45% Cooldown E spamming Fizz
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Fizz with this build
|Veigar||Get out of cage with E - Proceed with what rhymes with grape.|
|Twisted Fate||Dodge Gold card and Q with E - Proceed to what rhymes with TRUCK.|
|Anivia||Dude its jus a bird. Just shit on him while dodging his q with E. HE SO SQUISHY.|
|Karthus||He is already dead. All in level 6 he die. Dodge his ultimate with E.|
Hi, I'm Blupanda, I climbed through season 3, 4 and 5 mainly with Fizz and reached Platinum 1 in season 4, be it when he was AD or AP. I know most of the tricks and in and outs of this champion, so read on and you will get the basic idea of how to play Fizz! This is my first guide ever, so i don't know how to do the fancy image link editing but i hope the content gets through.
PS. English is not my first language :P
This guide revolves around the new masteries Intelligence and Thunderlord's Decree , the new masteries 'INTELLIGENCE' allows champions to have 45% cooldown which brings the E Playful / Trickster spamming Fizz of season 2 and 3 back to life again.
Pros & Cons
- High burst
- High Mobility
- Good Waveclear
- Good soft crowd control
- Very annoying to play against
- Hard to master
- Need to land ultimate to 100 to 0 (If not fed)
- Mana hungry early game
Urchin Strike is a point and click dash to a target enemy with low damage scaling per level. Although is has low damage, it procs on hit damage. Eg. Lich Bane passive and Seastone Trident. This will prove extremely useful as you master this champion as it brings your burst to a whole new level.
Seastone Trident is a buff spell that empowers Fizz's auto-attacks. It is has a passive and active. The passive gives Fizz's normal auto-attack increased damage (this is a damage over time effect), this can be extremely useful for poking champions and farming. Seastone Trident's active gives more damage (also damage over time) and gives the enemy a reduced healing debuff (good for killing ADCs with heal). Note: Remember to activate W when you all in with Q
Playful / Trickster is a gap closer/farming tool and the spell this build is built around.
Playful and Trickster have different AOE range ( Read below under tips and tricks to find out more). Playful/Trickster is VERY VERSATILE.
Uses: Chasing champions
Surprise Attack with Flash Combo
Dodge Skillshot Eg. Karthus' Ultimate
Chum the Waters is a skillshot spell that summons a shark at the target's location after a period of time. (Shark will letch on target if target is hit)-lol. While this spell letch on a target, the target will be marked. Marked targets takes increased damgage from Fizz, it does notably alot of burst damage too (100% AP ratio). It is also 'spammable' with this build with 45% cooldown. (so it is not the end of the world if you miss late game.)
Ignite is the go to summmoner spell. Allows for more damage and burst as an assasin and 1v1s to win in lane. Since most mids take teleport this season, ignite also works as an element of surprise against 'not so good' players and allows for an advantage in lane.
Why not Teleport ?, it is really good for teamplay and farming, but it is not as good as Ignite in Solo queue , especially on fizz as Teleport does not provide extra damage that you need, and heal reducer to kill the enemy adc, which is an assasin's main job. However it can still be good in ranked 5v5s when you can communicate effectively with your teammates to facilitate ganks, although you can just roam like crazy with this build without Teleport by spamming E.
Flash is one of the best, if not the best summoner spell this game has to offer. It is very versatile, being able to be used both aggressively and defensively. There are many chance to outplay with Flash, on Fizz especially. The most common use of flash on Fizz is the E (Playful/Trickster) into Flash. You can cancel the E animation with flash for a surprise attack or gap closer. Side Note : Try practicing this combo in customs first before trying in a real game to get a feel of the combo. Using it wrongly may end with disastrous results.
Flash can be replaced by Heal if you are not confident with the combo or to cheese in a 1v1. An Ignite + Heal combo will almost always ensure a win in a 1v1 lane, allowing you to snowball. This can be used effectively in lower ranks of solo queue where opponents does not abuse your lack of Flash frequently. It is also less risky to take Heal with this build since your E (Playful/Trickster) will be up every 4 seconds. However, Flash is still preferred.
