreement there.


Credits to jhoijhoi for the template, which you can find here.


Guide Top

Masteries

Masteries

Masteries
1/5
3/5
3/1
4/1
3/5
1/1
2/5
3/1
1/
3/5
1/1
4/1
1/1

Since Skarner is very squishy early game, we need masteries that boost our tankiness. This means that Juggernaut is a must, as it is the top tier for the defense tree.

Since we're jungling, there is one jungle essentail that I absolutely love: Runic Affinity . With most masteries giving you about 1% increase in a particular stat, this baby gives you a whopping 20$ increased duration on your buffs! You will see the wonders this will do to your jungling when you sue it.


Guide Top

Runes

Runes


Runes

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Attack Speed
3

  • : Our main source of damage is AD. Even though we're hybrid, AP Skarner just isn't nearly as strong as AD Skarner.
  • : We're squishy early game, so we need Armor to counter those pesky creeps.
  • : We need both Armor and Magic Resist, so a balancing of both won't make us vulnerable to certain champions. Why scaling MR? Well, you scale Armor at a much higher rate than MR as you level up, so scaling MR just helps fill in the gap.
  • greater seal of desolation: Our passive energize will cause us to have much lower cooldowns, the more attack speed we have. With attack speed we not only do more damage per second, but also get more CDR. Sweet.


Guide Top

Summoner Spells

Summoner Spells

Ghost: When used along with Crystalline Exoskeleton , Skarner receives 42-50% increased movement speed. You can gank, chase, and escape with ease.

Smite: We're jungling. This will speed up our jungle significantly. Unfortunately, it's not very viable late game.



Y U NO GET FLASH!?


Why? Because, Flash, although instantaneous, will make us travel much shorter distance and will cancel whatever order preceded the Flash. With Ghost, you can click to Impale a champion, then pop your Crystalline Exoskeleton along with Ghost. That way, you don't need to worry too much on the micro, because neither of these spells will cancel your ultimate. I find this immensely more useful than Flash.


Guide Top

Skill Sequence

Ability Sequence Order

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

U NOOB! Y U GET Fracture SECOND INSTEAD OF Crystalline Exoskeleton!?!?


After the Nautilus Patch, Skarner got a significant nerf. Fracture allows us to heal ourselves through doing damage. Crystalline Exoskeleton at early levels is just a very weak shield when fighting creeps. By getting Fracture second, we don't feel tempted to Crystalline Exoskeleton from camp to camp, slowing us a bit, but allowing our health to regenerate enough to stay alive in the jungle. Besides, while you're in the jungle, by the time you come out, you'll have all your spells regardless, so there shouldn't be much controversy on what you get first as long as it helps you, right?

Priority of spell leveling
> > >


We level Crystal Slash up the most, then Crystalline Exoskeleton and then Fracture, leveling Fracture whenever we can.





This is the sound Skarner makes when he pops his Crystalline Exoskeleton


Guide Top

Items: Starting

There are two builds that are very suitable for jungle. One employs philosopher's stone and Heart of Gold combo, while the other uses Madred's Razors. Personally, I prefer the former, but it is up to you to decide which one YOU want to go with.

Madred's
Pros
......................................
+ Much faster jungling thanks to passive
+ Armor for tankiness
+ AD to help our damage
SPACE

......................................
If you do decide to go with this starting build, you have a choice of getting a Wriggle's Lantern or keep your Madred's Razors. This means you can later upgrade Madred's Razors to Madred's Bloodrazor instead of selling your Wriggle's Lantern to create an extra slot (assuming you go with the Tanky-DPS build). The choice is yours. If you like the Lantern, take it.
SPACE
Cons
......................................
- Not viable outside of jungle
- Needs to be upgraded to become useful mid-late game

Item Sequence











Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Madred's Razors
750

Boots of Speed
300



Tanky-DPS build With




Tanky-DPS build Without






Philo-HoG
Pros
......................................
+ Health Regen
+ Mana Regen
+ Flat Health
+ Additional 1 gold every 1 second
SPACE
philosopher's stone
......................................
The combination of philosopher's stone and Heart of Gold gives you additional 1 gold a second along with health/mana regen and flat health. At around 30 minutes into the game, the items will have already paid for themselves, helping you finish your end build faster.
SPACE
Cons
......................................
- Gp5 items sell at 50% original price (in contrast to 70% on all other items)

Item Sequence











Health Potion
50

Nomad's Medallion
850

Boots of Speed
300

Heart of Gold
825



While some players like to upgrade into shurelya's reverie and Randuin's Omen. I advise against that. There are much better items that can be acquired.


