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Anivia Build Guide by Notorious621

AP Carry So Young and So Naïve (S3): The Standard Bird

AP Carry So Young and So Naïve (S3): The Standard Bird

Updated on January 14, 2013
8.1
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League of Legends Build Guide Author Notorious621 Build Guide By Notorious621 6 0 21,765 Views 13 Comments
6 0 21,765 Views 13 Comments League of Legends Build Guide Author Notorious621 Anivia Build Guide By Notorious621 Updated on January 14, 2013
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1
e Lithium | June 18, 2013 1:58pm
Voted +1
Just a thought, but why would you go Warmog's instead of something possibly more useful, such as Rylai's or Seraphs?
1
XxQu4r4ntin3 | January 9, 2013 4:45am
Voted +1
good ****
1
Foo18 (9) | January 5, 2013 4:10pm
Oh, and sorry for the double post, but

I am the one who wrote the matchups section. I am not done with it yet, but it will keep getting added to until it is done. If there is a champion you want added to that I skipped (i.e. is before K, or whatever letter I am at when you read this) then PM me and I will consider adding it.

Also, if you like my work and want help with your guide, feel free to PM me about that as well.
1
Foo18 (9) | January 5, 2013 3:13pm
FalseoGod wrote:



Eh, it's a matter of opinion. I see high elos do both and differently, the reasoning is that usually mana = damage on Anivia, the greater the pool the better. Her bases are so high I never feel these troubles you mentioned (less damage?), I just get a tear and jump to needlessly large rod without issues. Only time I force chalice 1st is if I'm against a strong burster that can get me. I can get the chalice later on. I also only consider RoA if they have high mobility champs that could get to me too easily.



Anivia has good base damage, but come on SHE HAS 1-1 SCALING WITH AP ON TWO SPELLS! She scales greatly! Her ult also scales really well considering it ticks every second.

My problem with tear is that you are sacrificing your early-mid game potential for a stronger late game.

Don't get me wrong, building tear does give you more late game damage, I just don't think it is worth it to do so. Building tear before chalice also hurts your damage in the sense that you will have much less mana. Without chalice you will find yourself going oom even with blue bluff. Having a chalice pretty much means you have infinite mana with blue, and you can do just fine without blue if you have catalyst because mana font scales off the mana from both of those. If you get mana pots you can get TONS of mana off them with a chalice as well. Being free to spam freely in lane helps a TON. That means you have enough mana to harass, clear lane, and farm wraiths at the time, while also keeping enough mana to fight should you need to.

There are also a limited amount of lane opponents that you can get away with going tear when against them.


Getting tear slows down your build considerably, and does not help at ALL in lane phase. It also forces you into building certain items. It also clutters your inventory, it will get full pretty quickly with chalice, ROA parts, flask, and pots. You need room for wards.
1
FalseoGod (316) | January 5, 2013 10:04am
Foo18 wrote:



I play Anivia as my second main, and I really disagree with you on tear. It's a big investment, and it won't pay off that much. It also forces you to build more mana, or it won't be cost effective. I have tried it on a few mids, and I just feel weaker in lane, and the same late game.

Having a catalyst will basically give you infinite sustain in lane with Chalice of Harmony. If you are oom, you pretty much go back up to half mana because the mana regen from catlyst scales off of mana font. Also, you will be a prime target mid game no matter what. Having a team to protect you won't really help at all unless you are very ahead. Dealing the same to more damage mid game, while being a lot tankier (especially with Rebirth) will make you better in teamfights.

The only time I would go archangels is if I was fully commiting to mana (tear-ROA-Seraphs-tear-muramana-Dcap-Bveil or something like that). And that is just a super late game focused build.


Eh, it's a matter of opinion. I see high elos do both and differently, the reasoning is that usually mana = damage on Anivia, the greater the pool the better. Her bases are so high I never feel these troubles you mentioned (less damage?), I just get a tear and jump to needlessly large rod without issues. Only time I force chalice 1st is if I'm against a strong burster that can get me. I can get the chalice later on. I also only consider RoA if they have high mobility champs that could get to me too easily.
1
TheGroom | January 5, 2013 9:03am
Voted +1
Nice build + well explained... +1 !
1
LuxOG | January 4, 2013 5:10pm
Voted +1
I voted.
1
Foo18 (9) | January 4, 2013 11:53am
FalseoGod wrote:

I still advise tear > catalyst in soloq, I always do it and my winrate with anivia in normals + ranked is pretty solid ^^


I play Anivia as my second main, and I really disagree with you on tear. It's a big investment, and it won't pay off that much. It also forces you to build more mana, or it won't be cost effective. I have tried it on a few mids, and I just feel weaker in lane, and the same late game.