Exhaust works almost the same as heal, ensuring a 1v1 kill in midlane and snowballing. it can also act as a slow for your ultimate if you have no confidence in landing it (Although you should always land a POINT BLANK Ulti 90% of the time). It can potentially win certain matchups.
Follow this runes against ap mids.
For ad mids, get flat armor for your seals and flat AP for glyphs.
The important masteries to get here is obviously
, These are the 2 pillars of this build and what this build revolves around.
Intelligence adds 5% cooldown reduction and also increases your cooldown reduction cap by 5%. Cooldown reduction is one of the most important stat for an AP Fizz. Cooldown reduction allow you to spam your E(Playful/Trickster) ability, dealing tons of damage and allow for endless gap closing and escape tool. Your E ability also makes you invulnerable for about 1 second, which is like a poor man's Zhonya's Hourglass, except it is on a 4 seconds cooldown. I can't stress enough how good and versatile this ability is especially on a high burst assasin, allowing you to survive longer in teamfights. Surviving Longer = More damage = Higher chance of winning.
Thunderlord's Decree is a saving grace of a mastery bestowed upon Fizz players from riot. In season 5, with the Fizz changes, Fizz does more dps than burst damage, going away more and more from the assasin Fizz playstyle we know and love from past seasons. This is not so bad however, as we see Fizz in competitive being played as an AD bruiser or even jungler. It deals around 200 damage in the late game. You deal around 200 more damage than you normally would which can be the difference between assasinating the adc and dying. This is quite insane to be honest. Thunderlord's Decree 's burst is not to be underestimated in the early game as well, dealing 50-100 more damage to your enemy in a 1v1 could be the difference between winning the lane and snowballing and getting dumpstered.
The other masteries are mostly to maximize Fizz's damage. One particularly good one is Oppressor , you basically deal 2.5% more damage total when you land your E which is pretty neat but Bounty Hunter is way better since getting 3 kills would already give you 3% more damage (you should be getting kills since you are an assasin). Dangerous Game is another staple i would not change as it gives you way more survivability, especially in teamfights.
There are some masteries up for debate such as Runic Affinity and Secret Stash . If you have a team jungler who you know would give you blue buff all the time, it might be better to take Runic Affinity but Secret Stash would be better if you are not ensured to get blue buffs and for more health and mana in lane to try and win the 1v1.
Overall, i would prefer Secret Stash especially in solo queue where the blue buffs lies on the hands of a stranger.
UPDATE : Assassin is really good, especially when you are playing solo lanes where you are alone most of the times. You don't need Secret Stash anymore as you will be starting Corrupting Potion.
Masteries are not fixed. Some are better when you know what champions you are facing. Please feel free to discuss what you think could be changed.
Frost Queen's Claim, best item in the game for mages right now. replace morellos for this and follow like usual. Lich bane's cdr is usable now. Great utility as a slow and 'ward' with active especially to land your ulti. Insane Mana Regen 50% more than Morello's . Prolly going to get nerfed. <NERFED!>
Corrupting Potion ITS LIKE CRYSTALLINE FLASK! WHICH IS INSANE ON FIZZ IN SEASON 3. But it does not allow to buy anymore potions, instead giving you an 'Ignite' . Pretty good, especially for all in level 3 or little bit more sustain in a trading heavy lane.
Morellonomicon is a great AP and cooldown item as well as mana regen. It is also relatively cheap, which is good for a first item. It provides 20% cooldown, which means we are 20% short of our desired 45% cooldown reduction.
Athene's Unholy Grail works about the same as Morellonomicon, and our last piece of cooldown reduction item. Athene's gives 20% cooldown reduction, which means, with Morellonomicon + Athene's Unholy Grail + 'INTELLIGENCE' Mastery, we can achieve a perfect 45% Cooldown reduction! YAY! This item also gives immense mana regen so that we can spam our E endlessly. EDIT : After a few more testing I found out that Athene's is pretty **** and not that much useful if you are not constantly spamming E. Morellos is sufficient in an extended teamfight mana wise and gives way more AP. <BUFFED!>
Lich Bane has been one of the most efficient item on AP Fizz since season 2. It procs with Fizz Q ability, dealing tons of burst damage and also helps us AP mages be useful in pushing turrets. Overall good buy, might even consider getting lich bane before Athene's if you are super ahead and wants to push the tempo.