Guide Top

Items: Core

These three items are at your core and there is no question about any of them. They are as follows:

  • : MR, which helps fill in the gap between your Armor and MR. Best of all, Tenacity. You will get CC'd a lot, so whether you are chasing or escaping, Mercury's Treads will help you succeed.
  • : A must-have on any off-tank. You will do more damage, move faster, and be harder to kill.
  • : A much more powerful item than Rylai's Crystal Scepter. Why? With this you get more health, more slow, and more damage (AD is more valuable on Skarner than AP). Once you get this item, in combination with your Crystal Slash, the enemies will sit in place.

You might have noticed that I buy Mercury's Treads before Sheen. Why? You see, in order to gank effectively (i.e. initiate, chase, slow), I need movement speed. Without it, ganking is pointless.

Why buy Sheen as the first part of Trinity Force? The passive on Sheen will double our basic attack damage after an ability, which we can spam. Thanks to our low cooldown on Crystal Slash and a 2 second cooldown on Sheen, nearly every third basic attack will deal double damage. Sweet, right?


Guide Top

Items: End Build

My last three items will very depending on how well the game is going.

After you complete your core build, evaluate your game.

Positive KDR = Tanky-DPS




SPACE

Negative KDR = Offtank




SPACE

We're losing this game = Bruiser






Tanky-DPS

[*] : Why not Nashor's Tooth? With Phantom Dancer we get essential movement speed and more attack speed than Nashor's Tooth. Although the cooldown reduction is nice, it is less important than movement speed. The 10 mana regen, as nice as it sounds, is really quite useless mid-late game, because it just does not regen enough. You will learn to get the blue buff whenever it spawns (or go back to base to regen mana, which is faster thanks to our Improved Recall ). We don't really need the extra AP, since our main source of damage is AD, so increased Crit strike chance is superior to additional magic damage.

[*] : Why not Hextech Gunblade? Our main source of damage is AD, so lifesteal is superior to spell vamp on Skarner. Thanks to The Bloodthirster's passive, if we can get at least one kill while this item is equipped, we will have more lifesteal than Hextech Gunblade. The Bloodthirster also gives more attack damage (which synergizes well with the lifesteal), but no AP (which is fine for our purposes) . You might ask, why not have the best of both worlds? Well, The Bloodthirster is cheaper and offers more of the essential stats. Why pay more for things that won't come in as useful?

[*] : This item only works well on champions with a lot of attack speed. By level 18, with full build, when Crystalline Exoskeleton is active, we get 186% attack speed! Additionally, the damage dealt by Madred's Bloodrazor's passive is Magic damage. Since we're AD, it come in very handy. Imagine how quickly you'll be shredding through your opponents.



Offtank

[*] : Why not Randuin's Omen? It is cheaper and provides us with a great offensive passive: all nearby enemies suffer magic damage. Remember, as an offtank, we're not trying to be the Tank. We're the tanky threat.

[*] : This item is actually recommended on Skarner, so not much controversy there. Attack speed, magic resist (for the sake of having both Armor and MR to have balanced defenses) and a passive that makes our basic attack deal magic damage.

[*] : Being focused? We get Armor, MR and a passive that makes you not wanna be targeted.



Bruiser

[*] : As you probably noticed, we're going for Atmog's here, so Warmog's Armor is one part of the devastating duo.

[*] : As you probably noticed, we're going for Atmog's here, so Atma's Impaler is one part of the devastating duo.

[*] : But, but, but...I trash talked Rylai's Crystal Scepter when comparing it to Frozen Mallet. What gives? Well, since we went with Atmog's, what item would give us most health and nice stats? Answer: Rylai's Crystal Scepter. This item gives us the fourth most health. Conveniently enough, we already bought two out of the four ( Warmog's Armor and Frozen Mallet) and the third is Soul Shroud. The passive on Rylai's Crystal Scepter completely dwarfs the Soul Shroud's aura. Once this item is completed, your Q will slow for 55% along with our basic attack slow of 40%. Together, that's a 95% slow...you virtually have a stun that you can use all the time.


Guide Top

Jungling

Jungling

1st Trip

  1. Buy Regrowth Pendant and Health Potion
  2. Ancient Golem (blue buff) (get a leash from your mid if you can)
  3. Wolves
  4. Wraiths
  5. Golem
  6. Lizard Elder (Red Buff)
  7. Wraiths
  8. Wolves
  9. Golems
  10. Wraiths
  11. Recall and buy philosopher's stone and Boots of Speed

2nd Trip

  1. Wolves
  2. Wraiths
  3. Golem
  4. Recall

3rd Trip

  1. Wolves
  2. Ancient Golem (blue buff)
  3. Wraiths
  4. Golem
  5. Recall and buy Heart of Gold

Here's a video to show how it should look like