Not Updated For Current Season
Tristana Move strategies R- Buster Shot
Finally Tristana's Ultimate,Buster Shot. Buster shot is an ability that does damage to a single target but also knocks back that target as well as targets around it. This move can be used many ways,to escape a clumped up group of enemies by knocking them all back, get a final hit on someone for a kill, knocking enemies back into your tea teammates, turrets, etc. Or sometimes to clear multiple enemies of of your turret
Tristana Move Strategies E- Explosive Shot
Explosive shot is a move that passively makes it so that when you kill a unit it explodes doing AoE damage but when activated is a target move which does damage over time and reduces healing. This is a great way to farm, by getting alot of minions low health and killing 1 or 2 and gettig the rest of them with explosive shot. Also it s a good way to deal with healing characters like Vladimir, or Xin Zhao or any character that has lfe steal or pell vamp.
Tristana Move Strategies- W- Rocket Jump
Rocket Jump is a travel AoE move which targets a certain area and jumps tristana to causing damage and slowing within the area. This move is not so much used for the damage, as it is an AP scaling move and Tristana is mainly built AD, but more for the slow and getting close to your targets for attacks and abilities. A lot of times I will use rocket jump along with my Rapid Fire in order to get to the target causing some damage with my jump however mainly using it to be able to land multiple shots with my attack speed increase
Tristana's Move Strategies Q-Rapid Fire
Rapid fire is a activation move in which when activated increases our attack speed for a few seconds. Using this in a team fights, since as stated in the team fights chapter, allows you to get to her full potential with her passive, hitting a lot of shots in small periods of times while staying away from major threats. It is also a way to harass enemies very well.
Tristana is a Very weak character making her very prone to taking a lot of damage. This means in team fights you want to stay out of the range of main damage and attack with your auto attacks. This can be supplemented by your passive, Draw a Bead, which increases your range per level and at level 18 you'll have around 700 range allowing you to stay away from threats and still do good damage to multiple targets inside of a teamfight.