Zhonya's Hourglass is an all around good item, giving survivability in teamfight and a good bait tool in the hands of a skilled player ( Go in and Zhonya's to waste enemy spells). It also provides some much needed armor against AD mids and the enemy ADC. Seeker's armguard can be considered as a 1st buy if you are struggling against and AD mid.
Rabadon's Deathcap gives the most AP in the game. It is a good item to push for more damage and overall quite good in any situation. Rabadon's Deathcap can be considered as a 3rd Item to push for tempo when super ahead.
Void Staff is one of the only and the best magic penetration item in the game. If enemy is stacking alot of Magic resist against you please do not hesitate to buy this item. You will be surprised as to how much this item increase your damage output. In early stages, you would almost be doing true damage against adcs with no magic resist, making it a considerable item to buy as a 3rd or 4th item.
All in all, this build is still in experimental stages. Find what is right for you and what you think fits best. The order may vary in different in game situations. But I wouldn't change the cooldown reduction items as it also gives alot of mana regen. U can basically E for the entire game after buying those items.
Abyssal Scepter Really good item. Can consider trading this for Lich Bane since lich banes' cooldown is unused in this build. Especially good against AP mids or when you are struggling against an ap mid.
Good synergy with E. Good Magic pen. Outshined by other items.
Quite a good buy as you will be walking around spamming E. Deals more burst damage.
Good synergy with W. Sadly this will lean Fizz towards more of a dps champion not an assasin. Same with health items such as Rylai's Crystal Scepter and Rod of Ages.
EDIT : Nashors Tooth is actually pretty good. Alot of AP and does almost the same thing as lich bane just less bursty and more dps long term. Might consider replacing lich bane for nashors.
Fizz Tips & Tricks
-Try to win your 1v1 Lane. This is important as you will snowball and be able to help the rest of your team by roaming.
-Don't be scared to go in with W+Q and taking minion damage. (Your nimble passive ability reduces minion damage).
- Try poking with your empowered W auto attacks, you would be surprised at how much damage you would do.
-DO NOT SPAM YOUR E EARLY GAME. It consumes A LOT of mana, and gives the greenlight for opponent's ganks or all in. Use your E wisely, dodging important skillshots or for going all in , in a 1v1.
-Once you get your items, you can spam your E as much as you want but not too much. wait for Athene's Unholy grail to refill your mana to spam again. Usually you will be able to E endlessly with blue buff late game.
-There is a difference between Playful and Trickster AOE in your E ability. Playful has wider AOE while trickster have lower AOE but is a gap closer. Trickster is used when you double press your E quicky towards the mouse direction. Playful is usually used to farm minions as it has wider range. It can also ensure more hits on a champion than Trickster. Trickster is used to get to lane faster or jump over walls. Being able to jump walls with playful/trickster can be very tricky, practice it in custom games first.
-I would also practice my last hits in a custom game as Fizz has relatively lower AD early game, making it harder to last hit. Using your w passive to last hit is also tricky but can be very useful. Eg. Using w passive or active to last hit caster minion after 1 turret attack.
-The E into Flash combo is potent, but use it wisely. Mostly used as a gap closer to land your max ranged e on multiple enemies or as a surprise attack. Video example not made by me. (credit goes to creator)
-Fizz is a very fun champion to play, it is also very annoying to play against. Giving 2x the satisfaction when playing him XD. Most importantly, have fun!
I hope i helped you out in figuring out how to play Fizz. I am not perfect and is definitely not the best Fizz player, thus I am always open to feedback on how to make this build better. Please feel free to comment! I will update this page as the season changes goes through and reply comments as much as possible. Thank You!