Build Guide by Godofgodss
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello this is Godofgodss again giving you a build for Jungle Nunu. My when you jungle with Nunu he is no joke and no stopping him. I have been playing Nunu non-stop now and found ways to make me better and ways to win games all the time. I will not lie, before I started to play nun I was 391 wins and 404 losses, now playing Nunu I am 413 and 407. I am doing way better with Nunu. He is just so fun and epic. Ok,ok ill stop babbling and get to the guide.
Pros: A great jungler
You can take on 1vs1 with ease
The greatest help you can get in teamfights
Just a good teamate all around
Does insane amount of damage
Cons: His ult can be interrupted
People can flash out of his ult
Easy to gank him in jungle at lvl 1 since he has no defence abilities to use
Little bit item dependant
Spells you should get to help you out:
Heal:Heal is just so great for when your casting absolute Zero and they are focusing you, then you pop heal and they are dead and your not.
Smite: Of course you need this for jungling at all times.
Ghost:Great for when you need to chase down someone or to run away.
Ignite: Good to have a extra killing ability on Nunu since he really only has two, and 1 before lvl six
Flash:Good for those epic escapes after casting Absolute Zero
Summoner spells you can think about getting but I recommend you dont:
Clarity: It is ok for when you have those rare mana problems, but it's rare to have no mana, this is why you have mana regen runes.
Teleport: Not needed, you have blood boil+swift boots so you will beable to get around pretty easily and quick.
Rally: It is not meant for you because you do not need Attack Damage, leave it to your carry.
Cleanse: You do NOT need at all, it does not stop the stuns for when you are doing Absolute Zero so it is not worth it.
Fortify: You will be jungling for awhile so let your teamates get it.
Revive: I do not see the need but it is up too you if you can not stand the wait of dying.
Clairvoyance: You might want to check if someone is stealing your blue buff, but it is taking up a good spell you could get.
Exhaust: Now alot of you might disagree, but I do not see the need of it since you already got two slows.
Early game items
Doran's Ring I like to start out with this because of the health, mana regen, and the AP which gives you more health you receive from your consume
Ruby Crystal Gives you alot of health and it starts Rod of Ages so you can get it faster
Ok im ending this short but I must untill I get time to work on it again and ill add way more leave commens and tell me wat I need to add and btw a tank nunu is a fail nunu ty ily all