Tryndamere Build Guide by slydunan

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League of Legends Build Guide Author slydunan

Slydunan's Aggressive Tryndamere Jungle Guide

slydunan Last updated on March 5, 2012
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by giantzombie » February 24, 2012 12:32am | Report

What I like most about this guide are the pictues about what walls you can spin through. If you want to make the guide even betten then I'd add a movie that explanes how to gank and I'd also add a tip about spinning over walls to avoid being seen by known enemy wards when ganking. Or maby add oracle as possible item to the build. After all you are tryndamere and are never going to die ^^


Just finished my first guide Lanewick! Good and look and ofcourse don't forget to leave comment!
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by Synaesthesia » February 27, 2012 3:57am | Report

I haven't seen a lot of not any Tryndamere jungling, so I didn't quite know what to expect. After using this build as well as jungling with Tryndamere, I find it quite powerful. His ganks can't be superb at level 2, but it's enough to punish those early-game overextenders a little bit.

Counter-jungling seems a bit weak pre-6, but with Tryndamere, I seem to excel a lot more at ganking as compensation.

Great guide, well written and I just found a new jungler to love. <3



Further info here should be ignored.
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by jhoijhoi » March 1, 2012 3:00am | Report

Hi, I'm reviewing your guide based upon your request at my Review Shop :)

Niiiiiice guide! Here are my thoughts:

I'd build Atmog's on Jungle Tryn (but that's personal preference). I assume the Phage goes into a Frozen Mallet, so Fratmog's or Fratma's would be acceptable ^^

List some alternative summoner spells. Heal, Ignite - for example. Also, broken coding under Exhaust.

Explain your mastery choices. One paragraph of why you choose all AD would suffice, you just need to show us that you understand what you're doing.

I wouldn't get Tiamat or Zeke's Herald on Tryndamere.

Your chaper organisation leaves a lot to be desired. Pre-game stuff > In-game stuff. That means Summoners, Masteries, Runes > Ability explanations > Items > Gameplay.

Center all images.

Image of jungling route for people who don't have the time to watch the video would be a good addition to your guide.

Love the guide. Fix the above stuff and PM me back for a review. Haven't yet +Scouted this, but I'm tempted. Great job. +1.




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by Steel-Blade » March 3, 2012 6:28pm | Report

Nice guide, havent played for a year and was looking a for a nice jungling guide for trynda.

Yours covers it all.

One variation i did is buy cloak and dagger for the tenacity effect. Never had a game that lasted that long that would come in play to sell the zerker boots to get the defence boots.

You can sell the boots and buy another phantom blade though.

Then again it dont realy matter much :). As long as you take your 4 core builds the other items are free for the taking.


Good guide

+1

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by qusr » March 4, 2012 2:47am | Report

Good guide but perhaps you can get rid of all those funny, colorful lines which look quite ugly IMO.

On a side note, Tryn's W decreases the enemy attack power, so you should probably max it first. This enables you to 1v1 anyone easily especially with exhaust. It's far more valuable than the 4 second cd you will get on your E.

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by slydunan » March 4, 2012 9:47am | Report

qusr wrote:

Good guide but perhaps you can get rid of all those funny, colorful lines which look quite ugly IMO.


You mean the red lines? Those aren't even that colorful.

qusr wrote:

On a side note, Tryn's W decreases the enemy attack power, so you should probably max it first. This enables you to 1v1 anyone easily especially with exhaust. It's far more valuable than the 4 second cd you will get on your E.

E definitely takes priority over W. You shouldn't be using W for the debuff in 1v1s, you should be using it to catch enemies when they are running, not when they are fighting you. Maxing E will get you that kill or save your life, multiple times. This cannot be argued with, any experience Trynd player will agree.


+rep me if I helped or if you are cool!-Ryze-/-Tryndamere-/-Irelia- Guide!
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by qusr » March 5, 2012 6:14am | Report

Quoted:

E definitely takes priority over W. You shouldn't be using W for the debuff in 1v1s, you should be using it to catch enemies when they are running, not when they are fighting you. Maxing E will get you that kill or save your life, multiple times. This cannot be argued with, any experience Trynd player will agree.


No way, any experienced Tryn player will shudder. If you are using your W only to slow then you are doing something terribly wrong. Oh well, whatever floats your boat.

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by slydunan » March 5, 2012 6:52am | Report

qusr wrote:



No way, any experienced Tryn player will shudder. If you are using your W only to slow then you are doing something terribly wrong. Oh well, whatever floats your boat.


Really? i've probably played over 400 games in elos from unranked to 1900+ as well as normals with Tryndamere. I'd say that I'm an experienced Trynd player. If you are using W only for the debuff, that's what's wrong. No decent Trynd would not be primarily using W to slow, and I strongly suggest that you start doing the same if you want to get better with Trynd.


+rep me if I helped or if you are cool!-Ryze-/-Tryndamere-/-Irelia- Guide!
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by jhoijhoi » March 5, 2012 11:38pm | Report

+Scout, nice guide :)




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by Dharelion » March 8, 2012 5:08am | Report

I love this guide!!!!

PD: im a trynd user

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