Having a catalyst will basically give you infinite sustain in lane with Chalice of Harmony. If you are oom, you pretty much go back up to half mana because the mana regen from catlyst scales off of mana font. Also, you will be a prime target mid game no matter what. Having a team to protect you won't really help at all unless you are very ahead. Dealing the same to more damage mid game, while being a lot tankier (especially with Rebirth) will make you better in teamfights.

The only time I would go archangels is if I was fully commiting to mana (tear-ROA-Seraphs-tear-muramana-Dcap-Bveil or something like that). And that is just a super late game focused build.
1
FalseoGod (316) | January 2, 2013 11:54am
I still advise tear > catalyst in soloq, I always do it and my winrate with anivia in normals + ranked is pretty solid ^^
1
Notorious621 (3) | January 2, 2013 11:18am
FalseoGod wrote:

I'm not voting because I think anyone deserves a first opportunity to improve, but you are missing out a lot of things here. I'll start from worse to passable:
  • Masteries: 9/21/0 is a terrible idea on Anivia (not to mention you skipped Arcane Knowledge for some troll point on anything less, when that mastery alone is the reason why some champs go 9/whatever in the masteries).
    The reason why these masts are bad is that, as Anivia, and as a good anivia, you are both supposed to get team backup and your own positioning + skillset to keep you safe(ish). You are also skipping Runic Affinity on one of the biggest blue buff addicts in the entire game, a champ that uses it to farm entire minion waves and push unforgivingly. I hardly see any reason to skip 21/0/9. You COULD consider something like 9/12/9 to get mpen and runic, but that's it;

  • You recommend defense tree but you don't even pick the must haves on that tree. You have 0 points on Tenacious , Legendary Armor and Defender are complete **** on anivia;

  • Rod of Ages is not a priority item on Anivia ever, Tear of the Goddess is more important. The reason why people may consider RoA on the bird is ONLY if you don't think your team will be trust-worthy in terms of defending you, and even then you still have Zhonya as a disengage. As for liandri's lament, you either start haunting guise or you don't, building it lategame vs a voidstaff is useless;

  • Will of the Ancients is actually a nice item on Anivia in some situations, and if Warmog's Armor is for trolls, than I wish my serious gaming with her was at Froggen's troll level. Btw, he gets it when he's pwning with her, makes taking her down a complete nightmare due to passive. Her damage and bases are absurd either way;

  • Your start in the cheat sheet lacks 1 pot. Also, you can start with faerie pendant instead of two wards;


Thanks for advice. You can't always rely on your team in Solo Q, though. +rep for your thorough explanation.
1
FalseoGod (316) | January 2, 2013 9:37am
I'm not voting because I think anyone deserves a first opportunity to improve, but you are missing out a lot of things here. I'll start from worse to passable:
  • Masteries: 9/21/0 is a terrible idea on Anivia (not to mention you skipped Arcane Knowledge for some troll point on anything less, when that mastery alone is the reason why some champs go 9/whatever in the masteries).
    The reason why these masts are bad is that, as Anivia, and as a good anivia, you are both supposed to get team backup and your own positioning + skillset to keep you safe(ish). You are also skipping Runic Affinity on one of the biggest blue buff addicts in the entire game, a champ that uses it to farm entire minion waves and push unforgivingly. I hardly see any reason to skip 21/0/9. You COULD consider something like 9/12/9 to get mpen and runic, but that's it;

  • You recommend defense tree but you don't even pick the must haves on that tree. You have 0 points on Tenacious , Legendary Armor and Defender are complete **** on anivia;

  • Rod of Ages is not a priority item on Anivia ever, Tear of the Goddess is more important. The reason why people may consider RoA on the bird is ONLY if you don't think your team will be trust-worthy in terms of defending you, and even then you still have Zhonya as a disengage. As for liandri's lament, you either start haunting guise or you don't, building it lategame vs a voidstaff is useless;

  • Will of the Ancients is actually a nice item on Anivia in some situations, and if Warmog's Armor is for trolls, than I wish my serious gaming with her was at Froggen's troll level. Btw, he gets it when he's pwning with her, makes taking her down a complete nightmare due to passive. Her damage and bases are absurd either way;

  • Your start in the cheat sheet lacks 1 pot. Also, you can start with faerie pendant instead of two wards;
1
Meiyjhe (538) | January 2, 2013 8:39am
Looks good well done

+1
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