Vladimir Build Guide by Thoragh
Not Updated For Current Season
Not Updated For Current Season
Smite Vlad's main benefit
Smite + Spell Vamp = OP it procs the spell vamp so you get a "free" heal every time that summoner spell is up. Also it helps you steal jungle buffs, or take down Annie's Tibbers super fast!! Vman pulled off some incredible plays with the smite steals even diving jungler (Naut) and mid (Karthus) and getting away with a double kill under the enemy tower at level 6!
You want to get a decent chunk of AP to start along with some Magic Pen and some defensive Armor and MR runes. Alternative runes might be some health simply because Vlad can always use a bit of that to convert to AP instead and stay in lane a little easier early.
Support heavy masteries make this build work for you rather than the other way around and you can get several waves cleared very fast with the CDR built into the smite this way.
You want a heavy dose of AP which in turn gives you a good chunk of health so you can stick it out through some burst. Zhonya's if you have to to prevent fatal damage. The Rylai's can be swapped out for other items (like a Void Staff if you are way ahead, or even a Mejai's if you are slaughtering).
Always try to Q before E simply so you are at higher levels of current health. Smite when it is up for the most part to stay that much more full of health.
Transfusion (Q) just makes your spell vamp items that much more potent with it's built on additional Vamping
Sanquine Pool (W) puts you into a pool where you cannot be the target of abilities/spells/towers and also siphons more. Try to save this for more defensive reasons, but occasionally you can do crazy tower dives as mentioned in the intro above.
Tides of Blood (E) This ability stacks but initially has a pretty significant health cost to use it. It sends out a wave of mid range missiles that will hit everything in 360 degree radius around Vlad. Stacks of this can increase his spell vamp by up to 8%.
Hemoplague (R) This will allow you to put extra hurt on as it increases damage done to any enemy effected and does an initial burst of damage followed by another burst at the end of it's duration.
Ghost (Summoner 1) I recommend this as it works well with the W and allows you to slow more targets or get away that much faster.
Smite (Summoner 2) This is tossed into this build because it is up much more often than Heal Summoner spell and does plenty enough to get the job done when you are in need of a quick chunk of health back.
Only try this if you are used to it with a few games tested and tried. Vman has played several rounds of Smite Vlad and knows more of the intricate ins and outs of what is needed to be successful with this build. That being said, if you do not pull this off you could end up being reported for trolling etc, but I've seen this build work magic and was really impressive on stream against other Diamond level players.
Pros / Cons
He has great sustain, but it is hard to get last hits with him early so try to whittle down waves and then E them down when they are all low to get the most money. You may miss a few until you get in the rhythm of it.
Early farming is difficult, but in the end you can get very large CS numbers when moving around to other lanes to assist your E can take a lot of CS very fast for you and allows you to push out lanes very quickly.
This champ is under utilized and I'm happy to see that bigger guys like Vman7 are finding unique ways to get 'er done. Hope you liked my quick synopsis of the spells that he used.